Sophie Jörg
Orcid: 0000-0001-9402-0173
According to our database1,
Sophie Jörg
authored at least 52 papers
between 2007 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Comput. Graph., 2024
Hands or Controllers? How Input Devices and Audio Impact Collaborative Virtual Reality.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
The Curation Tree: A Lightweight Behavior Tree Framework for Implementing Puzzle and Narrative Games.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
2023
How Immersion and Self-Avatars in VR Affect Learning Programming and Computational Thinking in Middle School Education.
IEEE Trans. Vis. Comput. Graph., August, 2023
How Important are Detailed Hand Motions for Communication for a Virtual Character Through the Lens of Charades?
ACM Trans. Graph., 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the 16th ACM SIGGRAPH Conference on Motion, Interaction and Games, 2023
MedAIcine: A Pilot Project on the Social and Ethical Aspects of AI in Medical Imaging.
Proceedings of the HCI International 2023 Posters, 2023
2022
Comput. Animat. Virtual Worlds, 2022
Do We Measure What We Perceive? Comparison of Perceptual and Computed Differences between Hand Animations.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022
2021
ACM Trans. Appl. Percept., 2021
2020
The Security-Utility Trade-off for Iris Authentication and Eye Animation for Social Virtual Avatars.
IEEE Trans. Vis. Comput. Graph., 2020
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020
Performance Is Not Everything: Audio Feedback Preferred Over Visual Feedback for Grasping Task in Virtual Reality.
Proceedings of the MIG '20: Motion, 2020
2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications, 2019
Proceedings of the ACM Symposium on Applied Perception 2019, 2019
Proceedings of the ACM Symposium on Applied Perception 2019, 2019
2018
Perceptual Adjustment of Eyeball Rotation and Pupil Size Jitter for Virtual Characters.
ACM Trans. Appl. Percept., 2018
Comput. Animat. Virtual Worlds, 2018
Touch with foreign hands: the effect of virtual hand appearance on visual-haptic integration.
Proceedings of the 15th ACM Symposium on Applied Perception, 2018
Perceptual adjustment of eyeball and pupil diameter jitter amplitudes for virtual characters.
Proceedings of the 15th ACM Symposium on Applied Perception, 2018
2017
Proceedings of the ACM Symposium on Applied Perception, 2017
2016
An Empirical Evaluation of Visuo-Haptic Feedback on Physical Reaching Behaviors During 3D Interaction in Real and Immersive Virtual Environments.
ACM Trans. Appl. Percept., 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Programming moves: Design and evaluation of applying embodied interaction in virtual environments to enhance computational thinking in middle school students.
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Combating Perceptions of Computer Scientists: A Short-term Intervention (Abstract Only).
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016
Proceedings of the Poster Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2016
Proceedings of the Ninth Biennial ACM Symposium on Eye Tracking Research & Applications, 2016
Proceedings of the ACM Symposium on Applied Perception, 2016
Towards a comparative evaluation of visually guided physical reach motions during 3D interactions in real and virtual environments.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
2015
Embodying Computational Thinking: Initial Design of an Emerging Technological Learning Tool.
Technol. Knowl. Learn., 2015
Comput. Graph. Forum, 2015
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015
Do cartoons feel pain?: using the virtual hand illusion to test human response to degrees of realism.
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception, 2015
2014
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
Dancing alice: exploring embodied pedagogical strategies for learning computational thinking.
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014
Proceedings of the ACM Symposium on Applied Perception, 2014
2013
Proceedings of the Motion in Games, 2013
Proceedings of the ACM Symposium on Applied Perception 2013, 2013
2012
ACM Trans. Graph., 2012
Proceedings of the ACM Symposium on Applied Perception 2012, 2012
2010
ACM Trans. Appl. Percept., 2010
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010
2009
ACM Trans. Appl. Percept., 2009
Evaluating the effect of motion and body shape on the perceived sex of virtual characters.
ACM Trans. Appl. Percept., 2009
2008
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008
2007
Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization, 2007