Stanislav Kurkovsky

Orcid: 0000-0003-1097-2666

According to our database1, Stanislav Kurkovsky authored at least 79 papers between 2000 and 2024.

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Bibliography

2024
Community-based Service Learning: Best Practices in Software Projects with Community Partners.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

Scaffolded Projects for the Social Good: A Strategy for Deploying Studio Model in CS Education.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

External Projects and Partners: Addressing Challenges and Minimizing Risks from the Outset.
Proceedings of the 2024 on Innovation and Technology in Computer Science Education V. 1, 2024

2023
Student Reflections on Service-Learning in Software Engineering and Their Experiences with Non-technical Clients.
Proceedings of the ACM Conference on Global Computing Education Vol 1, 2023

Teaching Programming Error Message Understanding.
Proceedings of the Working Group Reports on 2023 ACM Conference on Global Computing Education, 2023

Teaching Students To Use Programming Error Messages.
Proceedings of the ACM Conference on Global Computing Education Vol 2, 2023

2022
Professional Accreditation and Competency-Based Computing Education.
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022

Toward Competency-Based Professional Accreditation in Computing.
Proceedings of the 2022 Working Group Reports on Innovation and Technology in Computer Science Education, 2022

Managing Scope in Service Learning Projects.
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022

Using Scaffolding to Simplify FOSS Adoption.
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022

2021
Best Practices for Designing and Implementing NSF S-STEM Scholarship Projects.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

Helping Academically Talented STEM Students with Financial Need Succeed.
Proceedings of the IEEE Frontiers in Education Conference, 2021

2020
Active Learning with LEGO for Teaching Software Development.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

A Simple Game to Introduce Scrum Concepts.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

2019
Active Learning with LEGO for Software Requirements.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Factors Affecting the Adoption of Peer Instruction in Computing Courses.
Proceedings of the Working Group Reports on Global Computing Education, Chengdu,Sichuan, 2019

2018
LEGO-based Active Learning Exercises for Teaching Software Development: (Abstract Only).
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Using LEGO to teach software interfaces and integration.
Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, 2018

Cloud computing: developing contemporary computer science curriculum for a cloud-first future.
Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, 2018

2017
Using Tangible Manipulatives for Hands-on Activities in Undergraduate Computer Science Classes (Abstract Only).
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017

Academic-Industry Collaborations: Effective Measures for Successful Engagement.
Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education, 2017

Raspberry Pi as a Platform for the Internet of Things Projects: Experiences and Lessons.
Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education, 2017

Designing a prototype system for user behavior analysis in the internet of things environments.
Proceedings of the IEEE 6th Global Conference on Consumer Electronics, 2017

Raspberry Pi creativity: A student-driven approach to teaching software design patterns.
Proceedings of the 2017 IEEE Frontiers in Education Conference, 2017

2016
Mobile authentication for software engineering: A case study of research and development student projects.
Proceedings of the IEEE International Conference on Teaching, 2016

Lego-based Case Studies for Teaching Software Engineering Concepts throughout the Curriculum (Abstract Only).
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

Scrum and Agile Methods in Software Engineering Courses.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

A LEGO-based Approach to Introducing Test-Driven Development.
Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education, 2016

2015
Automatic Fall Detection Using Mobile Devices.
Proceedings of the 12th International Conference on Information Technology, 2015

Student Projects with Real-time Sensor Data.
Proceedings of the 2015 ACM Conference on Innovation and Technology in Computer Science Education, 2015

Teaching Software Engineering with LEGO Serious Play.
Proceedings of the 2015 ACM Conference on Innovation and Technology in Computer Science Education, 2015

2014
Interdisciplinary connections in a mobile computing and robotics course.
Proceedings of the Innovation and Technology in Computer Science Education Conference 2014, 2014

2013
Mobile game development: improving student engagement and motivation in introductory computing courses.
Comput. Sci. Educ., 2013

Android+Sphero: teaching mobile computing and robotics in a single course (abstract only).
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013

Panel: mobile application development in computing curricula.
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013

Mobile computing and robotics in one course: why not?
Proceedings of the Innovation and Technology in Computer Science Education conference 2013, 2013

2012
Issues and Challenges in Handheld Augmented Reality Applications.
Proceedings of the WEBIST 2012 - Proceedings of the 8th International Conference on Web Information Systems and Technologies, Porto, Portugal, 18, 2012

Building and Evaluating a Mobile Application for an Academic Library.
Proceedings of the 15th International Conference on Network-Based Information Systems, 2012

Mobile game development projects in CS 1.
Proceedings of the Annual Conference on Innovation and Technology in Computer Science Education, 2012

Educating for mobile computing: addressing the new challenges.
Proceedings of the final reports on Innovation and technology in computer science education 2012 working groups, 2012

Current issues in handheld augmented reality.
Proceedings of the International Conference on Communications and Information Technology, 2012

Integration of mobile game development into introductory CS courses: Lessons learned.
Proceedings of the 2012 IEEE International Games Innovation Conference, 2012

Work in progress: Evaluating the use of mobile game development in introductory CS courses.
Proceedings of the IEEE Frontiers in Education Conference, 2012

