Stefania Serafin
Orcid: 0000-0001-6971-1132Affiliations:
- Aalborg University, Copenhagen, Denmark
According to our database1,
Stefania Serafin
authored at least 204 papers
between 1999 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Sonifying gait kinematics: generating water wading sounds through a digital Foley approach.
Pers. Ubiquitous Comput., October, 2024
The Role of Haptics in Training and Games for Hearing-Impaired Individuals: A Systematic Review.
Multimodal Technol. Interact., 2024
IEEE Computer Graphics and Applications, 2024
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
2023
Correction to: Buddy biking: a user study on social collaboration in a virtual reality exergame for rehabilitation.
Virtual Real., March, 2023
Buddy biking: a user study on social collaboration in a virtual reality exergame for rehabilitation.
Virtual Real., March, 2023
Multimodal Technol. Interact., March, 2023
Tactile displays for auditory augmentation-A scoping review and reflections on music applications for hearing impaired users.
Frontiers Comput. Sci., 2023
CoRR, 2023
Differentiable Allpass Filters for Phase Response Estimation and Automatic Signal Alignment.
CoRR, 2023
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Music Therapy in Virtual Reality for Autistic Children with Severe Learning Disabilities.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
DuoRhythmo: Design and remote user experience evaluation (UXE) of a collaborative accessible digital musical interface (CADMI) for people with ALS (PALS).
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the ArtsIT, Interactivity and Game Creation, 2023
2022
Sonic Interactions in Virtual Environments: the Egocentric Audio Perspective of the Digital Twin.
CoRR, 2022
Proceedings of the Haptic and Audio Interaction Design - 11th International Workshop, 2022
Proceedings of the Haptic and Audio Interaction Design - 11th International Workshop, 2022
2021
Estimation of Spectral Notches From Pinna Meshes: Insights From a Simple Computational Model.
IEEE ACM Trans. Audio Speech Lang. Process., 2021
System Immersion in Virtual Reality-Based Rehabilitation of Motor Function in Older Adults: A Systematic Review and Meta-Analysis.
Frontiers Virtual Real., 2021
HearMeVirtual Reality: Using Virtual Reality to Facilitate Empathy Between Hearing Impaired Children and Their Parents.
Frontiers Virtual Real., 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Virtual Reality-Based High-Intensity Interval Training For Pulmonary Rehabilitation: A Feasibility and Acceptability Study.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Virtual Reconstruction of a the Ambisonic Concert Hall of the Royal Danish Academy of Music.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the 24th International Conference on Digital Audio Effects, 2021
Proceedings of the 24th International Conference on Digital Audio Effects, 2021
Real-Time Implementation of a Friction Drum Inspired Instrument Using Finite Difference Schemes.
Proceedings of the 24th International Conference on Digital Audio Effects, 2021
Exploring the Effects of Actuator Configuration and Visual Stimuli on Cutaneous Rabbit Illusions in Virtual Reality.
Proceedings of the SAP '21: ACM Symposium on Applied Perception 2021, 2021
2020
Superhuman Hearing - Virtual Prototyping of Artificial Hearing: a Case Study on Interactions and Acoustic Beamforming.
IEEE Trans. Vis. Comput. Graph., 2020
Transitioning into states of immersion: transition design of mixed reality performances and cinematic virtual reality.
Digit. Creativity, 2020
The Da ̈ıs: A Haptically Enabled New Interface for Musical Expression for Controlling Physical Models for Sound Synthesis.
Proceedings of the 20th International Conference on New Interfaces for Musical Expression, 2020
A Minimal Personalization of Dynamic Binaural Synthesis with Mixed Structural Modeling and Scattering Delay Networks.
Proceedings of the 2020 IEEE International Conference on Acoustics, 2020
Knock on Wood: Combining Redirected Touching and Physical Props for Tool-Based Interaction in Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Wirel. Commun. Mob. Comput., 2019
Auditory Feedback for Navigation with Echoes in Virtual Environments: Training Procedure and Orientation Strategies.
IEEE Trans. Vis. Comput. Graph., 2019
Comput. Educ., 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Teachers' Views on how to use Virtual Reality to Instruct Children and Adolescents Diagnosed with Autism Spectrum Disorder.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Touch or touchless?: evaluating usability of interactive displays for persons with autistic spectrum disorders.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019
Proceedings of the Perception, Representations, Image, Sound, Music, 2019
The Reality of Implementing Virtual Reality: A Case Study on the Challenges of Integrating VR-Based Rehabilitation.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019
Co-creating Virtual Reality Applications for Motor Rehabilitation with Physiotherapists.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019
Head-Mounted Display-Based Virtual Reality as a Tool to Reduce Disruptive Behavior in a Student Diagnosed with Autism Spectrum Disorder.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019
Co-designing a Head-Mounted Display Based Virtual Reality Game to Teach Street-Crossing Skills to Children Diagnosed with Autism Spectrum Disorder.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019
2018
Sonic Interactions in Virtual Reality: State of the Art, Current Challenges, and Future Directions.
