Spencer Frazier

According to our database1, Spencer Frazier authored at least 16 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Training Value-Aligned Reinforcement Learning Agents Using a Normative Prior.
IEEE Trans. Artif. Intell., July, 2024

2022
Machine Learning Approaches for Principle Prediction in Naturally Occurring Stories.
CoRR, 2022

Robust Preference Learning for Storytelling via Contrastive Reinforcement Learning.
CoRR, 2022

2021
Automated Story Generation as Question-Answering.
CoRR, 2021

Cut the CARP: Fishing for zero-shot story evaluation.
CoRR, 2021

Fabula Entropy Indexing: Objective Measures of Story Coherence.
CoRR, 2021

Effect of Interaction Design of Reinforcement Learning Agents on Human Satisfaction in Partially Observable Domains.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021

2020
Playing Text-Based Games with Common Sense.
CoRR, 2020

Fine-Tuning a Transformer-Based Language Model to Avoid Generating Non-Normative Text.
CoRR, 2020

Reducing Non-Normative Text Generation from Language Models.
Proceedings of the 13th International Conference on Natural Language Generation, 2020

Learning Norms from Stories: A Prior for Value Aligned Agents.
Proceedings of the AIES '20: AAAI/ACM Conference on AI, 2020

2019
Improving Deep Reinforcement Learning in Minecraft with Action Advice.
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019

2014
Persistent and Pervasive Real-World Sensing Using Games.
Proceedings of the Seconf AAAI Conference on Human Computation and Crowdsourcing, 2014

2013
Adaptive Agent for Player-Specific Fitness and Health Incentives in Mobile Location Based Games.
Proceedings of the Data Driven Wellness: From Self-Tracking to Behavior Change, 2013

2012
TEAM-IT : Location-Based Gaming in Real and Virtual Environments.
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012

Team-It: location-based mobile games for multi-agent coordination and negotiation (demonstration).
Proceedings of the International Conference on Autonomous Agents and Multiagent Systems, 2012


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