Sofia Schöbel
Orcid: 0000-0002-1887-3200
According to our database1,
Sofia Schöbel
authored at least 44 papers
between 2016 and 2024.
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Bibliography
2024
Charting the Evolution and Future of Conversational Agents: A Research Agenda Along Five Waves and New Frontiers.
Inf. Syst. Frontiers, April, 2024
Engaging Students through Interactive Learning Videos in Higher Education: Developing a Creation Process and Design Patterns for Interactive Learning Videos.
Commun. Assoc. Inf. Syst., 2024
Engaging Minds - How Gamified Chatbots Can Support and Motivate Learners in Digital Education.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024
Come Closer, but Not Too Close: How Virtual Influencers Can Facilitate or Restrict Brand Experiences in the Metaverse.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024
Let's Chat to Negotiate: Designing a Conversational Agent for Learning Negotiation Skills.
Proceedings of the Design Science Research for a Resilient Future, 2024
Outplay Your Weaker Self: A Mixed-Methods Study on Gamification to Overcome Procrastination in Academia.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Technology-based Learning Services for Transferable Skills - A Systematic Literature Review.
Proceedings of the 30th Americas Conference on Information Systems: Elevating Life through Digital Social Entrepreneurship, 2024
2023
AIS Trans. Hum. Comput. Interact., June, 2023
Overcoming Challenges to Enable the Potential of Metaverse Platforms: A Qualitative Approach to Understand Value Creation.
AIS Trans. Hum. Comput. Interact., March, 2023
How Embodiment in Virtual Hybrid Meetings Affects Collaboration Experience: An Explorative Investigation.
Proceedings of the 44th International Conference on Information Systems, 2023
Not Everything is a Metaverse?! A Practitioners Perspective on Characterizing Metaverse Platforms.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023
Nudging Digital Learning - An Experimental Analysis of Social Nudges to Manage Self-Regulated Learning and Online Learning Success.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023
Designing for Digital Wellbeing on a Smartphone: Co-creation of Digital Nudges to Mitigate Instagram Overuse.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023
Meetings at Digital Workplaces - an Experimental Approach to Analyze Group Attachment and Organizational Commitment in Digital Worlds.
Proceedings of the 31st European Conference on Information Systems, 2023
Proceedings of the 31st European Conference on Information Systems, 2023
2022
How to Achieve Ethical Persuasive Design: A Review and Theoretical Propositions for Information Systems.
AIS Trans. Hum. Comput. Interact., December, 2022
Level-Up your Learning - Introducing a Framework for Gamified Educational Conversational Agents.
Proceedings of the WI for Grand Challenges, 2022
Can you help me scale? A Systematic Analysis of Scaling Capabilities of Conversational Agents for Digital Services.
Proceedings of the WI for Grand Challenges, 2022
Towards Gamified Conversational Agents for Self-Regulated Learning in Digital Education.
Proceedings of the 43rd International Conference on Information Systems, 2022
Zum Datenschutz gestupst? Gestaltungsorientierte Entwicklung von Privacy Nudges vor dem Hintergrund ethischer und rechtlicher Leitlinien.
Proceedings of the Selbstbestimmung, 2022
2021
AIS Trans. Hum. Comput. Interact., December, 2021
Unterstützung digitaler Bildungsprozesse durch interaktive gamifizierte Lernvideos - Wie innovative Lernvideos Motivation und Lernerfolg steigern können.
HMD Prax. Wirtsch., 2021
Two decades of game concepts in digital learning environments - A bibliometric study and research agenda.
Comput. Educ., 2021
Proceedings of the Innovation durch Informationssysteme, 2021
Proceedings of the Innovation durch Informationssysteme, 2021
What do you mean? A Review on Recovery Strategies to Overcome Conversational Breakdowns of Conversational Agents.
Proceedings of the 42nd International Conference on Information Systems, 2021
Proceedings of the Next Wave of Sociotechnical Design, 2021
It is only for your own good, or is it? Ethical Considerations for Designing Ethically Conscious Persuasive Information Systems.
Proceedings of the 27th Americas Conference on Information Systems, 2021
2020
Exploring gamification in digital learning environments: conceptual and empirical foundations for gamification designs.
PhD thesis, 2020
Capturing the complexity of gamification elements: a holistic approach for analysing existing and deriving novel gamification designs.
Eur. J. Inf. Syst., 2020
A Research Agenda for the Why, What, and How of Gamification Designs: Outcomes of an ECIS 2019 Panel.
Commun. Assoc. Inf. Syst., 2020
The Anatomy of User Experience with Conversational Agents: A Taxonomy and Propositions of Service Clues.
Proceedings of the 41st International Conference on Information Systems, 2020
Understanding User Preferences of Digital Privacy Nudges - A Best-Worst Scaling Approach.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
2019
A Configurational View on Avatar Design - The Role of Emotional Attachment, Satisfaction, and Cognitive Load in Digital Learning.
Proceedings of the 40th International Conference on Information Systems, 2019
Users' Game Design Element Preferences in Health Behavior Change Support Systems for Physical Activity: A Best-Worst-Scaling Approach.
Proceedings of the 40th International Conference on Information Systems, 2019
2018
Understanding the Effects of Gamified Feedback in Mobile Learning " An Experimental Investigation.
Proceedings of the International Conference on Information Systems, 2018
Proceedings of the 26th European Conference on Information Systems: Beyond Digitization, 2018
2017
Proceedings of the International Conference on Information Systems, 2017
More than the Sum of its Parts - Towards Identifying Preferred Game Design Element Combinations in Learning Management Systems.
Proceedings of the International Conference on Information Systems, 2017
Does the Winner Take IT All? - towards an Understanding of Why there might be no One-Size-Fits-All Gamification Design.
Proceedings of the 25th European Conference on Information Systems, 2017
2016
The Agony of Choice - Analyzing User Preferences regarding Gamification Elements in Learning Management Systems.
Proceedings of the International Conference on Information Systems, 2016
Proceedings of the 24th European Conference on Information Systems, 2016
StaySmart - Individuelles und kompetenzorientiertes e-Learning im Zeitalter des demografischen Wandels.
Proceedings of the DeLFI 2016, 2016