IEEE Computer Graphics and Applications, 2018
IEEE Computer Graphics and Applications, 2018
Step aside: an initial exploration of gestural input for lateral movement during walking-in-place locomotion.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
A Threefold Approach for Precise and Efficient Locomotion in Virtual Environments with Varying Accessibility.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
The Impact of an Accurate Vertical Localization with HRTFs on Short Explorations of Immersive Virtual Reality Scenarios.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry, 2018
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018
Head-Mounted Display-Based Virtual Reality as a Tool to Teach Money Skills to Adolescents Diagnosed with Autism Spectrum Disorder.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018
2017
Can you cut it?: an exploration of the effects of editing in cinematic virtual reality.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
ScatAR: a mobile augmented reality application that uses scattering delay networks for room acoustic synthesis.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
A comparison between measured and modelled head-related transfer functions for an enhancement of real-time 3D audio processing for virtual reality environments.
Proceedings of the 3rd IEEE VR Workshop on Sonic Interactions for Virtual Environments, 2017
Considerations on the use of virtual and augmented reality technologies in music education.
Proceedings of the 2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, 2017
Effect on high versus low fidelity haptic feedback in a virtual reality baseball simulation.
Proceedings of the 2017 IEEE Virtual Reality, 2017
Waiting for the ultimate display: can decreased fidelity positively influence perceived realism?
Proceedings of the 2017 IEEE 3rd Workshop on Everyday Virtual Reality, 2017
Sound design in virtual reality concert experiences using a wave field synthesis approach.
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 3rd IEEE VR Workshop on Sonic Interactions for Virtual Environments, 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Daily Living Skills Training in Virtual Reality to Help Children with Autism Spectrum Disorder in a Real Shopping Scenario.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
Proceedings of the Music Technology with Swing - 13th International Symposium, 2017
Proceedings of the 3DTV Conference: The True Vision, 2017
2016
The Perceived Naturalness of Virtual Walking Speeds during WIP locomotion: Summary and Meta-Analyses.
PsychNology J., 2016
An investigation on the impact of auditory and haptic feedback on rhythmic walking interactions.
Int. J. Hum. Comput. Stud., 2016
Virtual Reality Musical Instruments: State of the Art, Design Principles, and Future Directions.
Comput. Music. J., 2016
Shop 'til you hear it drop: influence of interactive auditory feedback in a virtual reality supermarket.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Missing the point: an exploration of how to guide users' attention during cinematic virtual reality.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Is this bridge safe? Evaluation of audiovisual cues for a walk on a small bridge over a canyon.
Proceedings of the 2016 IEEE Virtual Reality, 2016
Disguising rotational gain for redirected walking in virtual reality: Effect of visual density.
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 2016 IEEE International Conference on Serious Games and Applications for Health, 2016
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016
Proceedings of the 16th International Conference on New Interfaces for Musical Expression, 2016
Proceedings of the 16th International Conference on New Interfaces for Musical Expression, 2016
Going Outside While Staying Inside - Exercise Motivation with Immersive vs. Non-immersive Recreational Virtual Environment Augmentation for Older Adult Nursing Home Residents.
Proceedings of the 2016 IEEE International Conference on Healthcare Informatics, 2016
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Audio-Visual Perception - The Perception of Object Material in a Virtual Environment.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016
An investigation of the effect of immersive visual and auditory feedback on rhythmic walking interaction.
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016
Multimodal interactions, virtual reality and 360 movies: applications using Wavefield synthesis.
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016
Designing Recreational Virtual Environments for Older Adult Nursing Home Residents: How Nature And Content Matter For Improving Augmented Exercise Experiences.
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016
2015
PsychNology J., 2015
IEEE Multim., 2015
Drawing learning support system with the past brilliant learner-self using visual and auditory feedback.
Proceedings of the 2nd IEEE VR Workshop on Sonic Interactions for Virtual Environments, 2015
Proceedings of the 2nd IEEE VR Workshop on Sonic Interactions for Virtual Environments, 2015
Self-characterstics and sound in immersive virtual reality - Estimating avatar weight from footstep sounds.
