Sruti Subramanian

Orcid: 0000-0001-6286-9789

According to our database1, Sruti Subramanian authored at least 10 papers between 2019 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Top-down and bottom-up approaches to video quality of experience studies; overview and proposal of a new model.
Frontiers Comput. Sci., 2024

2023
Towards enhancing ecological validity in user studies: a systematic review of guidelines and implications for QoE research.
Qual. User Exp., 2023

Investigating Motivational Factors Influencing Users' Consumption of Video Streaming Services: A Human Factor Perspective.
Proceedings of the 15th International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2023), 2023

Age-Inclusive Design of Video Streaming Services: Integrating Insights and Design Implications.
Proceedings of the 15th International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2023), 2023

The Role of Theoretical Models in Ecologically Valid Studies: the example of a video Quality of Experience model.
Proceedings of the 15th International Conference on Quality of Multimedia Experience, 2023

2022
Exploring the Influence of Tech Savviness and Physical Activity in Older Adults Playing an Exergame.
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022

2021
Systematic Review of Design Guidelines for Full-Body Interactive Games.
Interact. Comput., 2021

UNITY-Things: An Internet-of-Things Software Framework Integrating Arduino-Enabled Remote Devices with the UNITY Game Engine.
Proceedings of the HCI in Games: Experience Design and Game Mechanics, 2021

2020
ExerTiles: A Tangible Interactive Physiotherapy Toolkit for Balance Training with Older Adults.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

2019
Twelve Ways to Reach for a Star: Player Movement Strategies in a Whole-Body Exergame.
Proceedings of the 7th IEEE International Conference on Serious Games and Applications for Health, 2019


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