Stefan Göbel

Orcid: 0000-0003-3651-8744

Affiliations:
  • TU Darmstadt, Germany


According to our database1, Stefan Göbel authored at least 135 papers between 1998 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

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Bibliography

2024
A best practice for gamification in large companies: An extensive study focusing inter-generational acceptance.
Multim. Tools Appl., April, 2024

IMU-Based Fitness Activity Recognition Using CNNs for Time Series Classification.
Sensors, February, 2024

Collaborative Knowledge Development: An Exploration of Knowledge Space Theory in Multiplayer Learning Games.
Proceedings of the Serious Games - 10th Joint International Conference, 2024

Game On: Towards Long-Term Motivation in Exergames for Cardio Training.
Proceedings of the Serious Games - 10th Joint International Conference, 2024

Kongruent - A Shader Language and Compiler for Efficient and Approachable GPU-Programming.
Proceedings of the Serious Games - 10th Joint International Conference, 2024

AI as a Co-creator: A Survey on AI Support for Educational Game Authoring Tools.
Proceedings of the Serious Games - 10th Joint International Conference, 2024

Assessing the Impact of Haptic Feedback on Stress and Performance in Virtual Reality-Based Police Training.
Proceedings of the Serious Games - 10th Joint International Conference, 2024

2023
Give Me a Sign: Using Data Gloves for Static Hand-Shape Recognition.
Sensors, December, 2023

Match Our Cities: Cross-Location-Based Games to Enable Simultaneous Multiplayer.
IEEE Trans. Games, September, 2023

Javelin Throw Analysis and Assessment with Body-Worn Sensors.
Proceedings of the Serious Games - 9th Joint International Conference, 2023

A Cross-Platform Graphics API Solution for Modern and Legacy Development Styles.
Proceedings of the Serious Games - 9th Joint International Conference, 2023

GameTULearn: An Interactive Educational Game Authoring Tool for 3D Environments.
Proceedings of the Serious Games - 9th Joint International Conference, 2023

Virtual Reality Simulator for Police Training with AI-Supported Cover Detection.
Proceedings of the Serious Games - 9th Joint International Conference, 2023

The Influence of Personalized Music on Sense of Presence, Motivation, and Player Experience in Virtual Reality.
Proceedings of the Serious Games - 9th Joint International Conference, 2023

Bridging the Gap: Knowledge Spaces and Storylines in Serious Games.
Proceedings of the Serious Games - 9th Joint International Conference, 2023

2022
Impact of Full-Body Avatars in Immersive Multiplayer Virtual Reality Training for Police Forces.
IEEE Trans. Games, 2022

Full-Body Motion Recognition in Immersive- Virtual-Reality-Based Exergame.
IEEE Trans. Games, 2022

Couch Fitness Heroes - Examining Fitness Exergame Motivational Concepts and Player Monitoring.
Proceedings of the Serious Games - Joint International Conference, 2022

Paper Beats Rock: Elaborating the Best Machine Learning Classifier for Hand Gesture Recognition.
Proceedings of the Serious Games - Joint International Conference, 2022

2021
Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook.
Virtual Real., 2021

Looking for Charizard: applying the orienteering problem to location-based games.
Vis. Comput., 2021

Recognizing Full-Body Exercise Execution Errors Using the Teslasuit.
Sensors, 2021

Analyzing Game-Based Training Methods for Selected Esports Titles in Competitive Gaming.
Proceedings of the Serious Games - Joint International Conference, 2021

Physical Exercise Quality Assessment Using Wearable Sensors.
Proceedings of the Serious Games - Joint International Conference, 2021

Rock beats Scissor: SVM based gesture recognition with data gloves.
Proceedings of the 19th IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events, 2021

2020
A Survey of Full-Body Motion Reconstruction in Immersive Virtual Reality Applications.
IEEE Trans. Vis. Comput. Graph., 2020

Reasons and Responses: A Multimodal Serious Games Evaluation Framework.
IEEE Trans. Emerg. Top. Comput., 2020

IEEE Access Special Section Editorial: Mobile Multimedia for Healthcare.
IEEE Access, 2020

Costs to Compete - Analyzing Pay to Win Aspects in Current Games.
Proceedings of the Serious Games - Joint International Conference, 2020

StreetConqAR: Augmented Reality Anchoring in Pervasive Games.
Proceedings of the Serious Games - Joint International Conference, 2020

Flex Your Muscles: EMG-Based Serious Game Controls.
Proceedings of the Serious Games - Joint International Conference, 2020

