Soheeb Khan

According to our database1, Soheeb Khan authored at least 14 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2024
Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

2022
Improving User Experience and Communication of Digitally Enhanced Advanced Services (DEAS) Offers in Manufacturing Sector.
Multimodal Technol. Interact., 2022

Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?
Proceedings of the HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games, 2022

Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics.
Proceedings of the HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games, 2022

Utilising Gamification and Virtual Environments to Present Digitally Enhanced Advanced Services (DEAS) for the Financial Sector.
Proceedings of the Future Technologies Conference, 2022

2021
AR Guidance System for Traffic Circumvention and Collision Avoidance: Emergency Services Case Study.
Proceedings of the IEEE International Conference on Consumer Electronics, 2021

Virtual Reality for Simulation and Evaluation: Technology Acceptance Models for Automotive Consumer Electronics.
Proceedings of the HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence, 2021

Reducing Driver's Cognitive Load with the Use of Artificial Intelligence and Augmented Reality.
Proceedings of the HCI International 2021 - Late Breaking Papers: HCI Applications in Health, Transport, and Industry, 2021

2020
Collision Avoidance Head-Up Display: Design Considerations for Emergency Services' Vehicles.
Proceedings of the 2020 IEEE International Conference on Consumer Electronics (ICCE), 2020

Improving Emergency Vehicles' Response Times with the Use of Augmented Reality and Artificial Intelligence.
Proceedings of the HCI International 2020 - Late Breaking Papers: Digital Human Modeling and Ergonomics, Mobility and Intelligent Environments, 2020

2019
Exploring the Development Requirements for Virtual Reality Gait Analysis.
Multimodal Technol. Interact., 2019

2018
Prototype gesture recognition interface for vehicular head-up display system.
Proceedings of the IEEE International Conference on Consumer Electronics, 2018

2013
The Design Considerations of a Virtual Reality Application for Heart Anatomy and Pathology Education.
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013

Asynchronous Telemedicine Diagnosis of Musculoskeletal Injuries through a Prototype Interface in Virtual Reality Environment.
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013


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