Siobhan Thomas

According to our database1, Siobhan Thomas authored at least 9 papers between 2005 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2020
Toward growable computer games: insights from biotic game ideation workshops.
Interactions, 2020

Working with Nature's Lag: Initial Design Lessons for Slow Biotic Games.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

2018
Microbial Integration on Player Experience of Hybrid Bio-digital Games.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2018

A new mould rush: designing for a slow bio-digital game driven by living micro-organisms.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

2011
Can the Web Be Made Accessible for People with Intellectual Disabilities?
Inf. Soc., 2011

2009
Intellectual disability and e-accessibility- Raising awareness of web accessibility's invisible community.
Proceedings of the ICTA 2009, 2009

Intellectual Disability and Game Accessibility [Abstract].
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

2006
From Theory to Practice: On Designing a Pervasive Learning Game.
Proceedings of the 4th IEEE Conference on Pervasive Computing and Communications Workshops (PerCom 2006 Workshops), 2006

2005
Pervasive, Persuasive eLearning: Modeling the Pervasive Learning Space.
Proceedings of the 3rd IEEE Conference on Pervasive Computing and Communications Workshops (PerCom 2005 Workshops), 2005


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