Become a Scrum Master: Immersive Virtual Reality Training to Learn Scrum Framework.
Proceedings of the Serious Games - Joint International Conference, 2020

2019
Real-time body tracking in virtual reality using a Vive tracker.
Virtual Real., 2019

Identifying Cybersickness through Heart Rate Variability alterations.
Int. J. Virtual Real., 2019

Realizing a Mobile Multimodal Platform for Serious Games Analytics.
Int. J. Serious Games, 2019

Development of a Directed Teleport Function for Immersive Training in Virtual Reality.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

Analysis of Inverse Kinematics Solutions for Full-Body Reconstruction in Virtual Reality.
Proceedings of the 7th IEEE International Conference on Serious Games and Applications for Health, 2019

Game Jam: Serious Games und Gamification.
Proceedings of the Mensch und Computer 2019, 2019

Incentivise Me: Smartphone-Based Mobility Detection for Pervasive Games.
Proceedings of the Entertainment Computing and Serious Games, 2019

PDPuzzleTable: A Leap Motion Exergame for Dual-Tasking Rehabilitation in Parkinson's Disease. Design and Study Protocol.
Proceedings of the Entertainment Computing and Serious Games, 2019

Effects of End-to-end Latency on User Experience and Performance in Immersive Virtual Reality Applications.
Proceedings of the Entertainment Computing and Serious Games, 2019

2018
IEEE Access Special Section Editorial: Advances of Multisensory Services and Technologies for Healthcare in Smart Cities.
IEEE Access, 2018

Where's Pikachu: Route Optimization in Location-Based Games.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

Examining Approaches for Mobility Detection Through Smartphone Sensors.
Proceedings of the Serious Games - 4th Joint International Conference, 2018

Game Design Principles in a Game Programming Framework.
Proceedings of the Serious Games - 4th Joint International Conference, 2018

Design of a BCI Controlled Serious Game for Concentration Training.
Proceedings of the Serious Games - 4th Joint International Conference, 2018

Development of a Wii Balance Board Array System for Exergames.
Proceedings of the Serious Games - 4th Joint International Conference, 2018

Recognition of Full-Body Movements in VR-Based Exergames Using Hidden Markov Models.
Proceedings of the Serious Games - 4th Joint International Conference, 2018

A Concept of a Training Environment for Police Using VR Game Technology.
Proceedings of the Serious Games - 4th Joint International Conference, 2018

2017
Cloud-Based Multimedia Services for healthcare and other related applications.
Future Gener. Comput. Syst., 2017

Geodata Classification for Automatic Content Creation in Location-Based Games.
Proceedings of the Serious Games - Third Joint International Conference, 2017

Conceptual Approach Towards Recursive Hardware Abstraction Layers.
Proceedings of the Serious Games - Third Joint International Conference, 2017

Sliced Serious Games: Conceptual Approach Towards Environment-Friendly Mobility Behavior.
Proceedings of the Serious Games - Third Joint International Conference, 2017

An Evaluation of Extrapolation and Filtering Techniques in Head Tracking for Virtual Environments to Reduce Cybersickness.
Proceedings of the Serious Games - Third Joint International Conference, 2017

PDDanceCity: An Exergame for Patients with Idiopathic Parkinson's Disease and Cognitive Impairment.
Proceedings of the Mensch und Computer 2017, 2017

2016
Introduction to the Special Section on Multimedia Services for E-health.
Comput. Electr. Eng., 2016

Ein Smartphone-basiertes Framework für Patientenfernüberwachung.
Proceedings of the Mensch und Computer 2016, 2016

Towards Effective Interventive Health Applications: On the Problem of User Triggering.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2016


Introduction.
Proceedings of the Serious Games., 2016

Personalization and Adaptation.
Proceedings of the Serious Games., 2016

Serious Games - Economic and Legal Issues.
Proceedings of the Serious Games., 2016

Serious Games Application Examples.
Proceedings of the Serious Games., 2016

2015
A method for automatic situation recognition in collaborative multiplayer Serious Games.
EAI Endorsed Trans. Serious Games, 2015

Guest editorial: advances in multimedia for health.
Multim. Tools Appl., 2015

Framework for personalized and adaptive game-based training programs in health sport.
Multim. Tools Appl., 2015

Game Mastering in Collaborative Serious Games: A Novel Approach for Instructor Support in Multiplayer Serious Games.
Int. J. Game Based Learn., 2015

Advances in Multimedia Sensor Networks for Health-Care and Related Applications.
Int. J. Distributed Sens. Networks, 2015

