Steeven Villa
Orcid: 0000-0002-4881-1350Affiliations:
- LMU Munich, Germany
According to our database1,
Steeven Villa
authored at least 32 papers
between 2018 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Exploring Redirection and Shifting Techniques to Mask Hand Movements from Shoulder-Surfing Attacks during PIN Authentication in Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2024
An Examination of Ultrasound Mid-air Haptics for Enhanced Material and Temperature Perception in Virtual Environments.
Proc. ACM Hum. Comput. Interact., 2024
An Approach to Elicit Human-Understandable Robot Expressions to Support Human-Robot Interaction.
CoRR, 2024
AI Makes You Smarter, But None The Wiser: The Disconnect Between Performance and Metacognition.
CoRR, 2024
Exploring Virtual Reality as a Platform for Early-Stage Design for Human Augmentation Technologies.
Proceedings of the International Conference on Mobile and Ubiquitous Multimedia, 2024
Embracer: A Wearable Encountered-Type Haptic Controller for 3 DoF Input and Feedback.
Proceedings of the 2024 ACM International Symposium on Wearable Computers, 2024
Touch It Like It's Hot: A Thermal Feedback Enabled Encountered-type Haptic Display for Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Evaluating Interactive AI: Understanding and Controlling Placebo Effects in Human-AI Interaction.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
"AI enhances our performance, I have no doubt this one will do the same": The Placebo effect is robust to negative descriptions of AI.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Society's Attitudes Towards Human Augmentation and Performance Enhancement Technologies (SHAPE) Scale.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., September, 2023
The placebo effect of human augmentation: Anticipating cognitive augmentation increases risk-taking behavior.
Comput. Hum. Behav., September, 2023
Would You Hold My Hand? Exploring External Observers' Perception of Artificial Hands.
Multimodal Technol. Interact., June, 2023
Proc. ACM Hum. Comput. Interact., 2023
Towards a Haptic Taxonomy of Emotions: Exploring Vibrotactile Stimulation in the Dorsal Region.
Proceedings of the 2023 International Symposium on Wearable Computers, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Towards an Implicit Metric of Sensory-Motor Accuracy: Brain Responses to Auditory Prediction Errors in Pianists.
Proceedings of the Creativity and Cognition, 2023
2022
Proc. ACM Hum. Comput. Interact., 2022
Virtual Reality Adaptation Using Electrodermal Activity to Support the User Experience.
Big Data Cogn. Comput., 2022
Designing a Physiological Loop for the Adaptation of Virtual Human Characters in a Social VR Scenario.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
EMStriker: Potentials of Enhancing the Training Process of Racket-based Sports via Electrical Muscle Stimulation.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022
Design of On-body Tactile Displays to Enhance Situation Awareness in Automated Vehicles.
Proceedings of the IEEE 9th International Conference on Computational Intelligence and Virtual Environments for Measurement Systems and Applications, 2022
2021
Proceedings of the ISWC 2021: Proceedings of the 2021 ACM International Symposium on Wearable Computers, 2021
Immediate Effects of Vibrotactile Biofeedback Instructions on Human Postural Control.
Proceedings of the 43rd Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Altering the Stiffness, Friction, and Shape Perception of Tangible Objects in Virtual Reality Using Wearable Haptics.
IEEE Trans. Haptics, 2020
2019
Proceedings of the Advances in Computer Graphics, 2019
Proceedings of the Advances in Computer Graphics, 2019
2018
Comput. Graph., 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 20th Symposium on Virtual and Augmented Reality, 2018