Spyros Vosinakis
Orcid: 0000-0003-1735-4297Affiliations:
- University of the Aegean, Mytilene, Greece
According to our database1,
Spyros Vosinakis
authored at least 74 papers
between 1999 and 2024.
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Bibliography
2024
An augmented reality approach for communicating intangible and architectural heritage through digital characters and scale models.
Pers. Ubiquitous Comput., August, 2024
Exploring the impact of non-verbal cues on user experience in immersive virtual reality.
Comput. Animat. Virtual Worlds, 2024
Dancing with Themselves: An extended reality experiment for capturing partner dances.
Proceedings of the 9th International Conference on Movement and Computing, 2024
2023
Exploring the co-manipulation of physical and virtual objects in tangible mobile augmented reality for collaborative learning.
Proceedings of the 2nd International Conference of the ACM Greek SIGCHI Chapter, 2023
2022
Nonverbal Communication in Immersive Virtual Reality through the Lens of Presence: A Critical Review.
Presence Teleoperators Virtual Environ., December, 2022
Presence Teleoperators Virtual Environ., December, 2022
Design and User Experience of a Hybrid Mixed Reality Installation that Promotes Tinian Marble Crafts Heritage.
ACM Journal on Computing and Cultural Heritage, December, 2022
Co-Designing the User Experience of Location-Based Games for a Network of Museums: Involving Cultural Heritage Professionals and Local Communities.
Multimodal Technol. Interact., 2022
Sign Language in Immersive VR: Design, Development, and Evaluation of a Testbed Prototype.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
Proceedings of the MOCO '22: 8th International Conference on Movement and Computing, Chicago, IL, USA, June 22, 2022
Proceedings of the MMVE '22: Proceedings of the 14th International Workshop on Immersive Mixed and Virtual Environment Systems, 2022
Evaluation of a Virtual Reality Learning Enviroment testbed and Non-Verbal Cue Integration.
Proceedings of the 2nd International Conference on Interactive Media, 2022
Connecting Intangible Cultural Heritage and Architecture through Mobile Augmented Reality Narratives and Scale Models.
Proceedings of the 2nd International Conference on Interactive Media, 2022
ARtefact: A Conceptual Framework for the Integrated Information Management of Archaeological Excavations.
Proceedings of the Extended Reality - First International Conference, 2022
2021
Designing Mixed Reality Experiences that Provide Views to the Past: Reviving the Operation of an Industrial Olive Oil Factory.
Proceedings of the PCI 2021: 25th Pan-Hellenic Conference on Informatics, Volos, Greece, November 26, 2021
Social Virtual Reality: Implementing Non-verbal Cues in Remote Synchronous Communication.
Proceedings of the Virtual Reality and Mixed Reality, 2021
Field Playtesting with Experts' Constructive Interaction: An Evaluation Method for Mobile Games for Cultural Heritage.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Touch Your Own Device! A COVID-Safe Alternative to Multi-touch Interactions with Public Touchscreens.
Proceedings of the CHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI Chapter, virtual Event / Athens, Greece, November 25, 2021
Proceedings of the CHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI Chapter, virtual Event / Athens, Greece, November 25, 2021
2020
TouristHub: User Experience and Interaction Design for Supporting Tourist Trip Planning.
Proceedings of the 10th IEEE International Conference on Intelligent Systems, 2020
User Experience Requirements and Interface Design for the TouristHub Trip Planning Platform.
Proceedings of the Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems, 2020
Learning About the Heritage of Tinian Marble Crafts with a Location-Based Mobile Game and Tour App.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2020
Kirini: An Interactive Projection-Mapping Installation for Storytelling About Mediterranean Beekeeping Heritage.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2020
Ex Machina: An Interactive Museum Kit for Supporting Educational Processes in Industrial Heritage Museums.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2020
2019
On the Use of Mobile Devices as Controllers for First-Person Navigation in Public Installations.
