Shun'ichi Tano

According to our database1, Shun'ichi Tano authored at least 66 papers between 1993 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2021
A Closed Queueing Network Model for SSD Write Performance Analysis Utilizing the Batch Processing Method.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021

2020
Security Introduction Framework for Operational Technologies and Applying to Industrial Control System.
Proceedings of the 59th Annual Conference of the Society of Instrument and Control Engineers of Japan, 2020

Effects of Avatar's Symbolic Gesture in Virtual Reality Brainstorming.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Proposal and Evaluation of Contribution Value Model for Creation Support System.
Proceedings of the Human Interface and the Management of Information. Interacting with Information, 2020

2019
Rhythm Tap Technique for Cross-Device Interaction Enabling Uniform Operation for Various Devices.
IEICE Trans. Inf. Syst., 2019

Qualitative and Quantitative Management Methods for Autonomous Systems using Structured Identifier Management Technology.
Proceedings of the 14th IEEE International Symposium on Autonomous Decentralized System, 2019

Analysis of Motivation Model Using Real User Data from Social Games for Smartphones Extended to Social Factors Based on Maslow's Hierarchy of Needs.
Proceedings of the HCI in Games, 2019

Picking Work using AR Instructions in Warehouses.
Proceedings of the IEEE 8th Global Conference on Consumer Electronics, 2019

2017
Touch detection method for non-display surface using multiple shadows of finger.
Proceedings of the IEEE 6th Global Conference on Consumer Electronics, 2017

Incremental Annotate-Generalize-Search Framework for Interactive Source Code Comprehension.
Proceedings of the 41st IEEE Annual Computer Software and Applications Conference, 2017

2016
A rhythmical tap approach for sending data across devices.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Proposal and Evaluation of a Document Reader that Supports Pointing and Finger Bookmarking.
Proceedings of the Human Interface and the Management of Information: Information, Design and Interaction, 2016

Preliminary Quantitative Evaluation of Effect of Learning from Text, Illustrations, and Animations on Understanding.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

2015
Page Navigation on Paper Books and Electronic Media in Reading to Answer Questions.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Text Touching Effects in Active Reading: The Impact of the Use of a Touch-Based Tablet Device.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Quantitative analysys of pseudo-haptics based on three types of hand form and two phases of perception.
Proceedings of the 2015 IEEE International Conference on Multimedia & Expo Workshops, 2015

Design Support Tool Using Pen Device for Simplification of Animation Design.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015

Innovation Compass: Integrated System to Support Creativity in Both Individuals and Groups.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Context, 2015

Can users read text on large displays?: Effects of Physical Display Size on Users' Reading Comprehension of Text.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015

2014
Experiences with commonality control procedures to develop clinical instrument system.
Proceedings of the 18th International Software Product Line Conference, 2014

Microscopic analysis of document handling while reading paper documents to improve digital reading device.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

User interface design combining a logical and physical structure-based approach.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Microscopic analysis of document handling while reading: Classification of behavior toward paper document.
Proceedings of the IEEE/ACM Joint Conference on Digital Libraries, 2014

3D Sketch System Based on Life-Sized and Operable Concept Enhanced by Three Design Spaces.
Proceedings of the 2014 IEEE International Symposium on Multimedia, 2014

Behavior extraction from tweets using character N-gram models.
Proceedings of the IEEE International Conference on Fuzzy Systems, 2014

2013
Truly Useful 3D Drawing System for Professional Designer by "Life-Sized and Operable" Feature and New Interaction.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Enhanced 3D Sketch System Incorporating "Life-Size" and "Operability" Functions.
Proceedings of the Human-Computer Interaction. Human-Centred Design Approaches, Methods, Tools, and Environments, 2013

A pre-experiment on effects of horizontal and vertical touch displays on group work in card classification tasks.
Proceedings of the IEEE 4th International Conference on Cognitive Infocommunications, 2013

2012
Three design principles learned through developing a series of 3D sketch systems: "Memory Capacity", "Cognitive Mode", and "Life-size and Operability".
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2012

Do tablets really support discussion?: comparison between paper, tablet, and laptop PC used as discussion tools.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

An Architecture for Ubiquitous and Collaborative 3D Position Sensing for Ubiquitous 3D Drawing.
Proceedings of the 15th IEEE International Conference on Computational Science and Engineering, 2012

Simple augmented reality system for 3D ultrasonic image by see-through HMD and single camera and marker combination.
Proceedings of 2012 IEEE-EMBS International Conference on Biomedical and Health Informatics, 2012

2010
A generalized four-step inference method for fuzzy quantified and truth-qualified natural language propositions.
Proceedings of the FUZZ-IEEE 2010, 2010