2011
Continuous RFID-Enabled Authentication: Privacy Implications.
IEEE Technol. Soc. Mag., 2011

Motivating all our students?
Proceedings of the 16th annual conference reports on Innovation and technology in computer science education, 2011

Monitoring of Electronic Communications at Universities: Policies and Perceptions of Privacy.
Proceedings of the 44th Hawaii International International Conference on Systems Science (HICSS-44 2011), 2011

2010
Experiments with Simple Iris Recognition for Mobile Phones.
Proceedings of the Seventh International Conference on Information Technology: New Generations, 2010

ITiCSE 2010 working group report motivating our top students.
Proceedings of the 2010 ITiCSE working group reports, 2010

Continuous RFID-enabled authentication and its privacy implications.
Proceedings of the 2010 IEEE International Symposium on Technology and Society, 2010

Digital natives and mobile phones: A survey of practices and attitudes about privacy and security.
Proceedings of the 2010 IEEE International Symposium on Technology and Society, 2010

RFID-Based Authentication Middleware for Mobile Devices.
Proceedings of the 43rd Hawaii International International Conference on Systems Science (HICSS-43 2010), 2010

Approaches and Issues in Location-Aware Continuous Authentication.
Proceedings of the 13th IEEE International Conference on Computational Science and Engineering, 2010

2009
Methodology for successful undergraduate recruiting in computer science at comprehensive public universities.
Proceedings of the 40th SIGCSE Technical Symposium on Computer Science Education, 2009

Engaging students through mobile game development.
Proceedings of the 40th SIGCSE Technical Symposium on Computer Science Education, 2009

Making the case for mobile game development.
Proceedings of the 14th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2009

Can mobile game development foster student interest in computer science?
Proceedings of the 2009 International IEEE Consumer Electronics Society's Games Innovations Conference, 2009

2008
Experimenting with IDA* search algorithm in heterogeneous pervasive environments.
Artif. Intell. Rev., 2008

Mobile Voice Access in Social Networking Systems.
Proceedings of the Fifth International Conference on Information Technology: New Generations (ITNG 2008), 2008

Four roles of instructor in software engineering projects.
Proceedings of the 13th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2008

2007
VOICE: A Framework for Speech-Based Mobile Systems.
Proceedings of the 21st International Conference on Advanced Information Networking and Applications (AINA 2007), 2007

2006
Using ubiquitous computing in interactive mobile marketing.
Pers. Ubiquitous Comput., 2006

Improving Student Motivation in a Computing Course for Non-Majors.
Proceedings of the 2006 International Conference on Frontiers in Education: Computer Science & Computer Engineering, 2006

2005
Extension of Petri Nets for Representing and Reasoning with Tasks with Imprecise Durations.
Appl. Intell., 2005

Using asynchronous discussions to enhance student participation in CS courses.
Proceedings of the 36th SIGCSE Technical Symposium on Computer Science Education, 2005

SMMART: using context-awareness in m-commerce.
Proceedings of the 7th Conference on Human-Computer Interaction with Mobile Devices and Services, 2005

Using Principles of Pervasive Computing to Design M-Commerce Applications.
Proceedings of the International Symposium on Information Technology: Coding and Computing (ITCC 2005), 2005

SMMART, a Context-Aware Mobile Marketing Application: Experiences and Lessons.
Proceedings of the Embedded and Ubiquitous Computing - EUC 2005 Workshops, 2005

First year experiences of NSF REU grant: emerging issues in computer networking.
Proceedings of the 43nd Annual Southeast Regional Conference, 2005

Using Jini to enable pervasive computing environments.
Proceedings of the 43nd Annual Southeast Regional Conference, 2005

2004
Modeling a Grid-Based Problem-Solving Environment for Mobile Devices.
J. Digit. Inf. Manag., 2004

Modeling a Grid-Based Problem Solving Environment for Mobile Devices.
Proceedings of the International Conference on Information Technology: Coding and Computing (ITCC'04), 2004

Intelligent Pervasive Framework for Consumer-Supplier Interaction.
Proceedings of the International Conference on Wireless Networks, 2004

Developing an Interactive Kiosk for Mobile Devices: A Practical Experience.
Proceedings of the International Conference on Wireless Networks, 2004

A collaborative problem-solving framework for mobile devices.
Proceedings of the 42nd Annual Southeast Regional Conference, 2004

2003
A Survey of Intelligent Pervasive Computing.
Proceedings of the International Conference on Artificial Intelligence, 2003

Modeling a Computational Grid of Mobile Devices as a Multi-Agent System.
Proceedings of the International Conference on Artificial Intelligence, 2003

Wireless Grid Enables Ubiquitous Computing.
Proceedings of the ISCA 16th International Conference on Parallel and Distributed Computing Systems, 2003

2000
Modeling of, and Reasoning with Recurrent Events with Imprecise Durations.
Proceedings of the Intelligent Problem Solving, 2000

Extension of Petri nets and its applications to model systems with imprecise task duration.
Proceedings of the Ninth IEEE International Conference on Fuzzy Systems, 2000


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