Proceedings of the 2015 IEEE Virtual Reality, 2015
Wings and flying in immersive VR - Controller type, sound effects and experienced ownership and agency.
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the 2nd IEEE VR Workshop on Sonic Interactions for Virtual Environments, 2015
The effect of head mounted display weight and locomotion method on the perceived naturalness of virtual walking speeds.
Proceedings of the 2015 IEEE Virtual Reality, 2015
The effect of visual display properties and gain presentation mode on the perceived naturalness of virtual walking speeds.
Proceedings of the 2015 IEEE Virtual Reality, 2015
A Stationary Bike in Augmented Audio Reality. An Investigation on Soundscapes Influence on Preferred Biking Speed.
Proceedings of the ICTs for Improving Patients Rehabilitation Research Techniques, 2015
Proceedings of the 3rd 2015 Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2015
Proceedings of the 15th International Conference on New Interfaces for Musical Expression, 2015
An investigation on the influence of soundscapes and footstep sounds in affecting preferred walking pace.
Proceedings of the 21st International Conference on Auditory Display, 2015
Proceedings of the Audio Mostly 2015 on Interaction With Sound, 2015
Proceedings of the Audio Mostly 2015 on Interaction With Sound, 2015
Proceedings of the Audio Mostly 2015 on Interaction With Sound, 2015
Simulating Nature for Elderly Users - A Design Approach for Recreational Virtual Environments.
Proceedings of the 15th IEEE International Conference on Computer and Information Technology, 2015
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015
2014
Establishing the Range of Perceptually Natural Visual Walking Speeds for Virtual Walking-In-Place Locomotion.
IEEE Trans. Vis. Comput. Graph., 2014
Volvo intelligent news: A context aware multi modal proactive recommender system for in-vehicle use.
Pervasive Mob. Comput., 2014
The influence of step frequency on the range of perceptually natural visual walking speeds during walking-in-place and treadmill locomotion.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014
A comparison of four different approaches to reducing unintended positional drift during walking-In-Place locomotion.
Proceedings of the 2014 IEEE Virtual Reality, 2014
Audio-visual attractors for capturing attention to the screens when walking in CAVE systems.
Proceedings of the 2014 IEEE Virtual Reality, 2014
Proceedings of the 2014 IEEE Virtual Reality, 2014
Proceedings of the 14th International Conference on New Interfaces for Musical Expression, 2014
Proceedings of the Music Technology meets Philosophy, 2014
Augmented Exercise Biking with Virtual Environments for Elderly Users: Considerations on the use of auditory.
Proceedings of the Music Technology meets Philosophy, 2014
Proceedings of the Haptics: Neuroscience, Devices, Modeling, and Applications, 2014
The role of sound in the sensation of ownership of a pair of virtual wings in immersive VR.
Proceedings of the Audio Mostly 2014, AM '14, 2014
A comparison of different methods for reducing the unintended positional drift accompanying walking-in-place locomotion.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014
2013
IEEE Trans. Haptics, 2013
Walking pace affected by interactive sounds simulating stepping on different terrains.
ACM Trans. Appl. Percept., 2013
Procedural Audio in Computer Games Using Motion Controllers: An Evaluation on the Effect and Perception.
Int. J. Comput. Games Technol., 2013
Int. J. Auton. Adapt. Commun. Syst., 2013
Proceedings of the 2013 IEEE Virtual Reality, 2013
Proceedings of the 2013 IEEE Virtual Reality, 2013
Proceedings of the 13th International Conference on New Interfaces for Musical Expression, 2013
Proceedings of the 13th International Conference on New Interfaces for Musical Expression, 2013
The Perceived Naturalness of Virtual Locomotion Methods Devoid of Explicit Leg Movements.
Proceedings of the Motion in Games, 2013
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013
Investigating the relationship between pressure force and acoustic waveform in footstep sounds.
Proceedings of the 18th International Conference on Digital Signal Processing, 2013
Proceedings of the Sound, Music, and Motion - 10th International Symposium, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Tapping-In-Place: Increasing the naturalness of immersive walking-in-place locomotion through novel gestural input.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
2012
Gameplay as a Source of Intrinsic Motivation for Individuals in Need of Ankle Training or Rehabilitation.
Presence Teleoperators Virtual Environ., 2012
IxD&A, 2012
Enhancing realism in virtual environments by simulating the audio-haptic sensation of walking on ground surfaces.
