Sonam Adinolf

According to our database1, Sonam Adinolf authored at least 10 papers between 2017 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2021
Virtual Reality Esports - Understanding Competitive Players' Perceptions of Location Based VR Esports.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Near and Dear: Designing Relatable VR Agents for Training Games.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

My Little Robot: User Preferences in Game Agent Customization.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

See No Evil, Hear No Evil, Speak No Evil: How Collegiate Players Define, Experience and Cope with Toxicity.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Towards Designing Agent Based Virtual Reality Applications for Cybersecurity Training.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Differences in Player Experiences of Need Satisfaction Across Four Games.
Proceedings of the 2019 DiGRA International Conference: Game, 2019

Friending to Flame: How Social Features Affect Player Behaviours in an Online Collectible Card Game.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Understanding online collectible card game players' motivations: a survey study with two games.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Toxic Behaviors in Esports Games: Player Perceptions and Coping Strategies.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

2017
Appeal of online collectible card games: social features of hearthstone.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017


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