Simon Hoermann
Orcid: 0000-0002-4201-844X
According to our database1,
Simon Hoermann
authored at least 53 papers
between 2011 and 2024.
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Bibliography
2024
Prop-oriented world rotation: enabling passive haptic feedback by aligning real and virtual objects in virtual reality.
Multim. Tools Appl., July, 2024
Advancing prosociality in extended reality: systematic review of the use of embodied virtual agents to trigger prosocial behaviour in extended reality.
Frontiers Virtual Real., 2024
Interactions with virtual therapists during motor rehabilitation in immersive virtual environments: a systematic review.
Frontiers Virtual Real., 2024
Frontiers Comput. Sci., 2024
Modelling Patient-Therapist Collaboration for Brain Injury Rehabilitation in Virtual Reality.
Proceedings of the Adjunct Proceedings of the 32nd ACM Conference on User Modeling, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
Virtual Triplets: A Mixed Modal Synchronous and Asynchronous Collaboration with Human-Agent Interaction in Virtual Reality.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Slingshot: A Novel Gesture Locomotion System for Fast-paced Gameplay in Virtual Reality.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
2022
Ex-Cit XR: Expert-elicitation and validation of Extended Reality visualisation and interaction techniques for disengaging and transitioning users from immersive virtual environments.
Frontiers Virtual Real., 2022
Proceedings of the Symposium on Spatial User Interaction, 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Evaluating the Expectations and Motivational Drivers in an Undergraduate Geology Classroom Using the Magma Pop Serious Game.
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022
2021
Aerial firefighter radio communication performance in a virtual training system: radio communication disruptions simulated in VR for Air Attack Supervision.
Vis. Comput., 2021
Using a Fully Expressive Avatar to Collaborate in Virtual Reality: Evaluation of Task Performance, Presence, and Attraction.
Frontiers Virtual Real., 2021
Human Factors Research in Immersive Virtual Reality Firefighter Training: A Systematic Review.
Frontiers Virtual Real., 2021
Content-rich and Expansive Virtual Environments Using Passive Props As World Anchors.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
Is Agile Not Agile Enough? A Study on How Agile is Applied and Misapplied in the Video Game Development Industry.
Proceedings of the 15th IEEE/ACM Joint International Conference on Software and System Processes, 2021
2020
The Impact of Multi-sensory Stimuli on Confidence Levels for Perceptual-cognitive Tasks in VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
The Effects of Multi-sensory Aerial Firefighting Training in Virtual Reality on Situational Awareness, Workload, and Presence.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Design of a Gameful Application for Individuals with Acquired Brain Injuries to Relearn Social Functioning.
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020
Exploring Spatial Scale Perception in Immersive Virtual Reality for Risk Assessment in Interior Design.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
Frontiers Robotics AI, 2019
Towards an articulated avatar in VR: Improving body and hand tracking using only depth cameras.
Entertain. Comput., 2019
Exploring the Use of a Robust Depth-sensor-based Avatar Control System and its Effects on Communication Behaviors.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Investigating a Physical Dial as a Measurement Tool for Cybersickness in Virtual Reality.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019
Proceedings of the HCI in Games, 2019
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
2018
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018
Evaluating the Effects of Realistic Communication Disruptions in VR Training for Aerial Firefighting.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018
The Effects of Olfactory Stimulation and Active Participation on Food Cravings in Virtual Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
The Effect of Immersive Displays on Situation Awareness in Virtual Environments for Aerial Firefighting Air Attack Supervisor Training.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018
2017
Mild stress stimuli built into a non-immersive virtual environment can elicit actual stress responses.
Behav. Inf. Technol., 2017
Triggerwalking: a biomechanically-inspired locomotion user interface for efficient realistic virtual walking.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Evaluating the Effects of Hand-gesture-based Interaction with Virtual Content in a 360° Movie.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
2016
Social presence and mode of Videocommunication in a Collaborative Virtual Environment.
Proceedings of the 20th Pacific Asia Conference on Information Systems, 2016
Helping young people going through tough times: perspectives for a peer-to-peer chat support system.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016
2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015
2014
Proc. IEEE, 2014
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014
2013
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013
Proceedings of the 14th Annual ACM SIGCHI_NZ conference on Computer-Human Interaction, 2013
2012
Proceedings of the 13th Annual Conference of the NZ ACM Special Interest Group on Human-Computer Interaction, 2012
2011
Presence Teleoperators Virtual Environ., 2011
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011