Stefan Göbel
Orcid: 0000-0003-3651-8744Affiliations:
- TU Darmstadt, Germany
According to our database1,
Stefan Göbel
authored at least 135 papers
between 1998 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2024
A best practice for gamification in large companies: An extensive study focusing inter-generational acceptance.
Multim. Tools Appl., April, 2024
Sensors, February, 2024
Collaborative Knowledge Development: An Exploration of Knowledge Space Theory in Multiplayer Learning Games.
Proceedings of the Serious Games - 10th Joint International Conference, 2024
Proceedings of the Serious Games - 10th Joint International Conference, 2024
Kongruent - A Shader Language and Compiler for Efficient and Approachable GPU-Programming.
Proceedings of the Serious Games - 10th Joint International Conference, 2024
Proceedings of the Serious Games - 10th Joint International Conference, 2024
Assessing the Impact of Haptic Feedback on Stress and Performance in Virtual Reality-Based Police Training.
Proceedings of the Serious Games - 10th Joint International Conference, 2024
2023
Sensors, December, 2023
IEEE Trans. Games, September, 2023
Proceedings of the Serious Games - 9th Joint International Conference, 2023
Proceedings of the Serious Games - 9th Joint International Conference, 2023
Proceedings of the Serious Games - 9th Joint International Conference, 2023
Proceedings of the Serious Games - 9th Joint International Conference, 2023
The Influence of Personalized Music on Sense of Presence, Motivation, and Player Experience in Virtual Reality.
Proceedings of the Serious Games - 9th Joint International Conference, 2023
Proceedings of the Serious Games - 9th Joint International Conference, 2023
2022
Impact of Full-Body Avatars in Immersive Multiplayer Virtual Reality Training for Police Forces.
IEEE Trans. Games, 2022
IEEE Trans. Games, 2022
Couch Fitness Heroes - Examining Fitness Exergame Motivational Concepts and Player Monitoring.
Proceedings of the Serious Games - Joint International Conference, 2022
Paper Beats Rock: Elaborating the Best Machine Learning Classifier for Hand Gesture Recognition.
Proceedings of the Serious Games - Joint International Conference, 2022
2021
Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook.
Virtual Real., 2021
Vis. Comput., 2021
Analyzing Game-Based Training Methods for Selected Esports Titles in Competitive Gaming.
Proceedings of the Serious Games - Joint International Conference, 2021
Proceedings of the Serious Games - Joint International Conference, 2021
Proceedings of the 19th IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events, 2021
2020
A Survey of Full-Body Motion Reconstruction in Immersive Virtual Reality Applications.
IEEE Trans. Vis. Comput. Graph., 2020
IEEE Trans. Emerg. Top. Comput., 2020
IEEE Access, 2020
Proceedings of the Serious Games - Joint International Conference, 2020
Proceedings of the Serious Games - Joint International Conference, 2020
Proceedings of the Serious Games - Joint International Conference, 2020
Proceedings of the Serious Games - Joint International Conference, 2020
2019
Int. J. Virtual Real., 2019
Int. J. Serious Games, 2019
Development of a Directed Teleport Function for Immersive Training in Virtual Reality.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019
Analysis of Inverse Kinematics Solutions for Full-Body Reconstruction in Virtual Reality.
Proceedings of the 7th IEEE International Conference on Serious Games and Applications for Health, 2019
Proceedings of the Mensch und Computer 2019, 2019
Proceedings of the Entertainment Computing and Serious Games, 2019
PDPuzzleTable: A Leap Motion Exergame for Dual-Tasking Rehabilitation in Parkinson's Disease. Design and Study Protocol.
Proceedings of the Entertainment Computing and Serious Games, 2019
Effects of End-to-end Latency on User Experience and Performance in Immersive Virtual Reality Applications.
Proceedings of the Entertainment Computing and Serious Games, 2019
2018
IEEE Access Special Section Editorial: Advances of Multisensory Services and Technologies for Healthcare in Smart Cities.