Proceedings of the 2012 IEEE Virtual Reality, 2012
Inside the Boundaries of the Physical World: Audio-Haptic Feedback as Support for the Navigation in Virtual Environments.
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012
Proceedings of the Haptic and Audio Interaction Design - 7th International Conference, 2012
Proceedings of the Audio Mostly 2012, 2012
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
Proceedings of the Cambridge Companion to Electronic Music., 2012
2011
Sound Synthesis and Evaluation of Interactive Footsteps and Environmental Sounds Rendering for Virtual Reality Applications.
IEEE Trans. Vis. Comput. Graph., 2011
A multimodal architecture for simulating natural interactive walking in virtual environments.
PsychNology J., 2011
Audio Arduino - an ALSA (Advanced Linux Sound Architecture) Audio Driver for FTDI-based Arduinos.
Proceedings of the 11th International Conference on New Interfaces for Musical Expression, 2011
Towards an open sound card: bare-bones FPGA board in context of PC-based digital audio: based on the AudioArduino open sound card system.
Proceedings of the AM '11, 2011
2010
Comput. Music. J., 2010
Influence of auditory and visual feedback for perceiving walking over bumps and holes in desktop VR.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010
Sound synthesis and evaluation of interactive footsteps for virtual reality applications.
Proceedings of the IEEE Virtual Reality Conference, 2010
Proceedings of the 2010 IEEE International Workshop on Multimedia Signal Processing, 2010
Proceedings of the Haptics: Generating and Perceiving Tangible Sensations, 2010
Proceedings of the Haptic and Audio Interaction Design - 5th International Workshop, 2010
Proceedings of the Multidisciplinary Aspects of Time and Time Perception, 2010
2009
The musical heritage of futurism: A digital reconstruction of the intonarumori family.
ACM Journal on Computing and Cultural Heritage, 2009
Int. J. Hum. Comput. Stud., 2009
Proceedings of the 9th International Conference on New Interfaces for Musical Expression, 2009
2008
IxD&A, 2008
Digit. Creativity, 2008
Proceedings of the 8th International Conference on New Interfaces for Musical Expression, 2008
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
2007
Proceedings of the Seventh International Conference on New Interfaces for Musical Expression, 2007
Investigating the Performance of a Violin Physical Model: Recent Real Player studies.
Proceedings of the 2007 International Computer Music Conference, 2007
Proceedings of the 2007 International Computer Music Conference, 2007
Proceedings of the 2007 International Computer Music Conference, 2007
Proceedings of the 2007 International Computer Music Conference, 2007
Proceedings of the Computer Music Modeling and Retrieval. Sense of Sounds, 2007
2006
Proceedings of the New Interfaces for Musical Expression, 2006
Proceedings of the New Interfaces for Musical Expression, 2006
The Fujara: A Physical Model of The Bass Pipe Instrument in An Interactive Composition.
Proceedings of the 2006 International Computer Music Conference, 2006
2005
Interactive Simulation of Rigid Body Interaction With Friction-Induced Sound Generation.
IEEE Trans. Speech Audio Process., 2005
Proceedings of the New Interfaces for Musical Expression, 2005
Proceedings of the 2005 International Computer Music Conference, 2005
Proceedings of the 2005 International Computer Music Conference, 2005
2004
Toward a generalized friction controller: from the bowed string to unusual musical instruments.
Proceedings of the New Interfaces for Musical Expression, 2004
Proceedings of the 2004 International Computer Music Conference, 2004
Proceedings of the 2004 International Computer Music Conference, 2004
Proceedings of the ICAD 2004: The 10th Meeting of the International Conference on Auditory Display, 2004
Proceedings of the ICAD 2004: The 10th Meeting of the International Conference on Auditory Display, 2004
2003
Proceedings of the New Interfaces for Musical Expression, 2003
Proceedings of the 2003 International Computer Music Conference, 2003
2002
Proceedings of the New Interfaces for Musical Expression, 2002
Proceedings of the 2002 International Computer Music Conference, 2002
Proceedings of the 2002 International Computer Music Conference, 2002
2001
Proceedings of the 2001 International Computer Music Conference, 2001
Proceedings of the 2001 International Computer Music Conference, 2001
2000
Influence of Attack Parameters on the Playability of a Virtual Bowed String Instrument.
Proceedings of the 2000 International Computer Music Conference, 2000
Proceedings of the 2000 International Computer Music Conference, 2000
Proceedings of the 2000 International Computer Music Conference, 2000
1999
Proceedings of the 1999 International Computer Music Conference, 1999
Proceedings of the 1999 International Computer Music Conference, 1999