Stefano Gualeni
Orcid: 0000-0003-4873-4751
According to our database1,
Stefano Gualeni
authored at least 17 papers
between 2012 and 2023.
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Bibliography
2023
Co-designing Enrichment Toys with Bottlenose Dolphins: Playfulness as a Corrective to Anthropocentrism.
Proceedings of the Tenth International Conference on Animal-Computer Interaction, 2023
2022
Trans. Digit. Games Res. Assoc., 2022
2021
Int. J. Technoethics, 2021
2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
2019
Proceedings of the 2019 DiGRA International Conference: Game, 2019
Proceedings of the 2019 DiGRA International Conference: Game, 2019
2018
Self-transformative effects of designing videogames and the challenge of capturing them quantitatively: a case study.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
2016
Proceedings of the Third International Conference on Animal-Computer Interaction, 2016
2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the Creativity in the Digital Age., 2015
2014
Entertain. Comput., 2014
Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference, 2014
2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Digitally complemented zoomorphism: a theoretical foundation for human-animal interaction design.
Proceedings of the Designing Pleasurable Products and Interfaces, 2013
Comparing Game User Research Methodologies for the Improvement of Level Design in a 2-D Platformer.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
2012
How psychophysiology can aid the design process of casual games: a tale of stress, facial muscles, and paper beasts.
Proceedings of the International Conference on the Foundations of Digital Games, 2012