IEEE Access, 2018
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018
Proceedings of the Serious Games - 4th Joint International Conference, 2018
Proceedings of the Serious Games - 4th Joint International Conference, 2018
Proceedings of the Serious Games - 4th Joint International Conference, 2018
Proceedings of the Serious Games - 4th Joint International Conference, 2018
Proceedings of the Serious Games - 4th Joint International Conference, 2018
Proceedings of the Serious Games - 4th Joint International Conference, 2018
2017
Future Gener. Comput. Syst., 2017
Proceedings of the Serious Games - Third Joint International Conference, 2017
Proceedings of the Serious Games - Third Joint International Conference, 2017
Sliced Serious Games: Conceptual Approach Towards Environment-Friendly Mobility Behavior.
Proceedings of the Serious Games - Third Joint International Conference, 2017
An Evaluation of Extrapolation and Filtering Techniques in Head Tracking for Virtual Environments to Reduce Cybersickness.
Proceedings of the Serious Games - Third Joint International Conference, 2017
PDDanceCity: An Exergame for Patients with Idiopathic Parkinson's Disease and Cognitive Impairment.
Proceedings of the Mensch und Computer 2017, 2017
2016
Comput. Electr. Eng., 2016
Proceedings of the Mensch und Computer 2016, 2016
Towards Effective Interventive Health Applications: On the Problem of User Triggering.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2016
2015
A method for automatic situation recognition in collaborative multiplayer Serious Games.
EAI Endorsed Trans. Serious Games, 2015
Framework for personalized and adaptive game-based training programs in health sport.
Multim. Tools Appl., 2015
Game Mastering in Collaborative Serious Games: A Novel Approach for Instructor Support in Multiplayer Serious Games.
Int. J. Game Based Learn., 2015
Int. J. Distributed Sens. Networks, 2015
Proceedings of the Serious Games - First Joint International Conference, 2015
ALFRED Back Trainer: Conceptualization of a Serious Game-Based Training System for Low Back Pain Rehabilitation Exercises.
Proceedings of the Serious Games - First Joint International Conference, 2015
Detecting structural deadlocks in Multiplayer Games using automatically generated Petri Nets.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the Entertainment Computing and Serious Games, 2015
2014
Erstellung, Steuerung und Evaluation von Serious Games - Authoring, Control and Evaluation of Serious Games.
Inform. Spektrum, 2014
Modeling the Player: Predictability of the Models of Bartle and Kolb Based on NEO-FFI (Big5) and the Implications for Game Based Learning.
Int. J. Game Based Learn., 2014
GroupAL: ein Algorithmus zur Formation und Qualitätsbewertung von Lerngruppen in E-Learning-Szenarien / GroupAL: an algorithm for group formation and quality evaluation of learning groups in e-learning scenarios.
i-com, 2014
Proceedings of the 2014 ACM International Workshop on Serious Games, 2014
Proceedings of the 2014 ACM International Workshop on Serious Games, 2014
What Makes Games Challenging?: Considerations on How to Determine the "Challenge" Posed by an Exergame for Balance Training.
Proceedings of the 2014 ACM International Workshop on Serious Games, 2014
Proceedings of the ACM International Conference on Multimedia, MM '14, Orlando, FL, USA, November 03, 2014
Proceedings of the Human-Computer Interaction. Applications and Services, 2014
Proceedings of the Games for Training, Education, Health and Sports, 2014
Personalized Adaptive Control of Training Load in Exergames from a Sport-Scientific Perspective - Towards an Algorithm for Individualized Training.
Proceedings of the Games for Training, Education, Health and Sports, 2014
Proceedings of the 2014 DiGRA International Conference: <Active Noun> the <Verb> of game <Plural Noun>, 2014
Proceedings of DeLFI Workshops 2014 co-located with 12th e-Learning Conference of the German Computer Society (DeLFI 2014), 2014
Instructor Support in Collaborative Multiplayer Serious Games for Learning - Game Mastering in the Serious Game 'Woodment'.
