Simon Premoze

Affiliations:
  • Columbia University, New York City, USA


According to our database1, Simon Premoze authored at least 20 papers between 1999 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2018
Matrix Bidirectional Path Tracing.
Proceedings of the 29th Eurographics Symposium on Rendering, 2018

2012
Advanced (quasi) Monte Carlo methods for image synthesis.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

2011
Grid-based SAH BVH construction on a GPU.
Vis. Comput., 2011

Out-of-core GPU ray tracing of complex scenes.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

2006
Approximate ambient occlusion for trees.
Proceedings of the 2006 Symposium on Interactive 3D Graphics, 2006

Image synthesis using adjoint photons.
Proceedings of the Graphics Interface 2006 Conference, June 7-9, 2006, Quebec, Canada, 2006

2005
A lighting model for general participating media.
Proceedings of the 2005 Symposium on Interactive 3D Graphics, 2005

2004
Practical Rendering of Multiple Scattering Effects in Participating Media.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

2003
Approximate Methods for Light Transport in Volumetric Materials.
PhD thesis, 2003

A Model for Volume Lighting and Modeling.
IEEE Trans. Vis. Comput. Graph., 2003

Particle-Based Simulation of Fluids.
Comput. Graph. Forum, 2003

Gaussian Transfer Functions for Multi-Field Volume Visualization.
Proceedings of the 14th IEEE Visualization Conference, 2003

Path Integration for Light Transport in Volumes.
Proceedings of the 14th Eurographics Workshop on Rendering Techniques, 2003

2002
Interactive Translucent Volume Rendering and Procedural Modeling.
Proceedings of the 13th IEEE Visualization Conference, 2002

Analytic Light Transport Approximations for Volumetric Materials.
Proceedings of the 10th Pacific Conference on Computer Graphics and Applications, 2002

2001
Rendering Natural Waters.
Comput. Graph. Forum, 2001

A variance analysis of the Metropolis Light Transport algorithm.
Comput. Graph., 2001

A physically-based night sky model.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

2000
A microfacet-based BRDF generator.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000

1999
Geospecific Rendering of Alpine Terrain.
Proceedings of the Rendering Techniques '99, 1999


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