Stef Desmet

According to our database1, Stef Desmet authored at least 10 papers between 1994 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2018
Virtual Crime Scene.
Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2018

2013
Video games in therapy: a therapist's perspective.
Int. J. Arts Technol., 2013

2012
Boneshaker: a generic framework for building physical therapy games.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Digital games for physical therapy: fulfilling the need for calibration and adaptation.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

2010
Videogames in therapy: a therapist's perspective.
Proceedings of the Fun and Games, 2010

2007
A Soft Approach to Computer Science: Designing & Developing Computer Games for and with Senior Citizens.
J. Game Dev., 2007

1999
Coding of dynamic texture for mapping on 3-D scenes.
IEEE Trans. Circuits Syst. Video Technol., 1999

Coding of Dynamic Texture on 3D Scenes.
Proceedings of the Computer Analysis of Images and Patterns, 8th International Conference, 1999

1994
Classification-Based Motion Estimation for Video Coding.
J. Vis. Commun. Image Represent., 1994

Initial Segmentation of a Scene using the Results of a Classification Based Motion Estimator.
Proceedings of the Proceedings 1994 International Conference on Image Processing, 1994


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