Stefan Marks

Orcid: 0000-0002-5997-3136

According to our database1, Stefan Marks authored at least 25 papers between 2007 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2023
Mākū, te hā o Haupapa: Moisture, the breath of Haupapa.
Proceedings of the SIGGRAPH Asia 2023 Art Gallery, 2023

Computer Graphics and Extended Reality Courses for the Programmophobic.
Proceedings of the SIGGRAPH Asia 2023 Educator's Forum, 2023

2022
Evaluation of a Multi-agent "Human-in-the-loop" Game Design System.
ACM Trans. Interact. Intell. Syst., 2022

Humanness lies in unpredictability: Role of Theory of Mind on anthropomorphism in human-computer interactions.
Proceedings of the International Conference on Human-Agent Interaction, 2022

2021
An Interactive Multi-Agent System for Game Design.
Comput. Games J., 2021

2020
Discrete versus Continuous Colour Pickers Impact Colour Selection in Virtual Reality Art-Making.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Multi-Device Collaboration in Virtual Environments.
Proceedings of the ICVARS 2020: 4th International Conference on Virtual and Augmented Reality Simulations, 2020

An Evaluation of the Effectiveness of Virtual Reality in Air Traffic Control.
Proceedings of the ICVARS 2020: 4th International Conference on Virtual and Augmented Reality Simulations, 2020

2018
Extending a Virtual Reality Nasal Cavity Education Tool with Volume Rendering.
Proceedings of the IEEE International Conference on Teaching, 2018

Evaluation of a Virtual Reality Nasal Cavity Education Tool.
Proceedings of the IEEE International Conference on Teaching, 2018

2017
Immersive visualisation of 3-dimensional spiking neural networks.
Evol. Syst., 2017

2016
Evolving spatio-temporal data machines based on the NeuCube neuromorphic framework: Design methodology and selected applications.
Neural Networks, 2016

Development of a wearable haptic game interface.
EAI Endorsed Trans. Creative Technol., 2016

A wearable haptic game controller.
CoRR, 2016

Design of a virtual trainer for exergaming.
Proceedings of the Australasian Computer Science Week Multiconference, 2016

2015
Challenges in Virtual Reality Exergame Design.
Proceedings of the 16th Australasian User Interface Conference, 2015

Creating Creative Technologists: Playing With(in) Education.
Proceedings of the Creativity in the Digital Age., 2015

2014
Towards the Holodeck: Fully Immersive Virtual Reality Visualisation of Scientific and Engineering Data.
Proceedings of the 29th International Conference on Image and Vision Computing New Zealand, 2014

An Intuitive Tangible Game Controller.
Proceedings of the 2014 Conference on Interactive Entertainment, 2014

2013
An Ethnographic Study of a High Cognitive Load Driving Environment.
Proceedings of the Fourteenth Australasian User Interface Conference, 2013

Experimental Study of Steer-by-Wire Ratios and Response Curves in a Simulated High Speed Vehicle.
Proceedings of the Fourteenth Australasian User Interface Conference, 2013

2012
Head Tracking Based Avatar Control for Virtual Environment Teamwork Training.
J. Virtual Real. Broadcast., 2012

Design and Evaluation of a Medical Teamwork Training Simulator using Consumer-Level Equipment.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

2009
Enhancing Virtual Environment-based Surgical Teamwork Training with Non-verbal Communication.
Proceedings of the GRAPP 2009, 2009

2007
Evaluation of game engines for simulated surgical training.
Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, 2007


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