Simon M. Lucas
Orcid: 0000-0002-3180-7451Affiliations:
- Queen Mary University of London, Game AI Research Group School of Electronic Engineering and Computer Science, UK
- University of Essex, UK
According to our database1,
Simon M. Lucas
authored at least 225 papers
between 1990 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Online presence:
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on zbmath.org
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on orcid.org
On csauthors.net:
Bibliography
2024
From Code to Play: Benchmarking Program Search for Games Using Large Language Models.
CoRR, 2024
Proceedings of the IEEE Conference on Games, 2024
Proceedings of the IEEE Conference on Games, 2024
Proceedings of the IEEE Conference on Games, 2024
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2024
2023
Beyond Playing to Win: Creating a Team of Agents With Distinct Behaviors for Automated Gameplay.
IEEE Trans. Games, September, 2023
Enhanced Rolling Horizon Evolution Algorithm With Opponent Model Learning: Results for the Fighting Game AI Competition.
IEEE Trans. Games, March, 2023
IEEE Trans. Games, March, 2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Proceedings of the IEEE Conference on Games, 2023
2022
IEEE Trans. Games, 2022
IEEE Comput. Intell. Mag., 2022
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
2021
CoRR, 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
2020
CoRR, 2020
Proceedings of the Active Inference - First International Workshop, 2020
Interactive evolution and exploration within latent level-design space of generative adversarial networks.
Proceedings of the GECCO '20: Genetic and Evolutionary Computation Conference, 2020
Proceedings of the Applications of Evolutionary Computation - 23rd European Conference, 2020
Proceedings of the IEEE Conference on Games, 2020
Bootstrapped model learning and error correction for planning with uncertainty in model-based RL.
Proceedings of the IEEE Conference on Games, 2020
Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing.
Proceedings of the IEEE Conference on Games, 2020
Proceedings of the IEEE Conference on Games, 2020
Proceedings of the IEEE Conference on Games, 2020
Proceedings of the IEEE Conference on Games, 2020
Proceedings of the IEEE Conference on Games, 2020
Does it matter how well I know what you're thinking? Opponent Modelling in an RTS game.
Proceedings of the IEEE Congress on Evolutionary Computation, 2020
2019
Synthesis Lectures on Games and Computational Intelligence, Morgan & Claypool Publishers, ISBN: 978-3-031-02122-0, 2019
IEEE Trans. Evol. Comput., 2019
General Video Game AI: A Multitrack Framework for Evaluating Agents, Games, and Content Generation Algorithms.
IEEE Trans. Games, 2019
CoRR, 2019
IEEE Comput. Intell. Mag., 2019
Proceedings of the Genetic and Evolutionary Computation Conference, 2019
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the 11th Computer Science and Electronic Engineering Conference, 2019
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019
Tackling Sparse Rewards in Real-Time Games with Statistical Forward Planning Methods.
Proceedings of the Thirty-Third AAAI Conference on Artificial Intelligence, 2019
Training Gradient Boosting Machines Using Curve-Fitting and Information-Theoretic Features for Causal Direction Detection.
Proceedings of the Cause Effect Pairs in Machine Learning, 2019
2018
IEEE Trans. Games, 2018
General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms.
CoRR, 2018
Evolving mario levels in the latent space of a deep convolutional generative adversarial network.
Proceedings of the Genetic and Evolutionary Computation Conference, 2018
Proceedings of the Applications of Evolutionary Computation, 2018
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
Proceedings of the 2018 IEEE Congress on Evolutionary Computation, 2018
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
2017
J. Glob. Optim., 2017
CoRR, 2017
CoRR, 2017
IEEE Comput. Intell. Mag., 2017
Efficient noisy optimisation with the multi-sample and sliding window compact genetic algorithms.
Proceedings of the 2017 IEEE Symposium Series on Computational Intelligence, 2017
Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game Playing.
Proceedings of the Applications of Evolutionary Computation - 20th European Conference, 2017
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017
Proceedings of the 2017 IEEE Congress on Evolutionary Computation, 2017
Proceedings of the 2017 IEEE Congress on Evolutionary Computation, 2017
Proceedings of the 2017 IEEE Congress on Evolutionary Computation, 2017
Proceedings of the 2017 IEEE Congress on Evolutionary Computation, 2017
Proceedings of the 2017 IEEE Congress on Evolutionary Computation, 2017
Population seeding techniques for Rolling Horizon Evolution in General Video Game Playing.
Proceedings of the 2017 IEEE Congress on Evolutionary Computation, 2017
2016
IEEE Trans. Comput. Intell. AI Games, 2016
IEEE Trans. Comput. Intell. AI Games, 2016
Proceedings of the 2016 on Genetic and Evolutionary Computation Conference, Denver, CO, USA, July 20, 2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
Proceedings of the 2016 8th Computer Science and Electronic Engineering Conference, 2016
Proceedings of the 2016 8th Computer Science and Electronic Engineering Conference, 2016
Proceedings of the IEEE Congress on Evolutionary Computation, 2016
Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence, 2016
2015
IEEE Trans. Comput. Intell. AI Games, 2015
Artificial and Computational Intelligence in Games: Integration (Dagstuhl Seminar 15051).