Blitzmerker: Learning Idioms with a Mobile Game.
Proceedings of the Serious Games - First Joint International Conference, 2015

ALFRED Back Trainer: Conceptualization of a Serious Game-Based Training System for Low Back Pain Rehabilitation Exercises.
Proceedings of the Serious Games - First Joint International Conference, 2015

Detecting structural deadlocks in Multiplayer Games using automatically generated Petri Nets.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Introduction to the GI-Dagstuhl Book on Entertainment Computing and Serious Games.
Proceedings of the Entertainment Computing and Serious Games, 2015

2014
Playful interactions and serious games.
J. Ambient Intell. Smart Environ., 2014

Erstellung, Steuerung und Evaluation von Serious Games - Authoring, Control and Evaluation of Serious Games.
Inform. Spektrum, 2014

Modeling the Player: Predictability of the Models of Bartle and Kolb Based on NEO-FFI (Big5) and the Implications for Game Based Learning.
Int. J. Game Based Learn., 2014

GroupAL: ein Algorithmus zur Formation und Qualitätsbewertung von Lerngruppen in E-Learning-Szenarien / GroupAL: an algorithm for group formation and quality evaluation of learning groups in e-learning scenarios.
i-com, 2014

A Method for Simulating Players in a Collaborative Multiplayer Serious Game.
Proceedings of the 2014 ACM International Workshop on Serious Games, 2014

Learning Analytics and Serious Games: Trends and Considerations.
Proceedings of the 2014 ACM International Workshop on Serious Games, 2014

What Makes Games Challenging?: Considerations on How to Determine the "Challenge" Posed by an Exergame for Balance Training.
Proceedings of the 2014 ACM International Workshop on Serious Games, 2014

Serious Games 2014: International Workshop on Serious Games.
Proceedings of the ACM International Conference on Multimedia, MM '14, Orlando, FL, USA, November 03, 2014

User Interfaces of Mobile Exergames.
Proceedings of the Human-Computer Interaction. Applications and Services, 2014

Video Game Personalization via Social Media Participation.
Proceedings of the Games for Training, Education, Health and Sports, 2014

Personalized Adaptive Control of Training Load in Exergames from a Sport-Scientific Perspective - Towards an Algorithm for Individualized Training.
Proceedings of the Games for Training, Education, Health and Sports, 2014

Game Design Patterns for Collaborative Player Interactions.
Proceedings of the 2014 DiGRA International Conference: <Active Noun> the <Verb> of game <Plural Noun>, 2014

Conducting Evaluation Studies of Mobile Games with Preschoolers.
Proceedings of DeLFI Workshops 2014 co-located with 12th e-Learning Conference of the German Computer Society (DeLFI 2014), 2014

Instructor Support in Collaborative Multiplayer Serious Games for Learning - Game Mastering in the Serious Game 'Woodment'.
Proceedings of the CSEDU 2014, 2014

2013
An Authoring Tool for Educational Adventure Games: Concept, Game Models and Authoring Processes.
Int. J. Game Based Learn., 2013

How Mobile Devices Could Change the Face of Serious Gaming.
i-com, 2013

Designing collaborative multiplayer serious games.
Educ. Inf. Technol., 2013

Adaptable and personalized game-based training system for fall prevention.
Proceedings of the ACM Multimedia Conference, 2013

Social Serious Games Framework.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013

GroupAL: ein Algorithmus zur Formation und Qualitätsbewertung von Lerngruppen in E-Learning-Szenarien mittels n-dimensionaler Gütekriterien.
Proceedings of the DeLFI 2013, 2013

Rule-based Automatic Adaptation of Collaborative Multiplayer Serious Games - Supporting Instructors in Game-based Learning Scenarios.
Proceedings of the CSEDU 2013, 2013

2012
Guest EditorialMultimedia Services and Technologies for E-Health (MUST-EH).
IEEE Trans. Inf. Technol. Biomed., 2012

Virtual Sports Teacher - A Serious Game in Higher Education.
Int. J. Comput. Sci. Sport, 2012

Adaptation Model for Indoor Exergames.
Int. J. Comput. Sci. Sport, 2012

Modern Principles of Training in Exergames for Sedentary Seniors: Requirements and Approaches for Sport and Exercise Sciences.
Int. J. Comput. Sci. Sport, 2012

PEDALE - A Peer Education Diagnostic and Learning Environment.
J. Educ. Technol. Soc., 2012

