Solomon Sunday Oyelere
Orcid: 0000-0001-9895-6796Affiliations:
- Luleå University of Technology, Sweden
According to our database1,
Solomon Sunday Oyelere
authored at least 67 papers
between 2016 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2024
Learning machine learning with young children: exploring informal settings in an African context.
Comput. Sci. Educ., April, 2024
Explainable Artificial Intelligence for Drug Discovery and Development: A Comprehensive Survey.
IEEE Access, 2024
2023
Usability Evaluation of Imikode Virtual Reality Game to Facilitate Learning of Object-Oriented Programming.
Technol. Knowl. Learn., December, 2023
Examining the relationships between students' perceptions of technology, pedagogy, and cognition: the case of immersive virtual reality mini games to foster computational thinking in higher education.
Smart Learn. Environ., December, 2023
Interact. Learn. Environ., December, 2023
Educ. Inf. Technol., May, 2023
A systematic review on the efficacy of virtual reality and gamification interventions for managing anxiety and depression.
Frontiers Digit. Health, March, 2023
The use of Design Science and Agile Methodologies for improved information systems in the Tanzanian Higher Education context.
Electron. J. Inf. Syst. Dev. Ctries., January, 2023
Formative evaluation of immersive virtual reality expedition mini-games to facilitate computational thinking.
Comput. Educ. X Real., January, 2023
Improving performance, security and mobile money users' experience: a study of service design.
Int. J. Mob. Commun., 2023
Developing middle school students' understanding of machine learning in an African school.
Comput. Educ. Artif. Intell., 2023
Preparing Middle Schoolers for a Machine Learning-Enabled Future Through Design-Oriented Pedagogy.
IEEE Access, 2023
2022
Dataset, April, 2022
Association rule mining for job seekers' profiles based on personality traits and Facebook usage.
Int. J. Bus. Inf. Syst., 2022
Comput. Educ. Artif. Intell., 2022
IEEE Access, 2022
Proceedings of the Koli Calling '22: 22nd Koli Calling International Conference on Computing Education Research, 2022
Proceedings of the IEEE Global Engineering Education Conference, 2022
2021
Scientific production and thematic breakthroughs in smart learning environments: a bibliometric analysis.
Smart Learn. Environ., 2021
J. Inf. Syst. Educ., 2021
ACM Trans. Comput. Educ., 2021
Mobile technology for street trading in Tanzania: A design science research approach for determining user requirements.
Electron. J. Inf. Syst. Dev. Ctries., 2021
Educ. Inf. Technol., 2021
Are teachers techno-optimists or techno-pessimists? A pilot comparative among teachers in Bolivia, Brazil, the Dominican Republic, Ecuador, Finland, Poland, Turkey, and Uruguay.
Educ. Inf. Technol., 2021
Do teamwork experience and self-regulated learning determine the performance of students in an online educational technology course?
Educ. Inf. Technol., 2021
Co-design of mini games for learning computational thinking in an online environment.
Educ. Inf. Technol., 2021
iThinkSmart: Immersive Virtual Reality Mini Games to Facilitate Students' Computational Thinking Skills.
Proceedings of the Koli Calling '21: 21st Koli Calling International Conference on Computing Education Research, Joensuu, Finland, November 18, 2021
Active Learning of Programming as a Complex Technology Applying Problem Solving, Programming Case Study and OnlineGDB Compiler.
Proceedings of the 10th International Conference on Educational and Information Technology, 2021
Proceedings of the IEEE Frontiers in Education Conference, 2021
Proceedings of the IEEE Frontiers in Education Conference, 2021
Examining theoretical and pedagogical foundations of computational thinking in the context of higher education.
Proceedings of the IEEE Frontiers in Education Conference, 2021
2020
Exploring the trends of educational virtual reality games: a systematic review of empirical studies.
Smart Learn. Environ., 2020
Demonstration of a Mobile Education Artifact in a Tanzania's Higher Education Institution.
Int. J. Interact. Mob. Technol., 2020
Analyzing Student Performance in Programming Education Using Classification Techniques.
Int. J. Emerg. Technol. Learn., 2020
Int. J. Emerg. Technol. Learn., 2020
Digital Storytelling and Blockchain as Pedagogy and Technology to Support the Development of an Inclusive Smart Learning Ecosystem.
