Stefanie Zollmann
Orcid: 0000-0002-4690-5409Affiliations:
- University of Otago, Dunedin, New Zealand
According to our database1,
Stefanie Zollmann
authored at least 76 papers
between 2005 and 2024.
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Online presence:
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Bibliography
2024
IEEE Trans. Vis. Comput. Graph., May, 2024
Vis. Comput., January, 2024
Semantics-Controlled Gaussian Splatting for Outdoor Scene Reconstruction and Rendering in Virtual Reality.
CoRR, 2024
Collaborative XRTactics: A Formative Study on Tactical Communication in Outdoor Team Sports.
CoRR, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
360° Storytelling for Immersive Teaching Online and in the Classroom for Secondary and Tertiary Education.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the Adjunct Proceedings of the 26th International Conference on Mobile Human-Computer Interaction, 2024
2023
IEEE Trans. Vis. Comput. Graph., July, 2023
IEEE Trans. Vis. Comput. Graph., July, 2023
J. Comput. Sci. Technol., June, 2023
Commun. Inf. Syst., 2023
Sports Visualization in the Wild: The Impact of Technical Factors on User Experience in Augmented Reality Sports Spectating.
IEEE Computer Graphics and Applications, 2023
Proceedings of the 38th International Conference on Image and Vision Computing New Zealand, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
IEEE Trans. Vis. Comput. Graph., 2022
Comput. Graph., 2022
Look over there! Investigating Saliency Modulation for Visual Guidance with Augmented Reality Glasses.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
Proceedings of the Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces, 2022
PanoSynthVR: Toward Light-weight 360-Degree View Synthesis from a Single Panoramic Input.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2022
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2022
2021
IEEE Trans. Vis. Comput. Graph., 2021
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021
User-centred Depth Estimation Benchmarking for VR Content Creation from Single Images.
Proceedings of the 29th Pacific Conference on Computer Graphics and Applications, 2021
From off-site to on-site: A Flexible Framework for XR Prototyping in Sports Spectating.
Proceedings of the 36th International Conference on Image and Vision Computing New Zealand, 2021
Proceedings of the 36th International Conference on Image and Vision Computing New Zealand, 2021
Benchmarking Monocular Depth Estimation Models for VR Content Creation from a User Perspective.
Proceedings of the 36th International Conference on Image and Vision Computing New Zealand, 2021
Neural Cameras: Learning Camera Characteristics for Coherent Mixed Reality Rendering.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021
2020
Message from the ISMAR 2020 Science and Technology Program Chairs and TVCG Guest Editors.
IEEE Trans. Vis. Comput. Graph., 2020
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
CasualStereo: Casual Capture of Stereo Panoramas with Spherical Structure-from-Motion.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
2019
Message from the ISMAR 2019 Science and Technology Program Chairs and TVCG Guest Editors.
IEEE Trans. Vis. Comput. Graph., 2019
From Lab to Field: Demonstrating Mixed Reality Prototypes for Augmented Sports Experiences.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the SIGGRAPH Asia 2019 Technical Briefs, 2019
Proceedings of the 2019 International Conference on Image and Vision Computing New Zealand, 2019
2018
Proceedings of the 2018 International Conference on Image and Vision Computing New Zealand, 2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
IEEE Trans. Vis. Comput. Graph., 2017
2016
Proceedings of the 2016 International Conference on Image and Vision Computing New Zealand, 2016
2014
IEEE Trans. Vis. Comput. Graph., 2014
Proc. IEEE, 2014
Image-based X-ray visualization techniques for spatial understanding in outdoor augmented reality.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014
2013
Smart Vidente: advances in mobile augmented reality for interactive visualization of underground infrastructure.
Pers. Ubiquitous Comput., 2013
Audio stickies: visually-guided spatial audio annotations on a mobile augmented reality platform.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
2012
Pers. Ubiquitous Comput., 2012
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012
Proceedings of the Advances in Visual Computing - 8th International Symposium, 2012
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012
2011
AVSS 2011 demo session: Construction site monitoring from highly-overlapping MAV images.
Proceedings of the 8th IEEE International Conference on Advanced Video and Signal-Based Surveillance, 2011
2010
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010
The City of Sights: Design, construction, and measurement of an Augmented Reality stage set.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010
Proceedings of the 20th International Conference on Pattern Recognition, 2010
2009
Proceedings of the Science & Technology Proceedings, 2009
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009
2007
Passive-Active Geometric Calibration for View-Dependent Projections onto Arbitrary Surfaces.
J. Virtual Real. Broadcast., 2007
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007
2006
2005