Stamatis Papadakis
Orcid: 0000-0003-3184-1147
According to our database1,
Stamatis Papadakis
authored at least 41 papers
between 2009 and 2024.
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Bibliography
2024
Determinants of Humanities and Social Sciences Students' Intentions to Use Artificial Intelligence Applications for Academic Purposes.
Inf., June, 2024
Views of Administrators on the Use of Social Media Networks and Tools in School Management Processes.
Proceedings of the 16th International Conference on Computer Supported Education, 2024
Proceedings of the IX International Workshop on Professional Retraining and Life-Long Learning using ICT: Person-oriented Approach (3L-Person 2024) co-located with 19th International Conference on ICT in Education, 2024
2023
Correction to: Classification and evaluation of educational apps for early childhood: Security matters.
Educ. Inf. Technol., November, 2023
Adaptive Gamification in Science Education: An Analysis of the Impact of implementation and Adapted game Elements on Students' Motivation.
Comput., June, 2023
Preschool Children's Metaphoric Perceptions of Digital Games: A Comparison between Regions.
Comput., June, 2023
Classification and evaluation of educational apps for early childhood: Security matters.
Educ. Inf. Technol., March, 2023
Embracing digital innovation and cloud technologies for transformative learning experiences.
Proceedings of the 11th Workshop on Cloud Technologies in Education (CTE 2023), 2023
Advancing lifelong learning and professional development through ICT: insights from the 3L-Person 2023 workshop.
Proceedings of the VIII International Workshop on Professional Retraining and Life-Long Learning using ICT: Person-oriented Approach (3L-Person 2023), 2023
2022
The Effects of Social Desirability on Students' Self-Reports in Two Social Contexts: Lectures vs. Lectures and Lab Classes.
Inf., 2022
Educ. Inf. Technol., 2022
Analyzing the Impact of a Gamification Approach on Primary Students' Motivation and Learning in Science Education.
Proceedings of the Learning in the Age of Digital and Green Transition, 2022
Unlocking the power of synergy: the joint force of cloud technologies and augmented reality in education.
Proceedings of the Joint Proceedings of the 10th Workshop on Cloud Technologies in Education, 2022
Revolutionizing education: using computer simulation and cloud-based smart technology to facilitate successful open learning.
Proceedings of the Joint Proceedings of the 10th Illia O. Teplytskyi Workshop on Computer Simulation in Education, 2022
2021
Tools for evaluating educational apps for young children: a systematic review of the literature.
Interact. Technol. Smart Educ., 2021
Proceedings of the New Realities, Mobile Systems and Applications, 2021
Factors That Hinder in-Service Teachers from Incorporating Educational Robotics into Their Daily or Future Teaching Practice.
Proceedings of the 13th International Conference on Computer Supported Education, 2021
2020
Tablets and apps for promoting robotics, mathematics, STEM education and literacy in early childhood education.
Int. J. Mob. Learn. Organisation, 2020
Int. J. Interact. Mob. Technol., 2020
Proceedings of the 12th International Conference on Computer Supported Education, 2020
2019
Evaluating pre-service kindergarten teachers' intention to adopt and use tablets into teaching practice for natural sciences.
Int. J. Mob. Learn. Organisation, 2019
Int. J. Child Comput. Interact., 2019
in-Game Raw Data Collection and Visualization in the Context of the "ThimelEdu" Educational Game.
Proceedings of the Computer Supported Education - 11th International Conference, 2019
Proceedings of the 11th International Conference on Computer Supported Education, 2019
2018
Is Pair Programming More Effective than Solo Programming for Secondary Education Novice Programmers?: A Case Study.
Int. J. Web Based Learn. Teach. Technol., 2018
Evaluating pre-service teachers' acceptance of mobile devices with regards to their age and gender: a case study in Greece.
Int. J. Mob. Learn. Organisation, 2018
EAI Endorsed Trans. Creative Technol., 2018
The effectiveness of computer and tablet assisted intervention in early childhood students' understanding of numbers. An empirical study conducted in Greece.
Educ. Inf. Technol., 2018
Educational apps from the Android Google Play for Greek preschoolers: A systematic review.
Comput. Educ., 2018
2017
The Appropriateness of Scratch and App Inventor as Educational Environments for Teaching Introductory Programming in Primary and Secondary Education.
Int. J. Web Based Learn. Teach. Technol., 2017
Mobile educational applications for children: what educators and parents need to know.
Int. J. Mob. Learn. Organisation, 2017
Int. J. Mob. Learn. Organisation, 2017
Educ. Inf. Technol., 2017
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017
Using Gamification for Supporting an Introductory Programming Course. The Case of ClassCraft in a Secondary Education Classroom.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017
2016
Developing fundamental programming concepts and computational thinking with ScratchJr in preschool education: a case study.
Int. J. Mob. Learn. Organisation, 2016
The Combined Use of Lego Mindstorms NXT and App Inventor for Teaching Novice Programmers.
Proceedings of the Educational Robotics in the Makers Era, 2016
2010
An Educational Model for Asynchronous E-Learning. A Case Study in a Higher Technology Education.
Int. J. Adv. Corp. Learn., 2010
2009
Adult Education and Lifelong Learning. The case of GSAE (General Secretary for Adult Education) in Greece.
Int. J. Adv. Corp. Learn., 2009