Slawomir Konrad Tadeja
Orcid: 0000-0003-0455-4062
According to our database1,
Slawomir Konrad Tadeja
authored at least 40 papers
between 2019 and 2024.
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Bibliography
2024
Should I Evaluate My Augmented Reality System in an Industrial Environment? Investigating the Effects of Classroom and Shop Floor Settings on Guided Assembly.
IEEE Trans. Vis. Comput. Graph., November, 2024
ImplicitDeepfake: Plausible Face-Swapping through Implicit Deepfake Generation using NeRF and Gaussian Splatting.
CoRR, 2024
Immersive presentations of real-world medical equipment through interactive VR environment populated with the high-fidelity 3D model of mobile MRI unit.
Comput. Graph., 2024
Automatic Recognition of Gesture Qualities in Speech Delivery in VR-Work-in-Progress.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Voice-Responsive Virtual Reality Training Environment for Occupational and Non-Professional Voice Users.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Work-in-Progress: Lessons Learned from Using Exergame, 3D Avatar-Based Feedback for Yoga-Self Training in a Preparatory Study.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
A Novel Approach to Enhance VR User Awareness of Nearby Non-Virtual Hazards through Adaptive Visual Alerts.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
How Accurate is the Positioning in VR? Using Motion Capture and Robotics to Compare Positioning Capabilities of Popular VR Headsets.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
Assessing AR Visualizations during Non-Complex Assembly: Reporting Preliminary Results from a Crowdsourcing Rework Study.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
Using Augmented Reality in Human-Robot Assembly: A Comparative Study of Eye-Gaze and Hand-Ray Pointing Methods.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2024
Exergame-Like Feedback for Passive Upper Limbs Exoskeleton Fitting: A Feasibility Study with Augmented Reality.
Proceedings of the 10th IEEE RAS/EMBS International Conference for Biomedical Robotics and Biomechatronics, 2024
2023
HyperColor: A HyperNetwork Approach for Synthesizing Autocolored 3-D Models for Game Scenes Population.
IEEE Trans. Games, December, 2023
Comput. Graph., December, 2023
Towards Multimodal VR Trainer of Voice Emission and Public Speaking -Work-in-Progress.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Towards More Effective VR-Based Presentations of Real-World Assets: Showcasing Mobile MRI to Medical Practitioners and Technicians.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Towards Augmented Reality Guiding Systems: An Engineering Design of an Immersive System for Complex 3D Printing Repair Process.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Using AR and YOLOv8-Based Object Detection to Support Real-World Visual Search in Industrial Workshop: Lessons Learned from a Pilot Study.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Augmented Reality for Quality Inspection: A User-Centred Systematic Review of Use Cases, Trends and Technology.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Real-Time Onboard Object Detection for Augmented Reality: Enhancing Head-Mounted Display with YOLOv8.
Proceedings of the IEEE International Conference on Edge Computing and Communications, 2023
Using VR to Present a Mobile MRI Unit in Confined Physical Space: Reporting Results of a Field-Deployment at a Radiology Exhibition.
Proceedings of the IEEE Intl Conf on Dependable, 2023
2022
Towards Effective Telerehabilitation: Assessing Effects of Applying Augmented Reality in Remote Rehabilitation of Patients Suffering from Multiple Sclerosis.
ACM Trans. Access. Comput., 2022
Design of ARQ: An Augmented Reality System for Assembly Training Enhanced with QR-Tagging and 3D Engineering Asset Model.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
MARS: A Cross-Platform Mobile AR System for Remote Collaborative Instruction and Installation Support using Digital Twins.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2022
Using ConvNet for Classification Task in Parallel Coordinates Visualization of Topologically Arranged Attribute Values.
Proceedings of the 14th International Conference on Agents and Artificial Intelligence, 2022
2021
Exploring gestural input for engineering surveys of real-life structures in virtual reality using photogrammetric 3D models.
Multim. Tools Appl., 2021
HyperColor: A HyperNetwork Approach for Synthesizing Auto-colored 3D Models for Game Scenes Population.
CoRR, 2021
Jarvis for Aeroengine Analytics: A Speech Enhanced Virtual Reality Demonstrator Based on Mining Knowledge Databases.
CoRR, 2021
IEEE Computer Graphics and Applications, 2021
Supporting Iterative Virtual Reality Analytics Design and Evaluation by Systematic Generation of Surrogate Clustered Datasets.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021
2020
PhD thesis, 2020
2019
PhotoTwinVR: An Immersive System for Manipulation, Inspection and Dimension Measurements of the 3D Photogrammetric Models of Real-Life Structures in Virtual Reality.
CoRR, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019