Shun-Yun Hu

Orcid: 0009-0007-3118-3734

According to our database1, Shun-Yun Hu authored at least 32 papers between 2001 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
VAST: A Decentralized Open-Source Publish/Subscribe Architecture.
Proceedings of the 14th Conference on ACM Multimedia Systems, 2023

2015
Area of Simulation: Mechanism and Architecture for Multi-Avatar Virtual Environments.
ACM Trans. Multim. Comput. Commun. Appl., 2015

2014
SPEX: scalable spatial publish/subscribe for distributed virtual worlds without borders.
Proceedings of the Multimedia Systems Conference 2014, 2014

ImonCloud: Easing development and deployment for scalable networked games.
Proceedings of the 11th IEEE Consumer Communications and Networking Conference, 2014

2012
Mixing virtual and physical participation: The future of conference attendance?
Proceedings of the 2012 IEEE International Workshop on Haptic Audio Visual Environments and Games, 2012

2011
Deployment Issues of Voronoi Self-Organizing Overlays.
Proceedings of the 5th IEEE International Conference on Self-Adaptive and Self-Organizing Systems, 2011

VSO: Self-Organizing Spatial Publish Subscribe.
Proceedings of the 5th IEEE International Conference on Self-Adaptive and Self-Organizing Systems, 2011

Interaction Distribution Network.
Proceedings of the Digital Information Processing and Communications, 2011

Self-organizing spatial publish subscribe.
Proceedings of the 8th International Conference on Autonomic Computing, 2011

Survivable Interaction Distribution Networks.
Proceedings of the 11th IEEE International Conference on Computer and Information Technology, 2011

2010
Peer-to-Peer 3D Streaming.
IEEE Internet Comput., 2010

Bandwidth-aware Peer-to-Peer 3D streaming.
Int. J. Adv. Media Commun., 2010

Progressive cache replacement for massive peer-to-peer WebVR worlds.
Proceedings of the 9th Annual Workshop on Network and Systems Support for Games, 2010

2009
Secure peer-to-peer 3D streaming.
Multim. Tools Appl., 2009

Bandwidth-aware Peer-to-Peer 3D streaming.
Proceedings of the 8th Annual Workshop on Network and Systems Support for Games, 2009

Discovery of Physical Neighbors for P2P 3D streaming.
Proceedings of the International Conference on Ultra Modern Telecommunications, 2009

2008
Scalable reputation management with trustworthy user selection for P2P MMOGs.
Int. J. Adv. Media Commun., 2008

An efficient and secure event signature (EASES) protocol for peer-to-peer massively multiplayer online games.
Comput. Networks, 2008

Selection strategies for peer-to-peer 3D streaming.
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2008

FLoD: A Framework for Peer-to-Peer 3D Streaming.
Proceedings of the INFOCOM 2008. 27th IEEE International Conference on Computer Communications, 2008

Plug: Virtual Worlds for Millions of People.
Proceedings of the 14th International Conference on Parallel and Distributed Systems, 2008

Delaunay State Management for Large-Scale Networked Virtual Environments.
Proceedings of the 14th International Conference on Parallel and Distributed Systems, 2008

GROUP: Dual-Overlay State Management for P2P NVE.
Proceedings of the 14th International Conference on Parallel and Distributed Systems, 2008

Scalable AOI-Cast for Peer-to-Peer Networked Virtual Environments.
Proceedings of the 28th IEEE International Conference on Distributed Computing Systems Workshops (ICDCS 2008 Workshops), 2008

Searching for Answers via Social Networks.
Proceedings of the 5th IEEE Consumer Communications and Networking Conference, 2008

Voronoi State Management for Peer-to-Peer Massively Multiplayer Online Games.
Proceedings of the 5th IEEE Consumer Communications and Networking Conference, 2008

2007
A forwarding model for Voronoi-based Overlay Network.
Proceedings of the 13th International Conference on Parallel and Distributed Systems, 2007

Enhancing Neighborship Consistency for Peer-to-Peer Distributed Virtual Environments.
Proceedings of the 27th International Conference on Distributed Computing Systems Workshops (ICDCS 2007 Workshops), 2007

2006
VON: a scalable peer-to-peer network for virtual environments.
IEEE Netw., 2006

A case for 3D streaming on peer-to-peer networks.
Proceedings of the Proceeding of the Eleventh International Conference on 3D Web Technology, 2006

2004
Scalable peer-to-peer networked virtual environment.
Proceedings of the 3rd Workshop on Network and System Support for Games, 2004

2001
Multicanonical parallel simulations of proteins with continuous potentials.
J. Comput. Chem., 2001


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