Inf., 2019
ARQuest: A Tangible Augmented Reality Approach to Developing Computational Thinking Skills.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019
2018
Evaluation of visual feedback techniques for virtual grasping with bare hands using Leap Motion and Oculus Rift.
Virtual Real., 2018
Kinesthetic interactions in museums: conveying cultural heritage by making use of ancient tools and (re-) constructing artworks.
Virtual Real., 2018
The effect of simulation games on learning computer programming: A comparative study on high school students' learning performance by assessing computational problem-solving strategies.
Educ. Inf. Technol., 2018
Teaching and learning logic programming in virtual worlds using interactive microworld representations.
Br. J. Educ. Technol., 2018
Proceedings of the 22nd Pan-Hellenic Conference on Informatics, 2018
The Effect of Tangible Augmented Reality Interfaces on Teaching Computational Thinking: A Preliminary Study.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2018
i-Wall: A Low-Cost Interactive Wall for Enhancing Visitor Experience and Promoting Industrial Heritage in Museums.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2018
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2018
Mid-Air Interaction vs Smartphone Control for First-Person Navigation on Large Displays: A Comparative Study.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018
2017
Design and Development of Games and Interactive Installations for Environmental Awareness.
EAI Endorsed Trans. Serious Games, 2017
Proceedings of the Digital Cultural Heritage, 2017
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017
Proceedings of the Advances in Digital Cultural Heritage - International Workshop, 2017
How can a simulation game support the development of computational problem-solving strategies?
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017
A Week Without Plastic Bags: Creating Games and Interactive Products for Environmental Awareness.
Proceedings of the Advances in Computer Entertainment Technology, 2017
2016
A Kinesthetic Approach to Digital Heritage Using Leap Motion: The Cycladic Sculpture Application.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016
A pervasive role-playing game for introducing elementary school students to archaeology.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016
Accessible museum collections for the visually impaired: combining tactile exploration, audio descriptions and mobile gestures.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016
Adult and Children User Experience with Leap Motion in Digital Heritage: The Cycladic Sculpture Application.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2016
2015
Proceedings of the Workshop Proceedings of the 16th International Conference on Engineering Applications of Neural Networks, 2015
2014
Proceedings of the 18th Panhellenic Conference on Informatics, 2014
Proceedings of the Artificial Intelligence Applications and Innovations, 2014
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
2013
Trans. Edutainment, 2013
Designing a Support Tool for Creative Advertising by Mining Collaboratively Tagged Ad Video Content: The Architecture of PromONTotion.
Proceedings of the Artificial Intelligence Applications and Innovations, 2013
2012
Presence Teleoperators Virtual Environ., 2012
Rethinking HCI Education for Design: Problem-Based Learning and Virtual Worlds at an HCI Design Studio.
Int. J. Hum. Comput. Interact., 2012
2011
Virtual Worlds as Information Spaces: Supporting Semantic and Social Navigation in a shared 3D Environment.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011
2010
A Multi-agent Simulation Framework for Emergency Evacuations Incorporating Personality and Emotions.
Proceedings of the Artificial Intelligence: Theories, 2010
2009
2008
Autonomy in Virtual Agents: Integrating Perception and Action on Functionally Grounded Representations.
Proceedings of the Artificial Intelligence: Theories, 2008
2007
Proceedings of the Semantic Multimedia, 2007
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007
Handling spatial vagueness in virtual agent control.
Proceedings of the GRAPP 2007, 2007
2006
Proceedings of the Advances in Artificial Intelligence, 4th Helenic Conference on AI, 2006
Proceedings of the Advances in Database Technology, 2006
2005
Multim. Tools Appl., 2005
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005
2004
Proceedings of the Methods and Applications of Artificial Intelligence, 2004
2003
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003
Proceedings of the Intelligent Agents, 4th International Workshop, 2003
2001
Proceedings of the Intelligent Virtual Agents, Third International Workshop, 2001
1999
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999