Stefano Perini
According to our database1,
Stefano Perini
authored at least 9 papers
between 2014 and 2018.
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Bibliography
2018
Learning and motivational effects of digital game-based learning (DGBL) for manufacturing education -The Life Cycle Assessment (LCA) game.
Comput. Ind., 2018
Proceedings of the Learning and Collaboration Technologies. Learning and Teaching, 2018
2017
Increasing middle school students' awareness and interest in manufacturing through digital game-based learning (DGBL).
Comput. Appl. Eng. Educ., 2017
Recommendations to Leverage Game-Based Learning to Attract Young Talent to Manufacturing Education.
Proceedings of the Serious Games - Third Joint International Conference, 2017
Proceedings of the Advances in Production Management Systems. The Path to Intelligent, Collaborative and Sustainable Manufacturing, 2017
An Ontology-Based Model for Training Evaluation and Skill Classification in an Industry 4.0 Environment.
Proceedings of the Advances in Production Management Systems. The Path to Intelligent, Collaborative and Sustainable Manufacturing, 2017
2016
Learning in the Context of ManuSkills: Attracting Youth to Manufacturing Through TEL.
Proceedings of the Adaptive and Adaptable Learning, 2016
2014
Current Skills Gap in Manufacturing: Towards a New Skills Framework for Factories of the Future.
Proceedings of the Advances in Production Management Systems. Innovative and Knowledge-Based Production Management in a Global-Local World, 2014
Proceedings of the Advances in Production Management Systems. Innovative and Knowledge-Based Production Management in a Global-Local World, 2014