Soraia Raupp Musse
Orcid: 0000-0002-3278-217XAffiliations:
- Pontifical Catholic University of Rio Grande do Sul, PUCRS, Brazil
According to our database1,
Soraia Raupp Musse
authored at least 168 papers
between 1997 and 2025.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
-
on d-nb.info
-
on inf.pucrs.br
On csauthors.net:
Bibliography
2025
Entertain. Comput., 2025
2024
Vis. Comput., April, 2024
Evaluating and comparing crowd simulations: Perspectives from a crowd authoring tool.
Graph. Model., 2024
Perceptual Analysis of Groups of Virtual Humans Animated using Interactive Platforms.
CoRR, 2024
Exploring Foundation Models for Synthetic Medical Imaging: A Study on Chest X-Rays and Fine-Tuning Techniques.
CoRR, 2024
Comput. Graph., 2024
Proceedings of the 37th SIBGRAPI Conference on Graphics, Patterns and Images, 2024
2023
Comput. Graph., November, 2023
Identifying influences between artists based on artwork faces and geographic proximity.
Comput. Graph., August, 2023
Exploring Crowd Dynamics: Simulating Structured Behaviors through Crowd Simulation Models.
CoRR, 2023
CoRR, 2023
IEEE Computer Graphics and Applications, 2023
Crafting Realistic Virtual Humans: Unveiling Perspectives on Human Perception, Crowds, and Embodied Conversational Agents.
Proceedings of the 36th SIBGRAPI Conference on Graphics, Patterns and Images, 2023
Proceedings of the 36th SIBGRAPI Conference on Graphics, Patterns and Images, 2023
Can we truly transfer an actor's genuine happiness to avatars? An investigation into virtual, real, posed and spontaneous faces.
Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, 2023
Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, 2023
2022
J. Braz. Comput. Soc., September, 2022
J. Braz. Comput. Soc., 2022
CoRR, 2022
IEEE Computer Graphics and Applications, 2022
IEEE Computer Graphics and Applications, 2022
Estimating Perceived Comfort in Virtual Humans based on Spatial and Spectral Entropy.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022
Proceedings of the SIGGRAPH Asia 2022 Technical Communications, 2022
Proceedings of the 35th SIBGRAPI Conference on Graphics, Patterns and Images, 2022
Proceedings of the 21st Brazilian Symposium on Computer Games and Digital Entertainment, 2022
Proceedings of the Intelligent Systems - 11th Brazilian Conference, 2022
2021
Vis. Comput., 2021
Analysis of charisma, comfort and realism in CG characters from a gender perspective.
Vis. Comput., 2021
Is my agent good enough? Evaluating Embodied Conversational Agents with Long and Short-term interactions.
CoRR, 2021
Foreword to the special section on SIBGRAPI-Conference on Graphics, Patterns and Images is an international conference 2020.
Comput. Graph., 2021
Proceedings of the 15th IEEE International Conference on Semantic Computing, 2021
Proceedings of the 15th IEEE International Conference on Semantic Computing, 2021
Proceedings of the 20th Brazilian Symposium on Computer Games and Digital Entertainment, 2021
An authoring tool to provide group and crowd animation using Natural Language scripts.
Proceedings of the 20th Brazilian Symposium on Computer Games and Digital Entertainment, 2021
Perception of Charisma, Comfort, Micro and Macro Expressions in Computer Graphics Characters.
Proceedings of the 20th Brazilian Symposium on Computer Games and Digital Entertainment, 2021
Proceedings of the Advances in Visual Computing - 16th International Symposium, 2021
Proceedings of the IHC '21: XX Brazilian Symposium on Human Factors in Computing Systems, 2021
Proceedings of the Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020-2030, 2021
Data Mining on the Prediction of Student's Performance at the High School National Examination.
Proceedings of the 13th International Conference on Computer Supported Education, 2021
Proceedings of the Advances in Computer Graphics, 2021
2020
Investigating Cultural Aspects in the Fundamental Diagram using Convolutional Neural Networks and Simulation.
