Simon Demediuk

According to our database1, Simon Demediuk authored at least 19 papers between 2016 and 2022.

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Bibliography

2022
DOTA 2 match prediction through deep learning team fight models.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022

Anomaly Detection in Player Performances in Multiplayer Online Battle Arena Games.
Proceedings of the ACSW 2022: Australasian Computer Science Week 2022, Brisbane, Australia, February 14, 2022

2021
Wait, But Why?: Assessing Behavior Explanation Strategies for Real-Time Strategy Games.
Proceedings of the IUI '21: 26th International Conference on Intelligent User Interfaces, 2021

Less is More: Analysing Communication in Teams of Strangers.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021


Archetypal Analysis Based Anomaly Detection for Improved Storytelling in Multiplayer Online Battle Arena Games.
Proceedings of the ACSW '21: 2021 Australasian Computer Science Week Multiconference, 2021

2020

Retention Prediction in Sandbox Games with Bipartite Tensor Factorization.
Proceedings of the Intelligent Computing, 2020


Naive Mesh-to-Mesh Coloured Model Generation using 3D GANs.
Proceedings of the Australasian Computer Science Week, 2020

2019
The trails of Just Cause 2: spatio-temporal player profiling in open-world games.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Time to Die: Death Prediction in Dota 2 using Deep Learning.
Proceedings of the IEEE Conference on Games, 2019

Role Identification for Accurate Analysis in Dota 2.
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019

A Team Based Player Versus Player Recommender Systems Framework For Player Improvement.
Proceedings of the Australasian Computer Science Week Multiconference, 2019

Challenging AI: Evaluating the Effect of MCTS-Driven Dynamic Difficulty Adjustment on Player Enjoyment.
Proceedings of the Australasian Computer Science Week Multiconference, 2019

2018
Measuring player skill using dynamic difficulty adjustment.
Proceedings of the Australasian Computer Science Week Multiconference, 2018

Player retention in league of legends: a study using survival analysis.
Proceedings of the Australasian Computer Science Week Multiconference, 2018

2017
Monte Carlo tree search based algorithms for dynamic difficulty adjustment.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017

2016
An Adaptive Training Framework for Increasing Player Proficiency in Games and Simulations.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016


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