Stacey D. Scott

Orcid: 0000-0003-4721-7293

According to our database1, Stacey D. Scott authored at least 70 papers between 1999 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2024
Systematic Literature Review of Vision-Based Approaches to Outdoor Livestock Monitoring with Lessons from Wildlife Studies.
CoRR, 2024

2022
Investigating perceptions, adoption, and use of digital technologies in the Canadian beef industry.
Comput. Electron. Agric., July, 2022

Handoff and Deposit: Designing Temporal Coordination in Cross-Device Transfer Techniques for Mixed-Focus Collaboration.
Proc. ACM Hum. Comput. Interact., 2022

A chronology of SIGCHI conferences: 1983 to 2022.
Interactions, 2022

2021
Joint Action Storyboards: A Framework for Visualizing Communication Grounding Costs.
Proc. ACM Hum. Comput. Interact., 2021

Investigating device-specific visual feedback for cross-device transfer in table-centric multisurface environments.
Concurr. Comput. Pract. Exp., 2021

Exploring the Effects of Precision Livestock Farming Notification Mechanisms on Canadian Dairy Farmers.
Proceedings of the Science and Technologies for Smart Cities, 2021

2019
Jumping on the Bandwagon: Overcoming Social Barriers to Public Display Use.
Proceedings of the 45th Graphics Interface Conference 2019, 2019

Opportunities for ACI in PLF: Applying Animal- and User-Centred Design to Precision Livestock Farming.
Proceedings of the ACI'19: Sixth International Conference on Animal-Computer Interaction, 2019

2018
Post-meeting Curation of Whiteboard Content Captured with Mobile Devices.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Increasing Passersby Engagement with Public Large Interactive Displays: A Study of Proxemics and Conation.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Group vs Individual: Impact of TOUCH and TILT Cross-Device Interactions on Mixed-Focus Collaboration.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
The Disappearing Tabletop: Social and Technical Challenges for Cross-Surface Collaboration.
Proceedings of the Interactive Surfaces and Spaces, 2017

Investigating Communication Grounding in Cross-Surface Interaction.
Proceedings of the Interactive Surfaces and Spaces, 2017

2016
Proxemics-Based Visual Concepts to Attract and Engage Public Display Users: Adaptive Content Motion and Adaptive User Shadow.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Collocated Interaction: New Challenges in 'Same Time, Same Place' Research.
Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing, 2016

Leveraging Asymmetries in Multiplayer Games: Investigating Design Elements of Interdependent Play.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Usage of Interactive Event Timelines in Collaborative Digital Tabletops Involving Automation.
Proceedings of the Collaboration Meets Interactive Spaces, 2016

2015
Studying Attraction Power in Proxemics-Based Visual Concepts for Large Public Interactive Displays.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

"Callout Bubble Saved My Life": Workspace Awareness Support in BYOD Classrooms.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

A laboratory-based study methodology to investigate attraction power of large public interactive displays.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2015

"Local Remote" Collaboration: Applying Remote Group AwarenessTechniques to Co-located Settings.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

"Beam Me 'Round, Scotty!": Studying Asymmetry and Interdependence in a Prototype Cooperative Game.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

2014
Surface Ghosts: Promoting Awareness of Transferred Objects during Pick-and-Drop Transfer in Multi-Surface Environments.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Overcoming Interaction Barriers in Large Public Displays Using Personal Devices.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Supporting Situation Awareness in Collaborative Tabletop Systems with Automation.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Suspenseful design: Engaging emotionally with complex applications through compelling narratives.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

Cross-device transfer in a collaborative multi-surface environment without user identification.
Proceedings of the 2014 International Conference on Collaboration Technologies and Systems, 2014