Dagstuhl Reports, 2015
Proceedings of the Genetic and Evolutionary Computation Conference, 2015
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
On imitating Connect-4 game trajectories using an approximate n-tuple evaluation function.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
2014
IEEE Trans. Evol. Comput., 2014
Preference Learning for Move Prediction and Evaluation Function Approximation in Othello.
IEEE Trans. Comput. Intell. AI Games, 2014
IEEE Trans. Comput. Intell. AI Games, 2014
Proceedings of the Applications of Evolutionary Computation - 17th European Conference, 2014
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
Proceedings of the IEEE Congress on Evolutionary Computation, 2014
2013
IEEE Trans. Evol. Comput., 2013
Rolling horizon evolution versus tree search for navigation in single-player real-time games.
Proceedings of the Genetic and Evolutionary Computation Conference, 2013
Proceedings of the Artificial and Computational Intelligence in Games, 2013
Proceedings of the Artificial and Computational Intelligence in Games, 2013
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013
Using genetic programming to evolve heuristics for a Monte Carlo Tree Search Ms Pac-Man agent.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013
2012
IEEE Trans. Comput. Intell. AI Games, 2012
Dagstuhl Reports, 2012
Proceedings of the 7th International Conference for Internet Technology and Secured Transactions, 2012
Proceedings of the Applications of Evolutionary Computation, 2012
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012
Imitating play from game trajectories: Temporal difference learning versus preference learning.
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012
Evolving spaceship designs for optimal control and the emergence of interesting behaviour.
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012
Towards more intelligent adaptive video game agents: a computational intelligence perspective.
Proceedings of the Computing Frontiers Conference, CF'12, 2012
Proceedings of the IEEE Congress on Evolutionary Computation, 2012
2011
IEEE Trans. Comput. Intell. AI Games, 2011
Proceedings of the 13th Annual Genetic and Evolutionary Computation Conference, 2011
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011
Temporal difference learning with interpolated n-tuples: Initial results from a simulated car racing environment.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011
Proceedings of the IEEE Congress on Evolutionary Computation, 2011
2010
Proceedings of the Advances in Multidisciplinary Retrieval, 2010
Information Theory and Game Strategy Learning.
Proceedings of the ICFC-ICNC 2010, 2010
Proceedings of the Grammatical Inference: Theoretical Results and Applications, 2010
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010
Estimating learning rates in evolution and TDL: Results on a simple grid-world problem.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010
2009
IEEE Trans. Comput. Intell. AI Games, 2009
Proceedings of the International Joint Conference on Neural Networks, 2009
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009
Proceedings of the Seventh International Workshop on Content-Based Multimedia Indexing, 2009
2008
Int. J. Autom. Comput., 2008
Genet. Program. Evolvable Mach., 2008
2007 IEEE Symposium on Computational Intelligence and Games (CIG 2007) [Conference Reports].
IEEE Comput. Intell. Mag., 2008
Ubiquitous robotics in physical human action recognition: A comparison between dynamic ANNs and GP.
Proceedings of the 2008 IEEE International Conference on Robotics and Automation, 2008
Learning to recognise mental activities: genetic programming of stateful classifiers for brain-computer interfacing.
Proceedings of the Genetic and Evolutionary Computation Conference, 2008
Proceedings of the Genetic and Evolutionary Computation Conference, 2008
Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, 2008
Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, 2008
Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, 2008
Proceedings of the International Workshop on Content-Based Multimedia Indexing, 2008
2007
Proceedings of the Advanced Intelligent Paradigms in Computer Games, 2007
IEEE Trans. Evol. Comput., 2007
Int. J. Document Anal. Recognit., 2007
Proceedings of the On the Move to Meaningful Internet Systems 2007: CoopIS, 2007
Proceedings of the First IEEE Symposium on Artificial Life, 2007
Proceedings of the Genetic and Evolutionary Computation Conference, 2007
Proceedings of the Genetic and Evolutionary Computation Conference, 2007
Evolving controllers for simulated car racing using object oriented genetic programming.
Proceedings of the Genetic and Evolutionary Computation Conference, 2007
Proceedings of the Genetic Programming, 10th European Conference, 2007
Proceedings of the Genetic Programming, 10th European Conference, 2007
Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, 2007
Point-to-Point Car Racing: an Initial Study of Evolution Versus Temporal Difference Learning.
Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, 2007
Proceedings of the IEEE Congress on Evolutionary Computation, 2007
Proceedings of the IEEE Congress on Evolutionary Computation, 2007
Proceedings of the IEEE Congress on Evolutionary Computation, 2007
Multiobjective techniques for the use of state in genetic programming applied to simulated car racing.