Challenges in Serious Gaming as Emerging Multimedia Technology for Education, Training, Sports and Health - (Extended Abstract).
Proceedings of the Advances in Multimedia Modeling - 18th International Conference, 2012

Future Trends in Game Authoring Tools.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Supervising Knowledge Sharing in the Classroom: Supporting Teachers' Individual Diagnosis and Instruction in a Peer Education Scenario.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

Game Mastering in Collaborative Multiplayer Serious Games.
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012

Towards Puzzle Templates for Multiplayer Adventures.
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012

Authoring of Serious Adventure Games in StoryTec.
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012

Towards a Social Game Interaction Taxonomy - A Social Gaming Approach towards Peer Knowledge Sharing and Participation in Serious Games.
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012

An Authoring Tool for Adaptive Digital Educational Games.
Proceedings of the 21st Century Learning for 21st Century Skills, 2012

Designing Collaborative Multiplayer Serious Games for Collaborative Learning - Escape from Wilson Island - A Multiplayer 3D Serious Game for Collaborative Learning in Teams.
Proceedings of the CSEDU 2012, 2012

2011
Collaborative authoring of serious games for health.
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011

Supporting peer learning with ad-hoc communities.
Proceedings of the 16th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2011

Knowledge Sharing in the Classroom: A Social Network Approach for Diagnostic Assessment and Learning Together.
Proceedings of the ICALT 2011, 2011

Seamless Learning in Serious Games - How to Improve Seamless Learning-content Integration in Serious Games.
Proceedings of the CSEDU 2011, 2011

2010
Woodment: Web-Based Collaborative Multiplayer Serious Game.
Trans. Edutainment, 2010

Editorial.
Int. J. Comput. Sci. Sport, 2010

Methods for Evaluating Gameplay Experience in a Serious Gaming Context.
Int. J. Comput. Sci. Sport, 2010

Serious games for health: personalized exergames.
Proceedings of the 18th International Conference on Multimedia 2010, 2010

Game Design und Game Development in einer Serious Games Vorlesung.
Proceedings of the Interaktive Kulturen: Workshop-Band. Proceedings der Workshops der Mensch & Computer 2010 - 10. Fachübergreifende Konferenz für Interaktive und Kooperative Medien, DeLFI 2010, 2010

Collaborative Learning by Means of Multiplayer Serious Games.
Proceedings of the Advances in Web-Based Learning - ICWL 2010, 2010

Personalized, Adaptive Digital Educational Games Using Narrative Game-Based Learning Objects.
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010

2009
80Days: Adaptive Digital Storytelling for Digital Educational Games.
Proceedings of the 2nd International Workshop on Story-Telling and Educational Games, 2009

2008
Digitale Museumsanwendungen (Digital Museum Appliances).
i-com, 2008

StoryTec: A Digital Storytelling Platform for the Authoring and Experiencing of Interactive and Non-linear Stories.
Proceedings of the Interactive Storytelling, 2008

2007
Design and Narrative Structure for the Virtual Human Scenarios.
Int. J. Virtual Real., 2007

2006
INSCAPE: Emotion Expression and Experience in an Authoring Environment.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006

Story Pacing in Interactive Storytelling.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

2005
INSCAPE: Storymodels for Interactive Storytelling and Edutainment Applications.
Proceedings of the Virtual Storytelling, 2005

2004
Media Art Environment Geist: Integrating Traditional Painting into 3D AR Storytelling Scenario.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004

Virtual Human: Storytelling and Computer Graphics for a Virtual Human Platform.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004

DinoHunter: Platform for Mobile Edutainment Applications in Museums.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004

Antiziganism and Persecution of the Sinti and Roma from the Late Middle Ages to the 20th Century.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004

2002
Intelligente graphisch-interaktive Benutzerführung zu Geodaten-Archiven.
PhD thesis, 2002

GeoCrystal: graphic-interactive access to geodata archives.
Proceedings of the Visualization and Data Analysis 2002, 2002

INVISIP: Usage of Information Visualization Techniques to Access Geospatial Data Archives.
Proceedings of the Database and Expert Systems Applications, 13th International Conference, 2002

1999
Bridging Geospatial Meta-data Standards Towards Distributed Meta-data Information Systems.
Proceedings of the 3rd IEEE Metadata Conference 1999, MD 1999, Bethesda, 1999

1998
Development of Meta Databases for Geospatial Data in the WWW.
Proceedings of the ACM-GIS '98, 1998

WebVizard: Intelligent System for Geodata Visualization and CBT in the WWW.
Proceedings of the Computer Graphics International Conference, 1998


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