Silke Grafe

Orcid: 0000-0003-3970-0859

According to our database1, Silke Grafe authored at least 18 papers between 2015 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Superfrog: Comparing Learning Outcomes and Potentials of a Worksheet, Smartphone, and Tangible AR Learning Environment.
Proceedings of the Immersive Learning Research Network - 9th International Conference, 2023

Student Motivation in Augmented Reality-Enhanced Gamified STEM Learning Settings.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2023

2022
A Review on Augmented Reality Authoring Toolkits for Education.
Frontiers Virtual Real., 2022

Classroom management competency enhancement for student teachers using a fully immersive virtual classroom.
Comput. Educ., 2022

Teachers' Attitudes and Technology Acceptance Towards AR Apps for Teaching and Learning.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022

Fostering Learning Motivation of Students with Reading and Spelling Difficulties by an AR-Enhanced Gamified Educational App for Literacy Learning.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022

Fly My Little Dragon: Using AR to Learn Geometry.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022


2021
Grab the Frog: Comparing Intuitive Use and User Experience of a Smartphone-only, AR-only, and Tangible AR Learning Environment.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021

Evaluation Design Methodology for an AR App for English Literacy Skills.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

2020
Horst - The teaching frog: learning the anatomy of a frog using tangible AR.
Proceedings of the Mensch und Computer 2020 - Tagungsband, 2020

2018
Piloting Two Educational Games in Five European Countries: Teachers' Perceptions of Student Motivation and Classroom Engagement.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

Designing Augmented and Virtual Reality Applications with Pre-Service Teachers.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

VR-Assisted vs Video-Assisted Teacher Training.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Benchmark Framework for Virtual Students' Behaviours.
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018

2016
Breaking Bad Behaviors: A New Tool for Learning Classroom Management Using Virtual Reality.
Frontiers ICT, 2016

Breaking bad behavior: immersive training of class room management.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

2015
YouTube pranking across cultures.
First Monday, 2015


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