Stefan Rank

According to our database1, Stefan Rank authored at least 44 papers between 2000 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
BEAPS: Integrating Volumetric Dynamics in Virtual Agent Prototyping.
Proceedings of the Advances in Visual Computing - 16th International Symposium, 2021

2018
Towards Design Principles for Humor in Interactive Emergent Narrative.
Proceedings of the 2018 DiGRA International Conference: The Game is the Message, 2018

2017
KeynVision: Exploring Piano Pedagogy in Mixed Reality.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

2016
Exit 53: Physiological Data for Improving Non-player Character Interaction.
Proceedings of the Interactive Storytelling, 2016

Spatial Involvement in Training Mental Rotation with Minecraft.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Torchless: Asymmetry in a Shared Screen Dungeon Crawler.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Studying the Impact of Spatial Involvement on Training Mental Rotation with Minecraft.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Evaluating Physical Movement as Trigger for Transitioning Between Environments in Virtual Reality.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

You're the Camera!: Physical Movements For Transitioning Between Environments in VR.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

2015
Spatial Audio Feedback for Hand Gestures in Games.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015

Story Immersion in a Gesture-Based Audio-Only Game.
Proceedings of the Interactive Storytelling, 2015

Responsive Environmental Diegetic Audio Feedback for Hand Gestures in Audio-Only Games.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Matsya: A Cultural Game of Flow and Balance.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Audio Feedback Design Principles for Hand Gestures in Audio-Only Games.
Proceedings of the Audio Mostly 2015 on Interaction With Sound, 2015

PhysSigTK: Enabling engagement experiments with physiological signals for game design.
Proceedings of the 2015 International Conference on Affective Computing and Intelligent Interaction, 2015

2014
Applying a Text-Based Affective Dialogue System in Psychological Research: Case Studies on the Effects of System Behavior, Interaction Context and Social Exclusion.
CoRR, 2014

Applying a Text-Based Affective Dialogue System in Psychological Research: Case Studies on the Effects of System Behaviour, Interaction Context and Social Exclusion.
Cogn. Comput., 2014

Authoring vs. Configuring Affective Agents for Interactive Storytelling.
Appl. Artif. Intell., 2014

Towards Realistic Female Avatar Creation - A Tool for Virtual Actor Design and Player Choice.
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014

Three Is a Magic Number: Virtual Cameras for Dynamic Triadic Game Dialogue.
Proceedings of the Interactive Storytelling, 2014

2013
What Issue Should Your Virtual Butler Solve Next?
Proceedings of the Your Virtual Butler - The Making-of, 2013

Affect and Social Processes in Online Communication-Experiments with an Affective Dialog System.
IEEE Trans. Affect. Comput., 2013

2012
Modelling Emotional Trajectories of Individuals in an Online Chat.
Proceedings of the Multiagent System Technologies - 10th German Conference, 2012

Sharing Interactive Digital Storytelling Technologies II.
Proceedings of the Interactive Storytelling - 5th International Conference, 2012

Backstory Authoring for Affective Agents.
Proceedings of the Interactive Storytelling - 5th International Conference, 2012

Creativity in Configuring Affective Agents for Interactive Storytelling.
Proceedings of the Third International Conference on Computational Creativity, 2012

2011

Behaviour Coordination for Models of Affective Behaviour.
Künstliche Intell., 2011

On the Nature of Engineering Social Artificial Companions.
Appl. Artif. Intell., 2011

Specification of an Open Architecture for Interactive Storytelling.
Proceedings of the Interactive Storytelling, 2011

No Peanuts! Affective Cues for the Virtual Bartender.
Proceedings of the Twenty-Fourth International Florida Artificial Intelligence Research Society Conference, 2011

An Interdisciplinary VR-architecture for 3D Chatting with Non-verbal Communication.
Proceedings of the JVRC11: Joint Virtual Reality Conference of EGVE, 2011

Effect of Affective Profile on Communication Patterns and Affective Expressions in Interactions with a Dialog System.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

The Good, the Bad and the Neutral: Affective Profile in Dialog System-User Communication.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

2010
Docking agent-based simulation of collective emotion to equation-based models and interactive agents.
Proceedings of the 2010 Spring Simulation Multiconference, 2010

2007
From ActAffAct to BehBehBeh: Increasing Affective Detail in a Story-World.
Proceedings of the Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, 2007

Neuroticism - A Competitive Advantage (Also) for IVAs?
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007

Basing Artificial Emotion on Process and Resource Management.
Proceedings of the Affective Computing and Intelligent Interaction, 2007

2006
Transient analysis of RED queues: A quantitative analysis of buffer-occupancy fluctuations and relevant time-scales.
Perform. Evaluation, 2006

Features of Emotional Planning in Software Agents.
Proceedings of the Decision Theory and Multi-Agent Planning, 2006

2005
Toward Reusable Roleplayers Using An Appraisal-Based Architecture.
Appl. Artif. Intell., 2005

Appraisal for a Character-Based Story-World.
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005

2000
Designs on objects: imaginative practice, aesthetic categorisation, and the design of multimedia archiving support.
Digit. Creativity, 2000


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