Simon Viennot
According to our database1,
Simon Viennot
authored at least 14 papers
between 2011 and 2017.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2017
Proceedings of the Advances in Computer Games - 15th International Conferences, 2017
Proceedings of the Advances in Computer Games - 15th International Conferences, 2017
2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
Proceedings of the Computers and Games - 9th International Conference, 2016
2015
A platform for turn-based strategy games, with a comparison of Monte-Carlo algorithms.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
Proceedings of the Advances in Computer Games - 14th International Conference, 2015
2014
Proceedings of the Knowledge and Systems Engineering, 2014
2013
Production of various strategies and position control for Monte-Carlo Go - Entertaining human players.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013
Proceedings of the Computers and Games - 8th International Conference, 2013
2012
Adaptation of game AIs using Genetic Algorithm: Keeping variety and suitable strength.
Proceedings of the 6th International Conference on Soft Computing and Intelligent Systems (SCIS), 2012
Playing PuyoPuyo: Two search algorithms for constructing chain and tactical heuristics.
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012
2011
Programme modulaire pour la résolution des jeux combinatoires : application au Sprouts et au Cram. (A modular program to solve combinatorial games : application to Sprouts and Cram).
PhD thesis, 2011