Simon Viennot

According to our database1, Simon Viennot authored at least 14 papers between 2011 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

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Bibliography

2017
Toward Solving "EinStein würfelt nicht!".
Proceedings of the Advances in Computer Games - 15th International Conferences, 2017

Analytical Solution for "EinStein würfelt nicht!" with One Stone.
Proceedings of the Advances in Computer Games - 15th International Conferences, 2017

2016
Detection and labeling of bad moves for coaching go.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016

Nash Equilibrium in Mastermind.
Proceedings of the Computers and Games - 9th International Conference, 2016

2015
A platform for turn-based strategy games, with a comparison of Monte-Carlo algorithms.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

Machine-Learning of Shape Names for the Game of Go.
Proceedings of the Advances in Computer Games - 14th International Conference, 2015

2014
Fast Optimization of the Pattern Shapes in Board Games with Simulated Annealing.
Proceedings of the Knowledge and Systems Engineering, 2014

2013
Conference Report CG2013, day 2.
J. Int. Comput. Games Assoc., 2013

Production of various strategies and position control for Monte-Carlo Go - Entertaining human players.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013

Efficiency of Static Knowledge Bias in Monte-Carlo Tree Search.
Proceedings of the Computers and Games - 8th International Conference, 2013

2012
Nimbers are inevitable.
Theor. Comput. Sci., 2012

Adaptation of game AIs using Genetic Algorithm: Keeping variety and suitable strength.
Proceedings of the 6th International Conference on Soft Computing and Intelligent Systems (SCIS), 2012

Playing PuyoPuyo: Two search algorithms for constructing chain and tactical heuristics.
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012

2011
Programme modulaire pour la résolution des jeux combinatoires : application au Sprouts et au Cram. (A modular program to solve combinatorial games : application to Sprouts and Cram).
PhD thesis, 2011


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