Sri Hastuti Kurniawan
Orcid: 0000-0003-0372-5800Affiliations:
- University of California, Santa Cruz, USA
According to our database1,
Sri Hastuti Kurniawan
authored at least 132 papers
between 2000 and 2024.
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Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
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on orcid.org
On csauthors.net:
Bibliography
2024
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024
Proceedings of the 2024 DiGRA International Conference: Playgrounds, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Proceedings of the Practice and Experience in Advanced Research Computing, 2023
Google Assistant and ChatGPT: Is it Useful for Non Medical Professionals Looking for Information about Stroke or Glaucoma?
Proceedings of the 13th International Conference on the Internet of Things, 2023
Designing a VR Game for the Psychosocial Support of Adolescents with Orofacial Cleft Lip and/or Palate.
Proceedings of the IEEE International Conference on Digital Health, 2023
2022
Gaming Beyond the Novelty Effect of Immersive Virtual Reality for Physical Rehabilitation.
IEEE Trans. Games, 2022
BioLumin: An Immersive Mixed Reality Experience for Interactive Microscopic Visualization and Biomedical Research Annotation.
ACM Trans. Comput. Heal., 2022
Physical Therapist Impressions of Telehealth and Virtual Reality Needs Amidst a Pandemic.
Frontiers Virtual Real., 2022
Predictive Shoulder Kinematics of Rehabilitation Exercises Through Immersive Virtual Reality.
IEEE Access, 2022
Human Experiences in Teaching Robots: Understanding Agent Expressivity and Learning Effects through a Virtual Robot Arm.
Proceedings of the 2022 IEEE International Conference on Smart Computing, 2022
Towards a Gaze-Based Immersive Virtual Reality Game for Improving Visual Acuity with Amblyopia.
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022
2021
Understanding Emotional Expression with Haptic Feedback Vest Patterns and Immersive Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
The Immersive Graph Genome Explorer: Navigating Genomics in Immersive Virtual Reality.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021
Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Providing and Accessing Support During the COVID-19 Pandemic: Experiences of Mental Health Professionals, Community and Vocational Support Providers, and Adults with ASD.
Proceedings of the ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility, 2021
2020
A performance comparison between exergames designed for individuals with autism spectrum disorder and commercially-available exergames.
Multim. Tools Appl., 2020
On Shooting Stars: Comparing CAVE and HMD Immersive Virtual Reality Exergaming for Adults with Mixed Ability.
ACM Trans. Comput. Heal., 2020
The Ultimate Display for Physical Rehabilitation: A Bridging Review on Immersive Virtual Reality.
Frontiers Virtual Real., 2020
Proceedings of the 17th International Conference on Ubiquitous Robots, 2020
Deep Reinforcement Learning in Immersive Virtual Reality Exergame for Agent Movement Guidance.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020
Boundaries: A Serious Game on Relationships for Individuals with Developmental Disabilities.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020
2019
Proceedings of the Web Accessibility - A Foundation for Research, Second Edition, 2019
Virtual Reality Video Game Paired with Physical Monocular Blurring as Accessible Therapy for Amblyopia.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Project Butterfly: Synergizing Immersive Virtual Reality with Actuated Soft Exosuit for Upper-Extremity Rehabilitation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019
2018
Project Star Catcher: A Novel Immersive Virtual Reality Experience for Upper Limb Rehabilitation.
ACM Trans. Access. Comput., 2018
Proceedings of the 2018 IEEE International Conference on Smart Computing, 2018
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018
Proceedings of the Computers Helping People with Special Needs, 2018
Motivating Adults with Developmental Disabilities to Perform Motor Coordination Exercises using Exergames.
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, 2018
2017
CRUX: A compliant robotic upper-extremity exosuit for lightweight, portable, multi-joint muscular augmentation.
Proceedings of the International Conference on Rehabilitation Robotics, 2017
Designing Towards Maximum Motivation and Engagement in an Interactive Speech Therapy Game.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017
2016
ACM SIGACCESS Access. Comput., 2016
Motivating Individuals with Spastic Cerebral Palsy to Speak Using Mobile Speech Recognition.
Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, 2016
Online Learning System to Help People with Developmental Disabilities Reinforce Basic Skills.
Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, 2016
Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, 2016
2015
2014
ACM SIGACCESS Access. Comput., 2014
Results from Using Automatic Speech Recognition in Cleft Speech Therapy with Children.
Proceedings of the Computers Helping People with Special Needs, 2014
Design Guidelines of Tools for Facilitating Blind People to Independently Format Their Documents.
Proceedings of the Computers Helping People with Special Needs, 2014
Proceedings of the Computers Helping People with Special Needs, 2014
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014
Online learning system for teaching basic skills to people with developmental disabilities.
