Simone Hausknecht

Orcid: 0000-0003-2666-3980

Affiliations:
  • Simon Fraser University, British Columbia, Canada


According to our database1, Simone Hausknecht authored at least 16 papers between 2013 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2018
The Role of New Media in Communicating and Shaping Older Adult Stories.
Proceedings of the Human Aspects of IT for the Aged Population. Acceptance, Communication and Participation, 2018

Creating an Online Escape Room Game for Older Adults: Needs Assessment, Design Process, and Usability Testing.
Proceedings of the Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment, 2018

2017
Employing a User-Centered Design Process to Create a Multiplayer Online Escape Game for Older Adults.
Proceedings of the Human Aspects of IT for the Aged Population. Applications, Services and Contexts, 2017

Digging into Game Design for Older Adults - Collaborative User-Centered Game Design with Postsecondary Students.
Proceedings of the CSEDU 2017, 2017

2016
Social Benefits of Playing Wii Bowling for Older Adults.
Games Cult., 2016

Factors Affecting the Gaming Experience of Older Adults in Community and Senior Centres.
Proceedings of the Computers Supported Education - 8th International Conference, 2016

Can a Wii Bowling Tournament Improve Older Adults' Attitudes towards Digital Games?
Proceedings of the CSEDU 2016, 2016

Sharing Life Stories: Design and Evaluation of a Digital Storytelling Workshop for Older Adults.
Proceedings of the Computers Supported Education - 8th International Conference, 2016

New Ways to Tell my Story - Evaluation of a Digital Storytelling Workshop for Older Adults.
Proceedings of the CSEDU 2016, 2016

2015
Barriers and Adaptations of a Digital Game for Older Adults.
Proceedings of the ICT4AgeingWell 2015, 2015

Older Adults Digital Gameplay: A Follow-up Study of Social Benefits.
Proceedings of the Information and Communication Technologies for Ageing Well and e-Health, 2015

Building Seniors' Social Connections and Reducing Loneliness Through a Digital Game.
Proceedings of the ICT4AgeingWell 2015, 2015

2014
Learning Analytics for Online Discussions: Embedded and Extracted Approaches.
J. Learn. Anal., August, 2014

Attending to others' posts in asynchronous discussions: Learners' online "listening" and its relationship to speaking.
Int. J. Comput. Support. Collab. Learn., 2014

2013
Learning analytics for online discussions: a pedagogical model for intervention with embedded and extracted analytics.
Proceedings of the Third Conference on Learning Analytics and Knowledge, 2013

Relationships between Listening and Speaking in Online Discussions: An Empirical Investigation.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013


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