CoRR, 2020
Proceedings of the 33rd SIBGRAPI Conference on Graphics, Patterns and Images, 2020
Proceedings of the 19th Brazilian Symposium on Computer Games and Digital Entertainment, 2020
Proceedings of the MIG '20: Motion, 2020
How Does Computer Animation Affect Our Perception of Emotions in Video Summarization?
Proceedings of the Advances in Visual Computing - 15th International Symposium, 2020
LODUS: A Multi-Level Framework for Simulating Environment and Population - A Contagion Experiment on a Pandemic World.
Proceedings of the IEEE International Smart Cities Conference, 2020
2019
CrowdEst: a method for estimating (and not simulating) crowd evacuation parameters in generic environments.
Vis. Comput., 2019
Mach. Vis. Appl., 2019
Investigating cultural aspects in the fundamental diagram using convolutional neural networks and virtual agent simulation.
Comput. Animat. Virtual Worlds, 2019
A Software to Detect OCC Emotion, Big-Five Personality and Hofstede Cultural Dimensions of Pedestrians from Video Sequences.
CoRR, 2019
How much do you perceive this? An analysis on perceptions of geometric features, personalities and emotions in virtual humans (Extended Version).
CoRR, 2019
CoRR, 2019
Comput. Graph. Forum, 2019
Proceedings of the 18th Brazilian Symposium on Computer Games and Digital Entertainment, 2019
How Much Do You Perceive This?: An Analysis on Perceptions of Geometric Features, Personalities and Emotions in Virtual Humans.
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019
Proceedings of the Advances in Visual Computing, 2019
Confidence in programming skills: gender insights from StackOverflow developers survey.
Proceedings of the 41st International Conference on Software Engineering: Companion Proceedings, 2019
Reinforcing Diversity Company Policies: Insights from StackOverflow Developers Survey.
Proceedings of the 21st International Conference on Enterprise Information Systems, 2019
Proceedings of the Advances in Computer Graphics, 2019
Proceedings of the 32nd International Conference on Computer Animation and Social Agents, 2019
Springer, ISBN: 978-3-030-22077-8, 2019
2018
Presence Teleoperators Virtual Environ., 2018
Generating background NPCs motion and grouping behavior based on real video sequences.
Entertain. Comput., 2018
Comput. Entertain., 2018
Foreword to the Special Section on XVII Brazilian symposium on computer games and digital entertainment (SBGames 2018).
Comput. Graph., 2018
Proceedings of the 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29, 2018
Proceedings of the 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29, 2018
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018
2017
IEEE Trans. Circuits Syst. Video Technol., 2017
Comput. Entertain., 2017
IEEE Computer Graphics and Applications, 2017
Proceedings of the 30th SIBGRAPI Conference on Graphics, Patterns and Images, 2017
Proceedings of the 16th Brazilian Symposium on Computer Games and Digital Entertainment, 2017
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017
2016
IEEE Computer Graphics and Applications, 2016
Proceedings of the 29th SIBGRAPI Conference on Graphics, Patterns and Images, 2016
Proceedings of the Intelligent Virtual Agents - 16th International Conference, 2016
Proceedings of the 2016 IEEE International Conference on Image Processing, 2016
2015
Improved Head-Shoulder Human Contour Estimation through Clusters of Learned Shape Models.
Proceedings of the 28th SIBGRAPI Conference on Graphics, Patterns and Images, 2015
Real-Time Procedural Generation of Personalized Facade and Interior Appearances Based on Semantics.
Proceedings of the 14th Brazilian Symposium on Computer Games and Digital Entertainment, 2015
Proceedings of the 14th Brazilian Symposium on Computer Games and Digital Entertainment, 2015
Proceedings of the 14th Brazilian Symposium on Computer Games and Digital Entertainment, 2015
An Experience-Based Approach to Simulate Virtual Crowd Behaviors Under the Influence of Alcohol.
Proceedings of the Intelligent Virtual Agents - 15th International Conference, 2015
Proceedings of the 2015 IEEE International Symposium on Multimedia, 2015
2014
Investigating Macroexpressions and Microexpressions in Computer Graphics Animated Faces.