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014
2013
Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments, 2013
Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments, 2013
Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments, 2013
Design guidelines of a tool to help blind authors independently format their word documents.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Accessible photo album: enhancing the photo sharing experience for people with visual impairment.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013
Toward accessible technology for music composers and producers with motor disabilities.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013
2012
Photo-based narratives as communication mediators between grandparents and their children and grandchildren living abroad.
Univers. Access Inf. Soc., 2012
Pervasive Mob. Comput., 2012
Proceedings of IEEE International Conference on Communications, 2012
Proceedings of the International Conference on the Foundations of Digital Games, 2012
2011
The Prepared Partner: Can a Video Game Teach Labor and Childbirth Support Techniques?
Proceedings of the Information Quality in e-Health, 2011
Heuristic evaluation of programming language features: two parallel programming case studies.
Proceedings of the 3rd ACM SIGPLAN workshop on Evaluation and usability of programming languages and tools, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011
2010
Proceedings of the International Conference on the Foundations of Digital Games, 2010
Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility, 2010
Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility, 2010
Proceedings of the Interaction Design and Children, 2010
2009
Proceedings of the Universal Access Handbook., 2009
Univers. Access Inf. Soc., 2009
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction, 2009
Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility, 2009
2008
Structuring and designing web information system for stroke care: a Malaysian perspective.
ACM SIGACCESS Access. Comput., 2008
Int. J. Hum. Comput. Stud., 2008
Telling my baby's stories: family communication and narrative practices of young mothers living abroad.
Proceedings of the 20th Australasian Computer-Human Interaction Conference, 2008
Proceedings of the Citizens, 2008
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility, 2008
2007
A systematic approach to the development of research-based web design guidelines for older people.
Univers. Access Inf. Soc., 2007
Proceedings of the Human-Computer Interaction, 2007
Proceedings of the Usability and Internationalization. HCI and Culture, 2007
Proceedings of the Universal Access in Human Computer Interaction. Coping with Diversity, 2007
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility, 2007
2006
Int. J. Hum. Comput. Stud., 2006
Proceedings of the UbiComp 2006: Ubiquitous Computing, 2006
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility, 2006
Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility, 2006
2005
Proceedings of the 2005 Australasian Computer-Human Interaction Conference, 2005
Proceedings of the ACM SIGACCESS Conference on Computers and Accessibility, 2005
2004
Interaction design: Beyond human-computer interaction by Preece, Sharp and Rogers (2001), ISBN 0471492787.
Univers. Access Inf. Soc., 2004
Proceedings of the User-Centered Interaction Paradigms for Universal Access in the Information Society, 2004
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004
2003
IEEE Computer Graphics and Applications, 2003
How Blind Users' Mental Models Affect Their Perceived Usability of an Unfamiliar Screen Reader.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003
Mathematical Formulation of Age Related Differences in Mouse Movement Tasks.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003
Age-Related Differences in Subjective Ratings of Hierarchical Information.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003
Evaluating the Usability of a Screen Reader with Blind Users.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003
Evaluating the Usability of Joystick Control of a Screen Magnifier with Visually Impaired Users.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003
2002
Univers. Access Inf. Soc., 2002
Age Related Differences and the Depth vs. Breadth Tradeoff in Hierarchical Online Information Systems.
Proceedings of the Universal Access: Theoretical Perspectives, 2002
Proceedings of the Universal Access: Theoretical Perspectives, 2002
Proceedings of the Computers Helping People with Special Needs, 2002
Proceedings of the Computers Helping People with Special Needs, 2002
Proceedings of the Computers Helping People with Special Needs, 2002
2001
Panel on Special Topics of Web Usability.
Proceedings of WebNet 2001, 2001
Investigating Computer Screen and Paper Reading Speed Differences.
Proceedings of WebNet 2001, 2001
Web Information Resources for Students with Disabilities: How Accessible are They?
Proceedings of WebNet 2001, 2001
Involving seniors in designing information architecture for the web.
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001
Involving Chinese users in analyzing the effects of languages and modalities on computer icons.
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001
2000
Increasing the Usability of Online Information for Older Users: A Case Study in Participatory Design.
Int. J. Hum. Comput. Interact., 2000
Modeling Computer Users' Interest in the World Wide Web across the Adult Life Span: The Role of Age, Education, Ability, and Discontentment.
Proceedings of WebNet 2000 - World Conference on the WWW and Internet, San Antonio, Texas, USA, October 30, 2000
Merged Structural Equation Model of Online Retailer's Customer Preference and Stickiness.
Proceedings of WebNet 2000 - World Conference on the WWW and Internet, San Antonio, Texas, USA, October 30, 2000
Proceedings of the Proceedings on the 2000 conference on Universal Usability, 2000