2009
Support for seamless linkage between less-detailed and more-detailed representations for comic design.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2007
An Inference Method for Fuzzy Quantified Natural Language Propositions Based on New Interpretation of Truth Qualification.
J. Adv. Comput. Intell. Intell. Informatics, 2007

A Generalized Inference Method for Fuzzy Quantified and Truth-Qualified Natural Language Propositions.
J. Adv. Comput. Intell. Intell. Informatics, 2007

Inference results for fuzzy quantified natural language propositions qualified by false.
Proceedings of the IEEE International Conference on Systems, 2007

2006
A proposed home agent architecture to infer user feeling from user action pattern.
Proceedings of the IEEE International Conference on Systems, 2006

Controlling an Entertainment Robot through Intuitive Gestures.
Proceedings of the IEEE International Conference on Systems, 2006

A Video Analysis of Eye Movements during Typing: How Effective is Handwriting during Note-Taking Tasks?
Proceedings of the Pacific Asia Conference on Information Systems, 2006

Implementation and Evaluation of Programming Environment using Real Objects for Children.
Proceedings of the 10th International Conference on Information Visualisation, 2006

Multimedia Informal Communication by Wearable Computer based on Real-World Context and Graffiti.
Proceedings of the 2006 IEEE International Conference on Multimedia and Expo, 2006

Wearable Computer for Ubiquitous Informal Communication.
Proceedings of the 26th International Conference on Distributed Computing Systems Workshops (ICDCS 2006 Workshops), 2006

Rule-based Inference Method for Fuzzy-Quantified and Truth-Qualified Natural Language Propositions.
Proceedings of the IEEE International Conference on Fuzzy Systems, 2006

New findings on pupil response in gazing to flashed divided displays.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Effectiveness of annotating by hand for non-alphabetical languages.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Analysis of Symbol Generation and Integration in a Unified Model Based on a Neural Network.
J. Adv. Comput. Intell. Intell. Informatics, 2005

A Generalized Inference Method for Natural Language Propositions Involving Fuzzy Quantifiers and Truth Qualifiers.
Proceedings of the IEEE International Conference on Fuzzy Systems, 2005

2004
Quantitative Analysis of Human Behavior and Implied User Interface in 3D Sketching.
Proceedings of the Computer Human Interaction, 6th Asia Pacific Conference, 2004

Extended Godzilla: Free-Form 3D-Object Design by Sketching and Modifying Seven Primitives at Single 2D-3D Seamless Display.
Proceedings of the Computer Human Interaction, 6th Asia Pacific Conference, 2004

2003
Godzilla: Seamless 2D and 3D Sketch Environment for Reflective and Creative Design Work.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

Design concept to promote both reflective and experimental cognition for creative design work.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

2001
User interface providing support for creating artistic patterns.
Syst. Comput. Jpn., 2001

User Interface with Seamless Cooperation of Multi-dimensional Media and Application to Design Work.
Proceedings of the 2001 IEEE International Conference on Multimedia and Expo, 2001

Natural hand writing in unstable 3D space with artificial surface.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
Deep Fusion of Computational and Symbolic Intelligent Processing by Symbol Emergence.
J. Adv. Comput. Intell. Intell. Informatics, 2000

1999
User Adaptation of the Pen-based User Interface by Reinforcement Learning.
Proceedings of the Human-Computer Interaction: Ergonomics and User Interfaces, 1999

1997
Deep Fusion of Symbolic and Computational Processing for Next Generation User Interface.
Proceedings of the Fuzzy Logic in Artificial Intelligence, 1997

Design Concept Based on Real-Virtual-Intelligent User Interface and its Software Architecture.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997

1996
Deep combination of fuzzy inference and neural network in fuzzy inference software - FINEST.
Fuzzy Sets Syst., 1996

1995
Interval-valued fuzzy backward reasoning.
IEEE Trans. Fuzzy Syst., 1995

1994
The inverse Problem of the Aggregation of fuzzy Sets.
Int. J. Uncertain. Fuzziness Knowl. Based Syst., 1994

A Rule-Based Method to calculate the Widest solution Sets of a Max-Min fuzzy Relational equation.
Int. J. Uncertain. Fuzziness Knowl. Based Syst., 1994

Three-layered Fuzzy Inference and Self-wondering Mechanism as Natural Language Processing Engine of FLINS.
Proceedings of the Sixth International Conference on Tools with Artificial Intelligence, 1994

Fuzzy Analogy Based Reasoning and Classification of Fuzzy Analogies.
Proceedings of the Algorithmic Learning Theory, 1994

1993
New Design Concepts for the FLINS-Fuzzy Lingual System: Text-based and Fuzzy-centered Architectures.
Proceedings of the Methodologies for Intelligent Systems, 7th International Symposium, 1993


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