Stefan Rennick Egglestone

Orcid: 0000-0003-4187-011X

According to our database1, Stefan Rennick Egglestone authored at least 30 papers between 2004 and 2018.

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Bibliography

2018
Experience trailers.
Interactions, 2018

2017
Crafting Interactive Decoration.
ACM Trans. Comput. Hum. Interact., 2017

A Little Respect: Four Case Studies of HCI's Disregard for Other Disciplines.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Throwaway Citation of Prior Work Creates Risk of Bad HCI Research.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Enabling Hand-Crafted Visual Markers at Scale.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Families and Mobile Devices in Museums: Designing for Integrated Experiences.
ACM Journal on Computing and Cultural Heritage, 2016

Health Technologies 'In the Wild': Experiences of Engagement with Computerised CBT.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Exploring Large-Scale Interactive Public Illustrations.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
From Front-End to Back-End and Everything In-Between: Work Practice in Game Development.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

2014
Tailoring technologies to the rehabilitational needs of stroke survivors.
PhD thesis, 2014

2013
Performance-Led Research in the Wild.
ACM Trans. Comput. Hum. Interact., 2013

Understanding Mobile Notification Management in Collocated Groups.
Proceedings of the ECSCW 2013: Proceedings of the 13th European Conference on Computer Supported Cooperative Work, 2013

A life of their own: museum visitor personas penetrating the design lifecycle of a mobile experience.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2011
Personalizing the Theme Park: Psychometric Profiling and Physiological Monitoring.
Proceedings of the User Modeling, Adaption and Personalization, 2011

Analysing the Playground: Sensitizing Concepts to Inform Systems That Promote Playful Interaction.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

The gas mask: a probe for exploring fearsome interactions.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Breath control of amusement rides.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Motivating mobility: designing for lived motivation in stroke rehabilitation.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Breathalising games: understanding the potential of breath control in game interfaces.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Digital plumbing: the mundane work of deploying UbiComp in the home.
Pers. Ubiquitous Comput., 2010

Recommending Rides: Psychometric Profiling in the Theme Park.
Comput. Entertain., 2010

Sequential art for science and CHI.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Rehabilitation centred design.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
A design framework for a home-based stroke rehabilitation system: Identifying the key components.
Proceedings of the 3rd International Conference on Pervasive Computing Technologies for Healthcare, 2009

Supporting the creation of hybrid museum experiences.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Supporting the design of network-spanning applications.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

The Bronco: a proof-of-concept adaptive fairground ride.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
Performing thrill: designing telemetry systems and spectator interfaces for amusement rides.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Augmenting amusement rides with telemetry.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2004
A Generic Architecture for Sensor Data Integration with the Grid.
Proceedings of the Scientific Applications of Grid Computing, First International Workshop, 2004


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