Proceedings of the CSEDU 2014, 2014
2013
An Authoring Tool for Educational Adventure Games: Concept, Game Models and Authoring Processes.
Int. J. Game Based Learn., 2013
Proceedings of the ACM Multimedia Conference, 2013
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013
GroupAL: ein Algorithmus zur Formation und Qualitätsbewertung von Lerngruppen in E-Learning-Szenarien mittels n-dimensionaler Gütekriterien.
Proceedings of the DeLFI 2013, 2013
Rule-based Automatic Adaptation of Collaborative Multiplayer Serious Games - Supporting Instructors in Game-based Learning Scenarios.
Proceedings of the CSEDU 2013, 2013
2012
IEEE Trans. Inf. Technol. Biomed., 2012
Int. J. Comput. Sci. Sport, 2012
Modern Principles of Training in Exergames for Sedentary Seniors: Requirements and Approaches for Sport and Exercise Sciences.
Int. J. Comput. Sci. Sport, 2012
J. Educ. Technol. Soc., 2012
Challenges in Serious Gaming as Emerging Multimedia Technology for Education, Training, Sports and Health - (Extended Abstract).
Proceedings of the Advances in Multimedia Modeling - 18th International Conference, 2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Supervising Knowledge Sharing in the Classroom: Supporting Teachers' Individual Diagnosis and Instruction in a Peer Education Scenario.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012
Towards a Social Game Interaction Taxonomy - A Social Gaming Approach towards Peer Knowledge Sharing and Participation in Serious Games.
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012
Proceedings of the 21st Century Learning for 21st Century Skills, 2012
Designing Collaborative Multiplayer Serious Games for Collaborative Learning - Escape from Wilson Island - A Multiplayer 3D Serious Game for Collaborative Learning in Teams.
Proceedings of the CSEDU 2012, 2012
2011
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011
Proceedings of the 16th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2011
Knowledge Sharing in the Classroom: A Social Network Approach for Diagnostic Assessment and Learning Together.
Proceedings of the ICALT 2011, 2011
Seamless Learning in Serious Games - How to Improve Seamless Learning-content Integration in Serious Games.
Proceedings of the CSEDU 2011, 2011
2010
Int. J. Comput. Sci. Sport, 2010
Proceedings of the 18th International Conference on Multimedia 2010, 2010
Proceedings of the Interaktive Kulturen: Workshop-Band. Proceedings der Workshops der Mensch & Computer 2010 - 10. Fachübergreifende Konferenz für Interaktive und Kooperative Medien, DeLFI 2010, 2010
Proceedings of the Advances in Web-Based Learning - ICWL 2010, 2010
Personalized, Adaptive Digital Educational Games Using Narrative Game-Based Learning Objects.
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010
2009
Proceedings of the 2nd International Workshop on Story-Telling and Educational Games, 2009
2008
StoryTec: A Digital Storytelling Platform for the Authoring and Experiencing of Interactive and Non-linear Stories.
Proceedings of the Interactive Storytelling, 2008
2007
Int. J. Virtual Real., 2007
2006
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006
2005
Proceedings of the Virtual Storytelling, 2005
2004
Media Art Environment Geist: Integrating Traditional Painting into 3D AR Storytelling Scenario.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004
Antiziganism and Persecution of the Sinti and Roma from the Late Middle Ages to the 20th Century.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004
2002
PhD thesis, 2002
Proceedings of the Visualization and Data Analysis 2002, 2002
INVISIP: Usage of Information Visualization Techniques to Access Geospatial Data Archives.
Proceedings of the Database and Expert Systems Applications, 13th International Conference, 2002
1999
Bridging Geospatial Meta-data Standards Towards Distributed Meta-data Information Systems.
Proceedings of the 3rd IEEE Metadata Conference 1999, MD 1999, Bethesda, 1999
1998
Proceedings of the ACM-GIS '98, 1998
Proceedings of the Computer Graphics International Conference, 1998