Sophia C. Steinhaeusser
Orcid: 0000-0001-5345-6501
According to our database1,
Sophia C. Steinhaeusser
authored at least 25 papers
between 2019 and 2024.
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Bibliography
2024
Towards the development of an automated robotic storyteller: comparing approaches for emotional story annotation for non-verbal expression via body language.
J. Multimodal User Interfaces, December, 2024
Pushing Yourself to the Limit - Influence of Emotional Virtual Environment Design on Physical Training in VR.
Games Res. Pract., December, 2024
What a Laugh! - Effects of Voice and Laughter on a Social Robot's Humorous Appeal and Recipients' Transportation and Emotions in Humorous Robotic Storytelling.
Proceedings of the 33rd IEEE International Conference on Robot and Human Interactive Communication, 2024
Binded to the Lights - Storytelling with a Physically Embodied and a Virtual Robot using Emotionally Adapted Lights.
Proceedings of the 33rd IEEE International Conference on Robot and Human Interactive Communication, 2024
Combining Emotional Gestures, Sound Effects, and Background Music for Robotic Storytelling - Effects on Storytelling Experience, Emotion Induction, and Robot Perception.
Proceedings of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024
The Way You See Me - Comparing Results from Online Video-Taped and In-Person Robotic Storytelling Research.
Proceedings of the Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024
Reiteratively Designing a Robotic Concierge with Different Stakeholders - A Multi-Methods Field Study.
Proceedings of the IEEE International Conference on Advanced Robotics and Its Social Impacts, 2024
Proceedings of the IEEE International Conference on Advanced Robotics and Its Social Impacts, 2024
2023
A multi-method approach to compare presence, fear induction and desensitization in survival horror games within the reality-virtuality-continuum.
Entertain. Comput., March, 2023
The Influence of Visible Cables and Story Content on Perceived Autonomy in Social Human-Robot Interaction.
Robotics, February, 2023
Proceedings of the Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction, 2023
Proceedings of the Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction, 2023
An Approach to Investigate an Influence of Visual Angle Size on Emotional Activation During a Decision-Making Task.
Proceedings of the Virtual, Augmented and Mixed Reality, 2023
2022
Joyful Adventures and Frightening Places-Designing Emotion-Inducing Virtual Environments.
Frontiers Virtual Real., 2022
Second Language Learning through Storytelling with a Social Robot - An Online Case Study.
Proceedings of the 31st IEEE International Conference on Robot and Human Interactive Communication, 2022
Proceedings of the 31st IEEE International Conference on Robot and Human Interactive Communication, 2022
Effects of Colored LEDs in Robotic Storytelling on Storytelling Experience and Robot Perception.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2022
2021
Interact. Comput., 2021
Social robots and gamification for technology supported learning: An empirical study on engagement and motivation.
Comput. Hum. Behav., 2021
Your New Friend NAO vs. Robot No. 783 - Effects of Personal or Impersonal Framing in a Robotic Storytelling Use Case.
Proceedings of the Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction, 2021
Comparing a Robotic Storyteller versus Audio Book with Integration of Sound Effects and Background Music.
Proceedings of the Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction, 2021
Anthropomorphize me!: Effects of Robot Gender on Listeners' Perception of the Social Robot NAO in a Storytelling Use Case.
Proceedings of the Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction, 2021
2020
Context Matters! Identifying Social Context Factors and Assessing Their Relevance for a Socially Assistive Robot.
Proceedings of the Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction, 2020
Horror Laboratory and Forest Cabin - A Horror Game Series for Desktop Computer, Virtual Reality, and Smart Substitutional Reality.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
2019
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019