Silke ter Stal

Orcid: 0000-0001-9458-717X

According to our database1, Silke ter Stal authored at least 10 papers between 2016 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2023
Optimizing appreciation and persuasion of embodied conversational agents for health behavior change: A design experiment and focus group study.
Health Informatics J., July, 2023

2021
Embodied Conversational Agents in eHealth: How Facial and Textual Expressions of Positive and Neutral Emotions Influence Perceptions of Mutual Understanding.
Interact. Comput., 2021

2020
Design Features of Embodied Conversational Agents in eHealth: a Literature Review.
Int. J. Hum. Comput. Stud., 2020

Who Do You Prefer? The Effect of Age, Gender and Role on Users' First Impressions of Embodied Conversational Agents in eHealth.
Int. J. Hum. Comput. Interact., 2020

2019
The Results of an Iterative Evaluation Process of an Mhealth Application for Rewarding Healthy Behaviour Among Older Adults.
Proceedings of the Information and Communication Technologies for Ageing Well and e-Health, 2019

GOAL: An eHealth Application for Rewarding Healthy Behaviour. The First Experiences of Older Adults.
Proceedings of the 5th International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2019

Why My Grandfather Finds Difficulty in using Ehealth: Differences in Usability Evaluations between Older Age Groups.
Proceedings of the 5th International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2019

Designing a Smart Toy Interactive Setting for Creating Stories - From Free Play to Story Structure and Reflection Support.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

2017
Exploring Children's Use of a Remotely Controlled Surfacebot Character for Storytelling.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2017

2016
Personalization of Gait Rehabilitation Games on a Pressure Sensitive Interactive LED Floor.
Proceedings of the International Workshop on Personalization in Persuasive Technology co-located with the 11th International Conference on Persuasive Technology (PT 2016), 2016


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