Proceedings of the Trends and Innovations in Information Systems and Technologies, 2020
Blockchain Technology to Support Smart Learning and Inclusion: Pre-service Teachers and Software Developers Viewpoints.
Proceedings of the Trends and Innovations in Information Systems and Technologies, 2020
Accessibility Recommendations for Open Educational Resources for People with Learning Disabilities.
Proceedings of the Trends and Innovations in Information Systems and Technologies, 2020
Proceedings of the Trends and Innovations in Information Systems and Technologies, 2020
Proceedings of CrossMMLA in practice: Collecting, 2020
Proceedings of the Computational Science and Its Applications - ICCSA 2020, 2020
Proceedings of the IEEE Frontiers in Education Conference, 2020
A UML approach for designing a VR-based smart learning environment for programming education.
Proceedings of the IEEE Frontiers in Education Conference, 2020
2019
Identifying potential design features of a smart learning environment for programming education in Nigeria.
Int. J. Learn. Technol., 2019
Application of information and communication technology for internationalization of Nigerian small- and medium-sized enterprises.
Electron. J. Inf. Syst. Dev. Ctries., 2019
BiGO: A Toolset to Support CS Students to Learn to Analyze Time Complexities of Algorithms.
Proceedings of the Koli Calling '19: 19th Koli Calling International Conference on Computing Education Research, 2019
Proceedings of the Koli Calling '19: 19th Koli Calling International Conference on Computing Education Research, 2019
Proceedings of the Koli Calling '19: 19th Koli Calling International Conference on Computing Education Research, 2019
A Systematic Review of Computational Thinking Approach for Programming Education in Higher Education Institutions.
Proceedings of the Koli Calling '19: 19th Koli Calling International Conference on Computing Education Research, 2019
Contemporary Challenges in Street Trader-Customer Interaction Through Mobile Devices in Dodoma, Tanzania.
Proceedings of the Information and Communication Technologies for Development. Strengthening Southern-Driven Cooperation as a Catalyst for ICT4D, 2019
Information and Communication Technology in Mathematics Education - Integration Readiness in Tanzania Higher Education Institutions.
Proceedings of the Information and Communication Technologies for Development. Strengthening Southern-Driven Cooperation as a Catalyst for ICT4D, 2019
Mobile Technology for Record Keeping by Women Entrepreneurs in Tanzania: User Requirement Assessment.
Proceedings of the Information and Communication Technologies for Development. Strengthening Southern-Driven Cooperation as a Catalyst for ICT4D, 2019
Impact of Puzzle-Based Learning Technique for Programming Education in Nigeria Context.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019
Self-regulated learning using Mobile Educational Tool for Innovative Learning in Tanzanian Higher Education: Students' Perceptions.
Proceedings of the 2019 IEEE AFRICON, Accra, Ghana, September 25-27, 2019, 2019
2018
Experience of Ubiquitous Computing Technology Driven Mobile Commerce in Africa: Impact of Usability, Privacy, Trust, and Reputation Concern.
Int. J. Interact. Mob. Technol., 2018
Design, development, and evaluation of a mobile learning application for computing education.
Educ. Inf. Technol., 2018
2017
Trends of Mobile Learning in Computing Education from 2006 to 2014: A Systematic Review of Research Publications.
Int. J. Mob. Blended Learn., 2017
Integrating parson's programming puzzles into a game-based mobile learning application.
Proceedings of the 17th Koli Calling Conference on Computing Education Research, 2017
Exploring students and teachers activities, experiences and impact of Opón Ìmò mobile learning device on teaching and learning.
Proceedings of the IEEE AFRICON 2017, Cape Town, South Africa, September 18-20, 2017, 2017
Proceedings of the IEEE AFRICON 2017, Cape Town, South Africa, September 18-20, 2017, 2017
Proceedings of the IEEE AFRICON 2017, Cape Town, South Africa, September 18-20, 2017, 2017
2016
Int. J. Soc. Media Interact. Learn. Environ., 2016
Int. J. Interact. Mob. Technol., 2016
Design and Implementation of MobileEdu M-learning Application for Computing Education in Nigeria: A Design Research Approach.
Proceedings of the International Conference on Learning and Teaching in Computing and Engineering, 2016
Evaluating mobileEdu: third-year undergraduate computer science students' mobile learning achievements.
Proceedings of the 16th Koli Calling International Conference on Computing Education Research, 2016
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016