Stacey D. Scott
Orcid: 0000-0003-4721-7293
According to our database1,
Stacey D. Scott
authored at least 70 papers
between 1999 and 2024.
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Bibliography
2024
Systematic Literature Review of Vision-Based Approaches to Outdoor Livestock Monitoring with Lessons from Wildlife Studies.
CoRR, 2024
2022
Investigating perceptions, adoption, and use of digital technologies in the Canadian beef industry.
Comput. Electron. Agric., July, 2022
Handoff and Deposit: Designing Temporal Coordination in Cross-Device Transfer Techniques for Mixed-Focus Collaboration.
Proc. ACM Hum. Comput. Interact., 2022
2021
Proc. ACM Hum. Comput. Interact., 2021
Investigating device-specific visual feedback for cross-device transfer in table-centric multisurface environments.
Concurr. Comput. Pract. Exp., 2021
Exploring the Effects of Precision Livestock Farming Notification Mechanisms on Canadian Dairy Farmers.
Proceedings of the Science and Technologies for Smart Cities, 2021
2019
Proceedings of the 45th Graphics Interface Conference 2019, 2019
Opportunities for ACI in PLF: Applying Animal- and User-Centred Design to Precision Livestock Farming.
Proceedings of the ACI'19: Sixth International Conference on Animal-Computer Interaction, 2019
2018
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018
Increasing Passersby Engagement with Public Large Interactive Displays: A Study of Proxemics and Conation.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018
Group vs Individual: Impact of TOUCH and TILT Cross-Device Interactions on Mixed-Focus Collaboration.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
The Disappearing Tabletop: Social and Technical Challenges for Cross-Surface Collaboration.
Proceedings of the Interactive Surfaces and Spaces, 2017
Proceedings of the Interactive Surfaces and Spaces, 2017
2016
Proxemics-Based Visual Concepts to Attract and Engage Public Display Users: Adaptive Content Motion and Adaptive User Shadow.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016
Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing, 2016
Leveraging Asymmetries in Multiplayer Games: Investigating Design Elements of Interdependent Play.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Usage of Interactive Event Timelines in Collaborative Digital Tabletops Involving Automation.
Proceedings of the Collaboration Meets Interactive Spaces, 2016
2015
Studying Attraction Power in Proxemics-Based Visual Concepts for Large Public Interactive Displays.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015
A laboratory-based study methodology to investigate attraction power of large public interactive displays.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2015
"Local Remote" Collaboration: Applying Remote Group AwarenessTechniques to Co-located Settings.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015
"Beam Me 'Round, Scotty!": Studying Asymmetry and Interdependence in a Prototype Cooperative Game.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
2014
Surface Ghosts: Promoting Awareness of Transferred Objects during Pick-and-Drop Transfer in Multi-Surface Environments.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014
Suspenseful design: Engaging emotionally with complex applications through compelling narratives.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014
Cross-device transfer in a collaborative multi-surface environment without user identification.
Proceedings of the 2014 International Conference on Collaboration Technologies and Systems, 2014
"beam me 'round, Scotty!": exploring the effect of interdependence in asymmetric cooperative games.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Comparing visual feedback techniques for object transfer between private and shared surfaces.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013
Investigating attraction and engagement of animation on large interactive walls in public settings.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013
Collaborative sensemaking on a digital tabletop and personal tablets: prioritization, comparisons, and tableaux.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Canyon: providing location awareness of multiple moving objects in a detail view on large displays.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Proceedings of the Interactive Tabletops and Surfaces, 2012
Proceedings of the Interactive Tabletops and Surfaces, 2012
Proceedings of the Interactive Tabletops and Surfaces, 2012
Proceedings of the CSCW '12 Computer Supported Cooperative Work, Seattle, WA, USA, February 11-15, 2012, 2012
Communication channels and awareness cues in collocated collaborative time-critical gaming.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Comput. Support. Cooperative Work., 2011
Investigating communication and social practices in real-time strategy games: are in-game tools sufficient to support the overall gaming experience?
Proceedings of the Graphics Interface 2011 Conference, 2011
MemTable: an integrated system for capture and recall of shared histories in group workspaces.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2010
Proceedings of the Tabletops - Horizontal Interactive Displays, 2010
Int. J. Hum. Comput. Interact., 2010
The NICE discussion room: integrating paper and digital media to support co-located group meetings.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
2009
Pers. Ubiquitous Comput., 2009
CRISTAL: a collaborative home media and device controller based on a multi-touch display.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009
CRISTAL, control of remotely interfaced systems using touch-based actions in living spaces.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
2008
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008
2006
IEEE Computer Graphics and Applications, 2006
Proceedings of the working conference on Advanced visual interfaces, 2006
2005
IEEE Computer Graphics and Applications, 2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the Smart Graphics, 5th International Symposium, 2005
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
2004
Roles of Orientation in Tabletop Collaboration: Comprehension, Coordination and Communication.
Comput. Support. Cooperative Work., 2004
Avoiding interference: how people use spatial separation and partitioning in SDG workspaces.
Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work, 2004
Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work, 2004
2003
J. Comput. Assist. Learn., 2003
Proceedings of the 2003 International ACM SIGGROUP Conference on Supporting Group Work, 2003
Proceedings of the Eighth European Conference on Computer Supported Cooperative Work, 2003
2002
Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, 2002
Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, 2002
2000
Proceedings of the Graphics Interface 2000 Conference, 2000
1999
This is fun! we're all best friends and we're all playing: supporting children's synchronous collaboration.
Proceedings of the 1999 Conference on Computer Support for Collaborative Learning, 1999