Proceedings of the IEEE Congress on Evolutionary Computation, 2007
2006
Proceedings of the Parallel Problem Solving from Nature, 2006
Proceedings of the Genetic Programming, 9th European Conference, 2006
Temporal Difference Learning Versus Co-Evolution for Acquiring Othello Position Evaluation.
Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), 2006
Proceedings of the IEEE International Conference on Evolutionary Computation, 2006
Proceedings of the IEEE International Conference on Evolutionary Computation, 2006
Proceedings of the IEEE International Conference on Evolutionary Computation, 2006
Proceedings of the IEEE International Conference on Evolutionary Computation, 2006
Proceedings of the IEEE International Conference on Evolutionary Computation, 2006
2005
Coevolution versus self-play temporal difference learning for acquiring position evaluation in small-board go.
IEEE Trans. Evol. Comput., 2005
Learning Deterministic Finite Automata with a Smart State Labeling Evolutionary Algorithm.
IEEE Trans. Pattern Anal. Mach. Intell., 2005
Int. J. Document Anal. Recognit., 2005
Proceedings of the Eighth International Conference on Document Analysis and Recognition (ICDAR 2005), 29 August, 2005
Proceedings of the Eighth International Conference on Document Analysis and Recognition (ICDAR 2005), 29 August, 2005
Forcing Neurocontrollers to Exploit Sensory Symmetry Through Hard-wired Modularity in the Game of Cellz.
Proceedings of the 2005 IEEE Symposium on Computational Intelligence and Games (CIG05), 2005
Proceedings of the 2005 IEEE Symposium on Computational Intelligence and Games (CIG05), 2005
Proceedings of the IEEE Congress on Evolutionary Computation, 2005
2004
Proceedings of the 17th International Conference on Pattern Recognition, 2004
Proceedings of the Genetic Programming, 7th European Conference, 2004
Proceedings of the IEEE Congress on Evolutionary Computation, 2004
2003
Proceedings of the Artificial Neural Nets Problem Solving Methods, 2003
Proceedings of the 7th International Conference on Document Analysis and Recognition (ICDAR 2003), 2003
Proceedings of the 7th International Conference on Document Analysis and Recognition (ICDAR 2003), 2003
Proceedings of the 7th International Conference on Document Analysis and Recognition (ICDAR 2003), 2003
Proceedings of the Genetic Programming, 6th European Conference, EuroGP 2003, 2003
Proceedings of the IEEE Congress on Evolutionary Computation, 2003
2002
Proceedings of the 16th International Conference on Pattern Recognition, 2002
Proceedings of the 16th International Conference on Pattern Recognition, 2002
Proceedings of the Document Analysis Systems V, 5th International Workshop, 2002
Proceedings of the 2002 Congress on Evolutionary Computation, 2002
2001
Pattern Recognit. Lett., 2001
Proceedings of the 6th International Conference on Document Analysis and Recognition (ICDAR 2001), 2001
Constructing Web-Based Legacy Index Card Archives - Architectural Design Issues and Initial Data Acquisition.
Proceedings of the 6th International Conference on Document Analysis and Recognition (ICDAR 2001), 2001
2000
Proceedings of the 15th International Conference on Pattern Recognition, 2000
Proceedings of the 15th International Conference on Pattern Recognition, 2000
1999
Proceedings of the Fifth International Conference on Document Analysis and Recognition, 1999
1997
Forward-Backward Building Blocks for Evolving Neural Networks with Intrinsic Learning Behaviors.
Proceedings of the Biological and Artificial Computation: From Neuroscience to Technology, 1997
Generalized Contextual Recognition of Hand-Printed Documents Using Semantic Trees with Lazy Evaluation.
Proceedings of the 4th International Conference Document Analysis and Recognition (ICDAR '97), 1997
Proceedings of the International Conference on Artificial Neural Nets and Genetic Algorithms, 1997
Proceedings of the British Machine Vision Conference 1997, 1997
1996
Proceedings of the 4th European Symposium on Artificial Neural Networks, 1996
1995
Rapid best-first retrieval from massive dictionaries by lazy evaluation of a syntactic neural network.
Proceedings of International Conference on Neural Networks (ICNN'95), Perth, WA, Australia, November 27, 1995
Proceedings of the 3rd European Symposium on Artificial Neural Networks, 1995
1994
Proceedings of the Grammatical Inference and Applications, Second International Colloquium, 1994
Proceedings of the First IEEE Conference on Evolutionary Computation, 1994
1993
Proceedings of International Conference on Neural Networks (ICNN'88), San Francisco, CA, USA, March 28, 1993
1991
Proceedings of the 1991 International Conference on Acoustics, 1991
1990
Proceedings of the ESCA Workshop on Speech Synthesis, 1990
Proceedings of the IJCNN 1990, 1990