Stefan Greuter
Orcid: 0000-0001-5487-0237
According to our database1,
Stefan Greuter
authored at least 52 papers
between 2003 and 2024.
Collaborative distances:
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Bibliography
2024
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
2023
ACM Trans. Comput. Hum. Interact., August, 2023
2022
Human-Computer Integration: Towards Integrating the Human Body with the Computational Machine.
Found. Trends Hum. Comput. Interact., 2022
An Evaluation of Virtual Reality Maintenance Training for Industrial Hydraulic Machines.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022
2021
Int. J. Hum. Comput. Stud., 2021
Immersive Collaborative VR Application Design: A Case Study of Agile Virtual Design Over Distance.
Int. J. Gaming Comput. Mediat. Simulations, 2021
An Evaluation of Virtual Reality for Fear Arousal Safety Training in the Construction Industry.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
Developing Design Guidelines for Virtual Reality based Decision-Making Training for Team Sports.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Target: Zero Drift: Minimizing Spatial Drift in VR Optical Tracking Systems such as Oculus Insight.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Empowering a Creative City: Engage Citizens in Creating Street Art through Human-AI Collaboration.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
AmblyopiaVR: Immersive Game-based Virtual Reality System for the Treatment of Amblyopia.
Proceedings of the Australasian Computer Science Week, 2020
InsideOut: Towards an Understanding of Designing Playful Experiences with Imaging Capsules.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
InsideOut: Playing with Real-time Video Images of the Gastrointestinal Tract via Imaging Capsules.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Social Games Are Fun: Exploring Social Interactions on Smart Speaker Platforms for People with Disabilities.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
HeatCraft: Designing Playful Experiences with Ingestible Sensors via Localized Thermal Stimuli.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Proceedings of the Interactive Storytelling, 2018
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017
2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
The Virtual Experiences Portals - A Reconfigurable Platform for Immersive Visualization.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016
Proceedings of the Adjunct Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
2015
Controlling viewpoint from markerless head tracking in an immersive ball game using a commodity depth-based camera.
J. Simulation, 2015
Children Intrinsic Reading Motivation and Playful Applications: Investigating the Relationship.
Proceedings of the 2015 International Conference on Interactive Technologies and Games, 2015
Proceedings of the 2015 International Conference on Interactive Technologies and Games, 2015
Proceedings of the Interactive Storytelling, 2015
A context-based design process for future use cases of autonomous driving: prototyping AutoGym.
Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015
2014
Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia, 2014
Gamicards - An Alternative Method for Paper-Prototyping the Design of Gamified Systems.
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014
Proceedings of the 2014 Conference on Interactive Entertainment, 2014
Proceedings of the 2014 Conference on Interactive Entertainment, 2014
Proceedings of the 2014 Conference on Interactive Entertainment, 2014
Proceedings of the 2014 Conference on Interactive Entertainment, 2014
2013
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013
Context, detail, and conversation: using painting strategies with 3D computer animation software.
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013
Towards personalised, gamified systems: an investigation into game design, personality and player typologies.
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013
2012
Proceedings of the 8th Australasian Conference on Interactive Entertainment, 2012
2003
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003