"beam me 'round, Scotty!": exploring the effect of interdependence in asymmetric cooperative games.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Object and ARM shadows: visual feedback for cross device transfer.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Comparing visual feedback techniques for object transfer between private and shared surfaces.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Perceptual grouping: selection assistance for digital sketching.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Investigating attraction and engagement of animation on large interactive walls in public settings.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Improving awareness of automated actions using an interactive event timeline.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Collaborative sensemaking on a digital tabletop and personal tablets: prioritization, comparisons, and tableaux.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Canyon: providing location awareness of multiple moving objects in a detail view on large displays.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Investigating menu discoverability on a digital tabletop in a public setting.
Proceedings of the Interactive Tabletops and Surfaces, 2012

Bridging private and shared interaction surfaces in co-located group settings.
Proceedings of the Interactive Tabletops and Surfaces, 2012

Revisiting hovering: interaction guides for interactive surfaces.
Proceedings of the Interactive Tabletops and Surfaces, 2012

Exploring automation in digital tabletop board game.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, Seattle, WA, USA, February 11-15, 2012, 2012

Communication channels and awareness cues in collocated collaborative time-critical gaming.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

Regional undo/redo techniques for large interactive surfaces.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Demo hour.
Interactions, 2011

Investigating the Role of a Large, Shared Display in Multi-Display Environments.
Comput. Support. Cooperative Work., 2011

Investigating communication and social practices in real-time strategy games: are in-game tools sufficient to support the overall gaming experience?
Proceedings of the Graphics Interface 2011 Conference, 2011

MemTable: an integrated system for capture and recall of shared histories in group workspaces.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Interactive surface technology for a mobile command centre.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Theory of Tabletop Territoriality.
Proceedings of the Tabletops - Horizontal Interactive Displays, 2010

InfoFlow Framework for Evaluating Information Flow and New Health Care Technologies.
Int. J. Hum. Comput. Interact., 2010

The NICE discussion room: integrating paper and digital media to support co-located group meetings.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Investigating teamwork and taskwork in single- and multi-display groupware systems.
Pers. Ubiquitous Comput., 2009

CRISTAL: a collaborative home media and device controller based on a multi-touch display.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009

CRISTAL, control of remotely interfaced systems using touch-based actions in living spaces.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2008
Contextual design considerations for co-located, collaborative tables.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008

2006
Guest Editors' Introduction: Interacting with Digital Tabletops.
IEEE Computer Graphics and Applications, 2006

Evaluating the effects of fluid interface components on tabletop collaboration.
Proceedings of the working conference on Advanced visual interfaces, 2006

2005
Storage Bins: Mobile Storage for Collaborative Tabletop Displays.
IEEE Computer Graphics and Applications, 2005

Interface currents: supporting fluent face-to-face collaboration.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Interface Currents: Supporting Fluent Collaboration on Tabletop Displays.
Proceedings of the Smart Graphics, 5th International Symposium, 2005

Fluid integration of rotation and translation.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Roles of Orientation in Tabletop Collaboration: Comprehension, Coordination and Communication.
Comput. Support. Cooperative Work., 2004

Avoiding interference: how people use spatial separation and partitioning in SDG workspaces.
Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work, 2004

Territoriality in collaborative tabletop workspaces.
Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work, 2004

2003
Understanding children's collaborative interactions in shared environments.
J. Comput. Assist. Learn., 2003

How people use orientation on tables: comprehension, coordination and communication.
Proceedings of the 2003 International ACM SIGGROUP Conference on Supporting Group Work, 2003

System Guidelines for Co-located, Collaborative Work on a Tabletop Display.
Proceedings of the Eighth European Conference on Computer Supported Cooperative Work, 2003

2002
Understanding children's interactions in synchronous shared environments.
Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, 2002

Investigating human-computer optimization.
Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, 2002

2000
Towards Seamless Support of Natural Collaborative Interactions.
Proceedings of the Graphics Interface 2000 Conference, 2000

1999
This is fun! we're all best friends and we're all playing: supporting children's synchronous collaboration.
Proceedings of the 1999 Conference on Computer Support for Collaborative Learning, 1999


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