Spyros Papadimitriou

Orcid: 0000-0003-2581-1195

According to our database1, Spyros Papadimitriou authored at least 21 papers between 2013 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Adaptive Quizzes Using Fuzzy Genetic Algorithm.
Proceedings of the 14th International Conference on Information, 2023

2022
Adaptive scenarios and tutoring using fuzzy reasoning in an intelligent educational adventure game
PhD thesis, 2022

Cognitive-based adaptive scenarios in educational games using fuzzy reasoning.
Knowl. Based Syst., 2022

2021
Learn-and-play personalised reasoning from point-and-click to virtual reality mobile educational games.
Intell. Decis. Technol., 2021

2020
Synchronous and Asynchronous Learning Methods under the light of General Data Protection Regulation.
Proceedings of the 11th International Conference on Information, 2020

Fuzzy states for dynamic adaptation of the plot of an educational game in relation to the learner's progress.
Proceedings of the 11th International Conference on Information, 2020

2019
FuzzEG: Fuzzy logic for adaptive scenarios in an educational adventure game.
Multim. Tools Appl., 2019

Which is better for learning: a web-based educational application or an educational game?
Proceedings of the 2019 Summer Simulation Conference, 2019

Smart educational games and Consent under the scope of General Data Protection Regulation.
Proceedings of the 10th International Conference on Information, 2019

Evaluating the use of fuzzy logic in an educational game for offering adaptation.
Proceedings of the 2019 International Conference on Computer, 2019

2018
Authoring Technological and Platform Independent Learning Material and Student's Progress Profile Using Web Services.
Proceedings of the Knowledge-Based Software Engineering: 2018, 2018

Automated Decision Making and Personal Data Protection in Intelligent Tutoring Systems: Design Guidelines.
Proceedings of the Knowledge-Based Software Engineering: 2018, 2018

A Web-Based Application for Innovative Hospital Appointment Scheduling Using Neural Network.
Proceedings of the 9th International Conference on Information, 2018

FSP Creator: A Novel Web Service API Creator of Fuzzy Students Progress Profile.
Proceedings of the 9th International Conference on Information, 2018

Intelligent Tutoring Systems and Transparency: The Case of Children and Adolescents.
Proceedings of the 9th International Conference on Information, 2018

2017
Adaptivity in scenarios in an educational adventure game.
Proceedings of the 8th International Conference on Information, 2017

2016
An online adventure game for teaching math.
Proceedings of the 7th International Conference on Information, 2016

2015
Playing, learning, extending: Educational "Guess Who" game that is renewable by a teacher.
Proceedings of the 6th International Conference on Information, 2015

2014
Use of digital 'Guess Who Board Game' in teaching English.
Proceedings of the 5th International Conference on Information, 2014

2013
Learning addition by playing an adaptive game with coins.
Proceedings of the 4th International Conference on Information, 2013

Simple arithmetic lessons through an adaptive snake game.
Proceedings of the International Conference on Computer, 2013


  Loading...