Presence Teleoperators Virtual Environ., 2014
Recovering 3D human pose based on biomechanical constraints, postures comfort and image shading.
Expert Syst. Appl., 2014
Seeing the Movement through Sound: Giving Trajectory Information to Visually Impaired People.
Proceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014
Proceedings of the 2014 IEEE International Conference on Image Processing, 2014
2013
Proceedings of the XXVI Conference on Graphics, Patterns and Images, 2013
Proceedings of the 28th Annual ACM Symposium on Applied Computing, 2013
Proceedings of the Motion in Games, 2013
Proceedings of the IEEE International Conference on Image Processing, 2013
Crowd Simulation, Second Edition.
Springer, ISBN: 978-1-4471-4449-6, 2013
2012
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
Comput. Animat. Virtual Worlds, 2012
From Their Environment to Their Behavior: A Procedural Approach to Model Groups of Virtual Agents.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012
Proceedings of the 19th IEEE International Conference on Image Processing, 2012
2011
Proceedings of the 24th SIBGRAPI Conference on Graphics, 2011
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011
2010
Parallel Process. Lett., 2010
Automatic Real-Time Generation of Floor Plans Based on Squarified Treemaps Algorithm.
Int. J. Comput. Games Technol., 2010
Appl. Artif. Intell., 2010
Proceedings of the SIBGRAPI 2010, 2010
Proceedings of the SIBGRAPI 2010, 2010
Proceedings of the 2010 Brazilian Symposium on Games and Digital Entertainment, 2010
Proceedings of the 2010 Brazilian Symposium on Games and Digital Entertainment, 2010
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010
Proceedings of the International Conference on Image Processing, 2010
2009
An extensible framework for interactive facial animation with facial expressions, lip synchronization and eye behavior.
Comput. Entertain., 2009
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009
VhCVE: A Collaborative Virtual Environment Including Facial Animation and Computer Vision.
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009
A Template-Matching Based Method to Perform Iris Detection in Real-Time Using Synthetic Templates.
Proceedings of the 11th IEEE International Symposium on Multimedia, 2009
2008
IEEE Trans. Circuits Syst. Video Technol., 2008
Providing expressive gaze to virtual animated characters in interactive applications.
Comput. Entertain., 2008
Comput. Entertain., 2008
2007
Pattern Anal. Appl., 2007
Comput. Animat. Virtual Worlds, 2007
Automatic Generation of Expressive Gaze in Virtual Animated Characters: From Artists Craft to a Behavioral Animation Model.
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007
Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference, 2007
2006
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006
Proceedings of the 19th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2006), 2006
Proceedings of the International Conference on Image Processing, 2006
2005
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the 18th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2005), 2005
Proceedings of the Computer Graphics International 2005, 2005
Proceedings of the Computer Graphics International 2005, 2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
2003
Proceedings of the 16th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2003), 2003
Proceedings of the Intelligent Agents, 4th International Workshop, 2003
Proceedings of the 16th International Conference on Computer Animation and Social Agents, 2003
2002
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002
Proceedings of the 15th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2002), 2002
Proceedings of the 15th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2002), 2002
Building Artificial Memory to Autonomous Agents using Dynamic and Hierarchical Finite State Machine.
Proceedings of the Computer Animation 2002, 2002
2001
IEEE Trans. Vis. Comput. Graph., 2001
Behavioral Modeling of Virtual Human Actors.
RITA, 2001
Presence Teleoperators Virtual Environ., 2001
2000
Appl. Artif. Intell., 2000
Proceedings of the Fourth International Conference on Autonomous Agents, 2000
1999
The COVEN project: exploring applicative, technical and usage dimensions of collaborative virtual environments.
Presence Teleoperators Virtual Environ., 1999
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1999, 1999
Proceedings of the Advances in Artificial Life, 5th European Conference, 1999
Proceedings of the Third Annual Conference on Autonomous Agents, 1999
1998
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1998
1997
A Model of Human Crowd Behavior : Group Inter-Relationship and Collision Detection Analysis.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1997, 1997