SooJeong Yoo
Orcid: 0000-0003-3681-6784
According to our database1,
SooJeong Yoo
authored at least 40 papers
between 2013 and 2024.
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Bibliography
2024
Can engineers represent surgeons in usability studies? Comparison of results from evaluating augmented reality guidance for laparoscopic surgery.
Comput. Graph., 2024
Building a Metaverse for All: Opportunities and Challenges for Future Inclusive and Accessible Virtual Environments.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
2023
The value of Augmented Reality in surgery - A usability study on laparoscopic liver surgery.
Medical Image Anal., December, 2023
CAL-Tutor: A HoloLens 2 Application for Training in Obstetric Sonography and User Motion Data Recording.
J. Imaging, January, 2023
Towards a Metaverse in Health Informatics: 3D Visualisation of Physical Activity from VR Gaming.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Enhanced Surgeons: Understanding the Design of Augmented Reality Instructions for Keyhole Surgery.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
The effect of luminance on depth perception in augmented reality guided laparoscopic surgery.
Proceedings of the Medical Imaging 2023: Image-Guided Procedures, 2023
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Feedback and Open Learner Models in Popular Commercial VR Games: A Systematic Review.
Proceedings of the Artificial Intelligence in Education - 24th International Conference, 2023
2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Integration of Human Factors in Surgery: Interdisciplinary Collaboration in Design, Development, and Evaluation of Surgical Technologies.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Applying Bioaffordances through an Inquiry-Based Model: A Literature Review of Interactive Biodesign.
Int. J. Hum. Comput. Interact., 2021
Evaluating Virtual Reality as a Tool for Empathic Modelling of Vision Impairment: Insights from a simulated public interactive display experience.
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021
2020
Learning by Doing: Evaluation of an Educational VR Application for the Care of Schizophrenic Patients.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Embedding a VR Game Studio in a Sedentary Workplace: Use, Experience and Exercise Benefits.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Interdisciplinary Workshop on Human-Drone Interaction co-located with the 2020 ACM CHI Conference on Human Factors in Computing Systems (CHI 2020), 2020
Communicate, Critique and Co-create (CCC) Future Technologies through Design Fictions in VR Environment.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Exer-model: A User Model for Scrutinising Long-term Models of Physical Activity from Multiple Sensors.
Proceedings of the Adjunct Publication of the 27th Conference on User Modeling, 2019
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019
2018
VRFit: an interactive dashboard for visualising of virtual reality exercise and daily step data.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018
Proceedings of the 4th Media Architecture Biennale Conference, 2018
Adapting Data from Physical Activity Sensors for Visualising Exertion in Virtual Reality Games.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
2017
HappyFit: Time-aware Visualization for Daily Physical Activity and Virtual Reality Games.
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017
Proceedings of the 25th Conference on User Modeling, Adaptation and Personalization, 2017
Harnessing Virtual Reality Exergames and Physical Fitness Sensing to Create a Personalised Game and Dashboard.
Proceedings of the 25th Conference on User Modeling, Adaptation and Personalization, 2017
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016
2015
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015
To Dwell or Not to Dwell: An Evaluation of Mid-Air Gestures for Large Information Displays.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015
2013
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013
MolyPoly: A 3D Immersive Gesture Controlled Approach to Visuo-Spatial Learning of Organic Chemistry.
Proceedings of the Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability, 2013