Sohei Wakisaka

Orcid: 0000-0002-8738-8540

According to our database1, Sohei Wakisaka authored at least 31 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
Co-play with Double Self: Exploring Bodily-Self Through Heautoscopy-Based XR Hide and Seek Game.
Proceedings of the SIGGRAPH Asia 2024 Posters, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024

Transformed Skin: Changing own skin texture feeling for VR avatar embodiment.
Proceedings of the SIGGRAPH Asia 2024 Emerging Technologies, 2024

[INDRA] Interactive Deep-dreaming Robotic Artist: Perceived artistic agency when collaborating with Embodied AI.
Proceedings of the SIGGRAPH Asia 2024 Posters, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024

The Malleable-Self Experience: Transforming Body Image by Integrating Visual and Whole-Body Haptic Stimuli.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Emerging Technologies, 2024

Demonstrating real-time slow-motion experience through parallel video presentation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Emerging Technologies, 2024

"It's Like Being on Stage": Staging an Improvisational Haptic-Installed Contemporary Dance Performance.
Proceedings of the Haptics: Understanding Touch; Technology and Systems; Applications and Interaction, 2024

Real-time Slow-motion : A Framework for Slow-motion Without Deviating from Real-time.
Proceedings of the Augmented Humans International Conference 2024, 2024

2023
Optimal Motor Point Search Using Mm-Order Electrode Arrays.
IEEE Access, 2023

Somatic Music: Enhancing Musical Experiences through the Performer's Embodiment.
Proceedings of the SIGGRAPH Asia 2023 Posters, 2023

Transcale: Embodiment Transition Toward Multi-Verse Exploration.
Proceedings of the SIGGRAPH Asia 2023 XR, 2023

Phantom Walls : Spatial perception and navigation without vision.
Proceedings of the SIGGRAPH Asia 2023 Emerging Technologies, 2023

Conversation Echo: Communication in virtual environments that reflects conversation contents.
Proceedings of the SIGGRAPH Asia 2023 Posters, 2023

WeightMorphy: A Dynamic Weight-Shifting Method to Enhance the Virtual Experience with Body Deformation.
Proceedings of the 2023 International Symposium on Wearable Computers, 2023

Dementia Eyes: Co-Design and Evaluation of a Dementia Education Augmented Reality Experience for Medical Workers.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
ThermoBlinds: Non-Contact, Highly Responsive Thermal Feedback for Thermal Interaction.
Proceedings of the SIGGRAPH 2022: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Emerging Technologies, Vancouver, BC, Canada, August 7, 2022

Moving Interaction by Controlling Yourself in Virtual Space.
Proceedings of the ICAT-EGVE 2022 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

A System for Augmenting Humans' ability to Learn Kendama Tricks through Virtual Reality Training.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

2021
Transparency in Human-Machine Mutual Action.
J. Robotics Mechatronics, 2021

2020
Dynamic Motor Skill Synthesis with Human-Machine Mutual Actuation.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
MagniFinger: fingertip-mounted microscope for augmenting human perception.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

MagniFinger: magnified perception by a fingertip probe microscope.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

EyeHacker: gaze-based automatic reality manipulation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

A Formative Study for Record-time Manual Annotation of First-person Videos.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

MagniFinger: Fingertip probe microscope with direct micro movements.
Proceedings of the 10th Augmented Human International Conference 2019, 2019

Demonstrating Naviarm: Augmenting the Learning of Motor Skills using a Backpack-type Robotic Arm System.
Proceedings of the 10th Augmented Human International Conference 2019, 2019

Naviarm: Augmenting the Learning of Motor Skills using a Backpack-type Robotic Arm System.
Proceedings of the 10th Augmented Human International Conference 2019, 2019

2017
Transmission of experiences with augmented human techniques.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

2014
Ubiquitous substitutional reality: re-experiencing the past in immersion.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2013
Artificial Causal Space-Time.
Proceedings of the Twelfth European Conference on the Synthesis and Simulation of Living Systems: Advances in Artificial Life, 2013

Reality jockey: lifting the barrier between alternate realities through audio and haptic feedback.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2008
Abstract heterarchy: Time/state-scale re-entrant form.
Biosyst., 2008


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