Sophie McKenzie

Orcid: 0000-0001-5803-640X

According to our database1, Sophie McKenzie authored at least 15 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Reviewers of Educational Immersive and Extended Reality (XR) experiences: Who is creating these reviews and why?
CoRR, 2024

Review Ecosystems to access Educational XR Experiences: a Scoping Review.
CoRR, 2024

Integrating Human-Centric Approaches into Undergraduate Software Engineering Education: A Scoping Review and Curriculum Analysis in the Australian Context.
Proceedings of the 39th IEEE/ACM International Conference on Automated Software Engineering Workshops, 2024

User perceptions of algorithmic persuasion in OTT platforms: A scoping review.
Proceedings of the IEEE International Symposium on Technology and Society, 2024

2023
Current Status and Trends of Engineering Entrepreneurship Education in Australian Universities.
CoRR, 2023

Adapting ICT Entrepreneurship and Innovation Education to a Changing World: A Case Study of Australian Universities.
Proceedings of the 24th Annual Conference on Information Technology Education, 2023

2022
Understanding the career interests of Information Technology (IT) students: a focus on choice of major and career aspirations.
Educ. Inf. Technol., 2022

2021
Student Participation in Computing Studies to Understand Engagement and Grade Outcome.
J. Inf. Technol. Educ. Res., 2021

Integrating career development into an undergraduate IT curriculum at an Australian University.
Educ. Inf. Technol., 2021

2020
Gathering Intelligence on Student Information Behavior Using Data Mining.
Libr. Trends, 2020

On Repurposing Social Virtual Reality Platforms to Support Distributed Learning.
Proceedings of the IEEE/WIC/ACM International Joint Conference on Web Intelligence and Intelligent Agent Technology, 2020

2019
Facial Cues for Deception Detection in Virtual Reality Based Communication.
Proceedings of the 3rd International Conference on Big Data and Internet of Things, 2019

2017
Evaluating sensor placement and modality for activity recognition in active games.
Proceedings of the Australasian Computer Science Week Multiconference, 2017

2014
Encouraging organized active game play in primary school children.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

2013
Permadeath: A review of literature.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013


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