Simon Demediuk
According to our database1,
Simon Demediuk
authored at least 19 papers
between 2016 and 2022.
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Bibliography
2022
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
Proceedings of the ACSW 2022: Australasian Computer Science Week 2022, Brisbane, Australia, February 14, 2022
2021
Wait, But Why?: Assessing Behavior Explanation Strategies for Real-Time Strategy Games.
Proceedings of the IUI '21: 26th International Conference on Intelligent User Interfaces, 2021
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Archetypal Analysis Based Anomaly Detection for Improved Storytelling in Multiplayer Online Battle Arena Games.
Proceedings of the ACSW '21: 2021 Australasian Computer Science Week Multiconference, 2021
2020
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020
Proceedings of the Intelligent Computing, 2020
Proceedings of the Intelligent Computing, 2020
Proceedings of the Australasian Computer Science Week, 2020
2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019
A Team Based Player Versus Player Recommender Systems Framework For Player Improvement.
Proceedings of the Australasian Computer Science Week Multiconference, 2019
Challenging AI: Evaluating the Effect of MCTS-Driven Dynamic Difficulty Adjustment on Player Enjoyment.
Proceedings of the Australasian Computer Science Week Multiconference, 2019
2018
Proceedings of the Australasian Computer Science Week Multiconference, 2018
Proceedings of the Australasian Computer Science Week Multiconference, 2018
2017
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017
2016
An Adaptive Training Framework for Increasing Player Proficiency in Games and Simulations.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016