Simon Pabst

According to our database1, Simon Pabst authored at least 16 papers between 2007 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2019
Boosting VFX production with deep learning.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2015
Jigsaw: multi-modal big data management in digital film production.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Building interstellar's black hole: the gravitational renderer.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Multi-modal big-data management for film production.
Proceedings of the 2015 IEEE International Conference on Image Processing, 2015

2012
Advances in Physically Based Deformable Object Simulation.
PhD thesis, 2012

2011
Wet cloth simulation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

2010
Fast and Scalable CPU/GPU Collision Detection for Rigid and Deformable Surfaces.
Comput. Graph. Forum, 2010

2009
Continuum-based Strain Limiting.
Comput. Graph. Forum, 2009

Interactive physically-based shape editing.
Comput. Aided Geom. Des., 2009

Anisotropic friction for deformable surfaces and solids.
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009

2008
Magnets in motion.
ACM Trans. Graph., 2008

CGForum 2008 Cover Image.
Comput. Graph. Forum, 2008

Parallel techniques for physically based simulation on multi-core processor architectures.
Comput. Graph., 2008

Seams and Bending in Cloth Simulation.
Proceedings of the Fifth Workshop on Virtual Reality Interactions and Physical Simulations, 2008

Clothfighters.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2007
Exploiting Parallelism in Physically-Based Simulations on Multi-Core Processor Architectures.
Proceedings of the 7th Eurographics Symposium on Parallel Graphics and Visualization, 2007


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