Simone Kriglstein
Orcid: 0000-0001-7817-5589Affiliations:
- Masaryk University, Czech Republic
- AIT Austrian Institute of Technology, Austria
According to our database1,
Simone Kriglstein
authored at least 110 papers
between 2005 and 2025.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
-
on dl.acm.org
On csauthors.net:
Bibliography
2025
A scoping literature review on influencing factors in live-streaming spectatorship experience.
Entertain. Comput., 2025
2024
<i>ProjectAnatomy</i> : a handy tool for learning forearm anatomy with augmented physicalisations.
Behav. Inf. Technol., October, 2024
Using Playful Approaches in Education to Create Awareness of Pro-Sustainability Behavior.
Interactions, 2024
A proposal for a revised meta-architecture of intelligent tutoring systems to foster explainability and transparency for educators.
CoRR, 2024
Comput. Graph., 2024
Transforming Ideas into Tangible Artifacts: Discovering Making, Makers, and the Making Experience.
Proceedings of the 13th Nordic Conference on Human-Computer Interaction, 2024
Stories with Style: Narrative Virtual and Imaginary Spaces of Reading Fiction in Virtual Reality.
Proceedings of the International Conference on Mobile and Ubiquitous Multimedia, 2024
Across the Planets - Playful Approach for Learning the Shortest Path Algorithm for Graphs in Augmented Reality.
Proceedings of the 27th International Academic Mindtrek Conference, 2024
Proceedings of the 27th International Academic Mindtrek Conference, 2024
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
Proceedings of the 2024 International Conference on Advanced Visual Interfaces, 2024
Between Two Worlds: Analysing the Effects of Immersive and Non-Immersive Prototyping for Participatory Design.
Proceedings of the Designing Interactive Systems Conference, 2024
2023
Predictability and Comprehensibility in Post-Hoc XAI Methods: A User-Centered Analysis.
CoRR, 2023
Making A Real Connection: Pro-Social Collaborative Play in Extended Realities - Trends, Challenges and Potentials.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023
Lessons Learned from Designing and Implementing Interaction Mechanics for Viewer Participation in Game Streaming.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Press H to Help: The Impact of Prosocial Video Games on Prosocial Behaviors by Exposure Time.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Adapting Is Difficult! Introducing a Generic Adaptive Learning Framework for Learner Modeling and Task Recommendation Based on Dynamic Bayesian Networks.
Proceedings of the 15th International Conference on Computer Supported Education, 2023
Tracking to Success? A Critical Reflection on Workplace Quantified-Self Technologies from a Humanistic Perspective.
Proceedings of the 2nd Annual Meeting of the Symposium on Human-Computer Interaction for Work, 2023
Proceedings of the Computer-Human Interaction Research and Applications, 2023
Initial Developments of Teamwork and Mental Health Focused Minigames for the Purpose of Esports Training.
Proceedings of the Computer-Human Interaction Research and Applications, 2023
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Do you have time for a survey? Challenges and Lessons Learned from the Recruitment Process for an Online Survey.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Marcus or Mira - Investigating the Perception of Virtual Agent Gender in Virtual Reality Role Play-Training.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
Upward Influence Tactics: Playful Virtual Reality Approach for Analysing Human Multi-robot Interaction.
Proceedings of the Entertainment Computing - ICEC 2022, 2022
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
Grow Your Plant: A Plant-Based Game For Creating Awareness About Sustainability Behaviour by Using Renewable Energy.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
SIGCHI Turns 40: Honoring the Past, Celebrating the Present, and Envisioning the Next 40.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Conversational Interfaces in Serious Games: Identifying Potentials and Future Research Directions based on a Systematic Literature Review.
Proceedings of the 13th International Conference on Computer Supported Education, 2021
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
Let's Play - Professional Views on Barriers and Potentials in Digital Gaming and E-Sports.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Electron. Commer. Res. Appl., 2020
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
See, Feel, Move: Player Behaviour Analysis through Combined Visualization of Gaze, Emotions, and Movement.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Tweeting your Destiny: Profiling Users in the Twitter Landscape around an Online Game.
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Organisational Climate Fostering Playfulness: Introducing the Gamification Climate Scale.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
2018
IEEE Trans. Vis. Comput. Graph., 2018
Visualisation of trip chaining behaviour and mode choice using household travel survey data.
Public Transp., 2018
ACM J. Data Inf. Qual., 2018
Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play.
