Staffan Björk
Orcid: 0000-0002-1693-6490
According to our database1,
Staffan Björk
authored at least 66 papers
between 1998 and 2023.
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Bibliography
2023
Proceedings of the 26th International Academic Mindtrek Conference, 2023
2021
The CoCe Design Space: Exploring the Design Space for Co-Located Collaborative Games that Use Multi-Display Composition.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021
2020
Backfiring and favouring: how design processes in HCI lead to anti-patterns and repentant designers.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020
Proceedings of the NordiCHI '20: Shaping Experiences, 2020
2019
Using Gameplay Design Patterns to Support Children's Collaborative Interactions for Learning.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Using Gameplay Design Patterns with Children in the Redesign of a Collaborative Co-located Game.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019
2018
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018
2016
2015
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Flow is Not Enough: Understanding the Needs of Advanced Amateur Runners to Design Motivation Technology.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
2014
Trans. Digit. Games Res. Assoc., 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
X-COM: UFO Defense vs. XCOM: Enemy Unknown - Using gameplay design patterns to understand game remakes.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
The Conceptual Relationship Model: Understanding Patterns and Mechanics in Game Design.
Proceedings of the 2014 DiGRA International Conference: <Active Noun> the <Verb> of game <Plural Noun>, 2014
2013
Proceedings of the First International Conference on Gameful Design, 2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Proceedings of the International Conference on the Foundations of Digital Games, 2012
Proceedings of the International Conference on the Foundations of Digital Games, 2012
2011
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2010
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments, 2010
2009
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009
2008
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era, 2008
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era, 2008
2007
Proceedings of the Medicine Meets Virtual Reality 15, 2007
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007
Insectopia: exploring pervasive games through technology already pervasively available.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007
2006
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006
2005
Augmented Board Games - Using Electronics to Enhance Gameplay in Board Games.
Proceedings of the Digital Games Research Conference 2005, 2005
Proceedings of the Digital Games Research Conference 2005, 2005
Stepping stones between design and theory.
Proceedings of the Digital Games Research Conference 2005, 2005
Forces, clashes and remnants: a model for event-driven iterative multidisciplinary game design.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
2003
Proceedings of the Digital Games Research Conference 2003, 2003
Proceedings of the Digital Games Research Conference 2003, 2003
2002
Designing Ubiquitous Computing Games - A Report from a Workshop Exploring Ubiquitous Computing Entertainment.
Pers. Ubiquitous Comput., 2002
Evaluating Sonified Rapid Serial Visual Presentation: An Immersive Reading Experience on a Mobile Device.
Proceedings of the Universal Access: Theoretical Perspectives, 2002
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002
Proceedings of the Second Nordic Conference on Human-Computer Interaction 2002, 2002
Utilizing Gaze Detection to Simulate the Affordances of Paper in the Rapid Serial Visual Presentation Format.
Proceedings of the Mobile Human-Computer Interaction, 4th International Symposium, 2002
2001
Handheld Applications Design: Merging Information Appliances without Affecting Usability.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001
Pirates! Using the Physical World as a Game Board.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001
The ScrollSearcher Technique: Using Scrollbars to Explore Search Results.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001
2000
Proceedings of the IEEE Symposium on Information Visualization 2000 (INFOVIS'00), 2000
POWERVIEW: Using Information Links and Information Views to Navigate and Visualize Information on Small Displays.
Proceedings of the Handheld and Ubiquitous Computing, Second International Symposium, 2000
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000
Hierarchical Flip Zooming: Enabling Parallel Exploration of Hierarchical Visualization.
Proceedings of the working conference on Advanced visual interfaces, 2000
1999
Proceedings of the 12th Annual ACM Symposium on User Interface Software and Technology, 1999
Proceedings of the Third International Symposium on Wearable Computers (ISWC 1999), 1999
Proceedings of the IEEE Symposium on Information Visualization 1999 (INFOVIS'99), 1999
Proceedings of the Handheld and Ubiquitous Computing, First International Symposium, 1999
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999
1998
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998