Simon Warsinsky
Orcid: 0000-0003-0888-2127
According to our database1,
Simon Warsinsky
authored at least 10 papers
between 2020 and 2024.
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Bibliography
2024
Designing Gamification Concepts for Expert Explainable Artificial Intelligence Evaluation Tasks: A Problem Space Exploration.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024
Leaderboards in Gamified Information Systems for Health Behavior Change: The Role of Positioning, Psychological Needs, and Gamification User Types.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024
2023
Understanding the Role of Expert Intuition in Medical Image Annotation: A Cognitive Task Analysis Approach.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023
Be Mindful of User Preferences: An Explorative Study on Game Design Elements in Mindfulness Applications.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023
Narrative Transportation in Gamified Information Systems: The Role of Narrative-Task Congruence.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022
Proceedings of the Transdisciplinary Reach of Design Science Research, 2022
2021
Are Gamification Projects Different? An Exploratory Study on Software Project Risks for Gamified Health Behavior Change Support Systems.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021
2020
Proceedings of the 41st International Conference on Information Systems, 2020
The Role of Gamification in Health Behavior Change: A Review of Theory-driven Studies.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020