Comput. Hum. Behav., 2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
Proceedings of the Diagrammatic Representation and Inference, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
A location-based educational game for understanding the traveling salesman problem: a case study.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017
Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game "Destiny".
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
2016
Using lag-sequential analysis for understanding interaction sequences in visualizations.
Int. J. Hum. Comput. Stud., 2016
Evaluation Methods in Process-Aware Information Systems Research with a Perspective on Human Orientation.
Bus. Inf. Syst. Eng., 2016
Proceedings of the 7th International EuroVis Workshop on Visual Analytics, 2016
Metry Mouse Missions: An Interactive, Geometric Obstacle Course of Daredevil Proportions.
Proceedings of the Entertainment Computing - ICEC 2016, 2016
Proceedings of the Diagrammatic Representation and Inference, 2016
Visualizations for Retrospective Analysis of Battles in Team-based Combat Games: A User Study.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
2015
Choosing the Right Sample? Experiences of Selecting Participants for Visualization Evaluation.
Proceedings of the 3rd EuroVis Workshop on Reproducibility, 2015
Proceedings of the 13th International Conference on Advances in Mobile Computing and Multimedia, 2015
Proceedings of the Advances in Conceptual Modeling, 2015
Differencegraph - A ProM Plugin for Calculating and Visualizing Differences between Processes.
Proceedings of the BPM Demo Session 2015 Co-located with the 13th International Conference on Business Process Management (BPM 2015), 2015
2014
Augmenting and Assisting Model Elicitation Tasks with 3D Virtual World Context Metadata.
Proceedings of the On the Move to Meaningful Internet Systems: OTM 2014 Conferences, 2014
Workflow Patterns as a Means to Model Task Succession in Games: A Preliminary Case Study.
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014
Proceedings of the 14th International Conference on Knowledge Management and Data-driven Business, 2014
Evaluating the Dot-Based Contingency Wheel: Results from a Usability and Utility Study.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design and Evaluation, 2014
Proceedings of the 5th International Conference on Information Visualization Theory and Applications, 2014
Proceedings of the Games for Training, Education, Health and Sports, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the Fifth Workshop on Beyond Time and Errors: Novel Evaluation Methods for Visualization, 2014
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014
Pep Up Your Time Machine: Recommendations for the Design of Information Visualizations of Time-Dependent Data.
Proceedings of the Handbook of Human Centric Visualization., 2014
2013
Entertain. Comput., 2013
Investigations on User Preferences of the Alignment of Process Activities, Objects, and Roles (Extended Abstract).
EMISA Forum, 2013
Investigations on User Preferences of the Alignment of Process Activities, Objects and Roles.
Proceedings of the On the Move to Meaningful Internet Systems: OTM 2013 Conferences, 2013
Proceedings of the International Conference on Making Sense of Converging Media, 2013
Proceedings of the 21st European Conference on Information Systems, 2013
A Visualization Approach for Difference Analysis of Process Models and Instance Traffic.
Proceedings of the Business Process Management - 11th International Conference, 2013
2012
Proceedings of the 16th International Conference on Information Visualisation, 2012
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012
Proceedings of the 4th International Conference on Fun and Games, 2012
Proceedings of the EMISA 2012, 2012
Proceedings of the 8th International Conference on Collaborative Computing: Networking, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the CAiSE'12 Forum at the 24<sup>th</sup> International Conference on Advanced Information Systems Engineering (CAiSE), 2012
Proceedings of the Business Process Management Workshops, 2012
2011
Entertain. Comput., 2011
Development Process and Evaluation of the Ontology Visualization Tool Knoocks - A Case Study.
Proceedings of the IMAGAPP & IVAPP 2011, 2011
Proceedings of the Conceptual Modeling - ER 2011, 30th International Conference, 2011
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
2010
OWL Ontology Visualization: Graphical Representations of Properties on the Instance Level.
Proceedings of the 14th International Conference on Information Visualisation, 2010
Proceedings of the CISIS 2010, 2010
2009
Proceedings of the 7th European Conference on Interactive TV and Video, 2009
Proceedings of the 2009 International Conference on Complex, 2009
Proceedings of the 15th Americas Conference on Information Systems, 2009
2008
Proceedings of the HCI and Usability for Education and Work, 2008
Using ePortfolios Enhancing for Learning through Computer-Mediated Interaction in a Course on HCI.
Proceedings of the HCI and Usability for Education and Work, 2008
Proceedings of the 12th International Conference on Information Visualisation, 2008
2005
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005