Stefano Gualeni

Orcid: 0000-0003-4873-4751

According to our database1, Stefano Gualeni authored at least 17 papers between 2012 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Co-designing Enrichment Toys with Bottlenose Dolphins: Playfulness as a Corrective to Anthropocentrism.
Proceedings of the Tenth International Conference on Animal-Computer Interaction, 2023

2022
The Fictional Incompleteness of Digital Gameworlds.
Trans. Digit. Games Res. Assoc., 2022

2021
A Theodicy for Artificial Universes: Moral Considerations on Simulation Hypotheses.
Int. J. Technoethics, 2021

2020
Satirical Game Design: The Case of the Boardgame Construction BOOM!
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Satire at Play: A Game Studies Approach to Satire.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

2019
How to Reference a Digital Game.
Proceedings of the 2019 DiGRA International Conference: Game, 2019

On the de-familiarizing and re-ontologizing effects of glitches and glitch-alikes.
Proceedings of the 2019 DiGRA International Conference: Game, 2019

2018
Self-transformative effects of designing videogames and the challenge of capturing them quantitatively: a case study.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

2016
Becoming with: towards the inclusion of animals as participants in design processes.
Proceedings of the Third International Conference on Animal-Computer Interaction, 2016

2015
The Negative Effects of Praise and Flattery.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Playing with Puzzling Philosophical Problems.
Proceedings of the Creativity in the Digital Age., 2015

2014
Improving level design through game user research: A comparison of methodologies.
Entertain. Comput., 2014

Grounded Zoomorphism: An Evaluation Methodology for ACI Design.
Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference, 2014

2013
A framework for biometric playtesting of games.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

Digitally complemented zoomorphism: a theoretical foundation for human-animal interaction design.
Proceedings of the Designing Pleasurable Products and Interfaces, 2013

Comparing Game User Research Methodologies for the Improvement of Level Design in a 2-D Platformer.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
How psychophysiology can aid the design process of casual games: a tale of stress, facial muscles, and paper beasts.
Proceedings of the International Conference on the Foundations of Digital Games, 2012


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