Stefan Liszio
Orcid: 0000-0002-2162-9698
According to our database1,
Stefan Liszio
authored at least 11 papers
between 2013 and 2024.
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Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
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Bibliography
2024
The Impact of Emotional Virtual Characters on Emotional State and Player Experience in VR Horror Games.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
2021
Relaxation, Distraction, and Fun: Improving Well-being in Situations of Acute Emotional Distress with Virtual Reality
PhD thesis, 2021
2020
Proceedings of the Mensch und Computer 2020 - Tagungsband, 2020
A Universe Inside the MRI Scanner: An In-Bore Virtual Reality Game for Children to Reduce Anxiety and Stress.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
Pengunaut trainer: a playful VR app to prepare children for MRI examinations: in-depth game design analysis.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020
2017
The influence of social entities in virtual reality games on player experience and immersion.
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Proceedings of the 2017 Conference on Interaction Design and Children, 2017
2016
Proceedings of the Entertainment Computing - ICEC 2016, 2016
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016
2014
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014
2013
"Eigentlich geht es mir gut" Entwicklung eines Serious Game zur patientenzentrierten Gesprächsführung.
Proceedings of the DeLFI 2013, 2013