Sofia B. Dias

Orcid: 0000-0002-8239-583X

According to our database1, Sofia B. Dias authored at least 43 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Assessing motor skills in Parkinson's Disease using smartphone-based video analysis and machine learning.
Proceedings of the 17th International Conference on PErvasive Technologies Related to Assistive Environments, 2024

Developing Exergames for Psoriatic Arthritis using Agile Storyboarding and Game Design Processes.
Proceedings of the 17th International Conference on PErvasive Technologies Related to Assistive Environments, 2024

2023
Multisensed Emotions as Adaptation Controllers in Human-to-Serious NeuroGames Communication.
IEEE Commun. Mag., October, 2023

MindOfMine: A Brain-Based Serious Game Approach for Supporting Cognitive Deficits in Mental Disorders.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

Classification of children with ADHD through task-related EEG recordings via Swarm-Decomposition-based Phase Locking Value.
Proceedings of the 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2023

2022
Parkinson's Disease Detection Based on Running Speech Data From Phone Calls.
IEEE Trans. Biomed. Eng., 2022

On Modeling LMS Users' Quality of Interaction Using Temporal Convolutional Neural Networks.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2022

MultiGRehab: Developing a Multimodal Biosignals Acquisition and Analysis Framework for Personalizing Stroke and Cardiac Rehabilitation based on Adaptive Serious Games.
Proceedings of the IEEE International Conference on Digital Health, 2022

2021
NAct: The Nutrition & Activity Ontology for Healthy Living.
Proceedings of the Formal Ontology in Information Systems, 2021

2020
On modeling the quality of concept mapping toward more intelligent online learning feedback: a fuzzy logic-based approach.
Univers. Access Inf. Soc., 2020

Innovative Parkinson's Disease Patients' Motor Skills Assessment: The i-PROGNOSIS Paradigm.
Frontiers Comput. Sci., 2020

FuzzyQoI-Based Estimation of the Quality of Interaction in Online Learning Amid Covid-19: A Greek Case-Study.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2020

Innovative interventions for Parkinson's disease patients using iPrognosis games: an evaluation analysis by medical experts.
Proceedings of the PETRA '20: The 13th PErvasive Technologies Related to Assistive Environments Conference, Corfu, Greece, June 30, 2020

Motion Analysis on Depth Camera Data to Quantify Parkinson's Disease Patients' Motor Status Within the Framework of I-Prognosis Personalized Game Suite.
Proceedings of the IEEE International Conference on Image Processing, 2020

Care4MyHeart-PSG: A Personalized Serious Game Platform to Empower Phase III Cardiac Rehabilitation of Cardiovascular Disease Patients in UAE.
Proceedings of the HCI International 2020 - Late Breaking Papers: Universal Access and Inclusive Design, 2020

Smartphone-based Biofeedback Games for Shielding of Immune System against COVID-19: The CovidShield Game Suite design approach.
Proceedings of the DSAI 2020: 9th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2020

Cross-Course and Multi-course Sentiment Classification of Student Posts.
Proceedings of the Brain Function Assessment in Learning - Second International Conference, 2020

2019
Early Parkinson's Disease Detection via Touchscreen Typing Analysis using Convolutional Neural Networks.
Proceedings of the 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2019

2018
Motor Impairment Estimates via Touchscreen Typing Dynamics Toward Parkinson's Disease Detection From Data Harvested In-the-Wild.
Frontiers ICT, 2018

On Exploring Design Elements in Assistive Serious Games for Parkinson's Disease Patients: The i-PROGNOSIS Exergames Paradigm.
Proceedings of the 2nd International Conference on Technology and Innovation in Sports, 2018

Mobile devices in lifelong learning: Setting a research agenda.
Proceedings of the 2nd International Conference on Technology and Innovation in Sports, 2018

Sentiment Analysis Techniques and Applications in Education: A Survey.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2018

Towards an Intelligent Learning Management System: The A/B/C-TEACH Approach.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2018

Exergames for Parkinson's Disease Patients: How Participatory Design Led to Technology Adaptation.
Proceedings of the Data, 2018

Using Art and Technology to support Geometry Learning for All: A Conceptual Instructional Design.
Proceedings of the 8th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2018

2017
Computer-based concept mapping combined with learning management system use: An explorative study under the self- and collaborative-mode.
Comput. Educ., 2017

Serious games as a means for holistically supporting Parkinson's Disease patients: The i-PROGNOSIS personalized game suite framework.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

On Capturing Older Adults' Smartphone Keyboard Interaction as a Means for Behavioral Change Under Emotional Stimuli Within i-PROGNOSIS Framework.
Proceedings of the Universal Access in Human-Computer Interaction. Design and Development Approaches and Methods, 2017

On Supporting Parkinson's Disease Patients: The i-Prognosis Personalized Game Suite Design Approach.
Proceedings of the 30th IEEE International Symposium on Computer-Based Medical Systems, 2017

2016

Frailty, falls, and functional loss education: The 3Fights@Edu MOOC perspective.
Proceedings of the 1st International Conference on Technology and Innovation in Sports, 2016

On Modeling the Quality of Nutrition for Healthy Ageing Using Fuzzy Cognitive Maps.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016

FISCMAP: A fuzzy logic-based quality of concept mapping modelling approach fostering reflective feedback.
Proceedings of the 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2016

2015
Fuzzy cognitive mapping of LMS users' Quality of Interaction within higher education blended-learning environment.
Expert Syst. Appl., 2015

Enhancing Blended Environments Through Fuzzy Cognitive Mapping of LMS Users' Quality of Interaction: The Rare and Contemporary Dance Paradigms.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015

Towards a Hybrid World - The Fuzzy Quality of Collaboration/Interaction (FuzzyQoC/I) Hybrid Model in the Semantic Web 3.0.
Proceedings of the CSEDU 2015, 2015

2014
Towards an Intelligent Learning Management System Under Blended Learning - Trends, Profiles and Modeling Perspectives
Intelligent Systems Reference Library 59, Springer, ISBN: 978-3-319-02077-8, 2014

Towards an Enhanced Learning Management System for Blended Learning in Higher Education Incorporating Distinct Learners' Profiles.
J. Educ. Technol. Soc., 2014

On Enhancing Blended-Learning Scenarios through Fuzzy Logic-based Modeling of Users' LMS Quality of Interaction - The Rare & Contemporary Dance Paradigms.
Proceedings of the VISAPP 2014, 2014

Exploring B-Learning Scenarios Using Fuzzy Logic-Based Modeling of Users' LMS Quality of Interaction in Ergonomics and Psychomotor Rehabilitation Academic Courses.
Proceedings of the Human-Computer Interaction. Applications and Services, 2014

2013
From Blended to Inclusive Learning: Accessibility, Profiles, Openness, and Higher Education.
J. Univers. Comput. Sci., 2013

FuzzyQoI model: A fuzzy logic-based modelling of users' quality of interaction with a learning management system under blended learning.
Comput. Educ., 2013

2012
Blended Learning in Higher Education: Different Needs, Different Profiles.
Proceedings of the 4th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2012


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