Simon Dobbyn

According to our database1, Simon Dobbyn authored at least 15 papers between 2002 and 2010.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2010
Every last detail: density based level of detail control for crowd rendering.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

2009
Talking bodies: Sensitivity to desynchronization of conversations.
ACM Trans. Appl. Percept., 2009

2008
Clone attack! Perception of crowd variety.
ACM Trans. Graph., 2008

Polypostors: 2D polygonal impostors for 3D crowds.
Proceedings of the 2008 Symposium on Interactive 3D Graphics, 2008

2007
Pipeline for Populating Games with Realistic Crowds.
Int. J. Intell. Games Simul., 2007

Skinning arbitrary deformations.
Proceedings of the 2007 Symposium on Interactive 3D Graphics, 2007

2006
Hybrid representations and perceptual metrics for scalable human simulation
PhD thesis, 2006

Perceptual evaluation of LOD clothing for virtual humans.
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2006

EG 2006 Course on Populating Virtual Environments with Crowds.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

Clothing the Masses: Real-Time Clothed Crowds With Variation.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

2005
Geopostors: a real-time geometry/impostor crowd rendering system.
ACM Trans. Graph., 2005

Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings.
Comput. Graph. Forum, 2005

2003
Smart Objects for Attentive Agents.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

Simulating Virtual Humans Across Diverse Situations.
Proceedings of the Intelligent Agents, 4th International Workshop, 2003

2002
Levels of Detail for Crowds and Groups.
Comput. Graph. Forum, 2002


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