Shun'ichi Tano
According to our database1,
Shun'ichi Tano
authored at least 66 papers
between 1993 and 2021.
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Bibliography
2021
A Closed Queueing Network Model for SSD Write Performance Analysis Utilizing the Batch Processing Method.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021
2020
Security Introduction Framework for Operational Technologies and Applying to Industrial Control System.
Proceedings of the 59th Annual Conference of the Society of Instrument and Control Engineers of Japan, 2020
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
Proceedings of the Human Interface and the Management of Information. Interacting with Information, 2020
2019
Rhythm Tap Technique for Cross-Device Interaction Enabling Uniform Operation for Various Devices.
IEICE Trans. Inf. Syst., 2019
Qualitative and Quantitative Management Methods for Autonomous Systems using Structured Identifier Management Technology.
Proceedings of the 14th IEEE International Symposium on Autonomous Decentralized System, 2019
Analysis of Motivation Model Using Real User Data from Social Games for Smartphones Extended to Social Factors Based on Maslow's Hierarchy of Needs.
Proceedings of the HCI in Games, 2019
Proceedings of the IEEE 8th Global Conference on Consumer Electronics, 2019
2017
Proceedings of the IEEE 6th Global Conference on Consumer Electronics, 2017
Incremental Annotate-Generalize-Search Framework for Interactive Source Code Comprehension.
Proceedings of the 41st IEEE Annual Computer Software and Applications Conference, 2017
2016
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016
Proposal and Evaluation of a Document Reader that Supports Pointing and Finger Bookmarking.
Proceedings of the Human Interface and the Management of Information: Information, Design and Interaction, 2016
Preliminary Quantitative Evaluation of Effect of Learning from Text, Illustrations, and Animations on Understanding.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016
2015
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015
Text Touching Effects in Active Reading: The Impact of the Use of a Touch-Based Tablet Device.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
Quantitative analysys of pseudo-haptics based on three types of hand form and two phases of perception.
Proceedings of the 2015 IEEE International Conference on Multimedia & Expo Workshops, 2015
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015
Innovation Compass: Integrated System to Support Creativity in Both Individuals and Groups.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Context, 2015
Can users read text on large displays?: Effects of Physical Display Size on Users' Reading Comprehension of Text.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015
2014
Experiences with commonality control procedures to develop clinical instrument system.
Proceedings of the 18th International Software Product Line Conference, 2014
Microscopic analysis of document handling while reading paper documents to improve digital reading device.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014
Microscopic analysis of document handling while reading: Classification of behavior toward paper document.
Proceedings of the IEEE/ACM Joint Conference on Digital Libraries, 2014
3D Sketch System Based on Life-Sized and Operable Concept Enhanced by Three Design Spaces.
Proceedings of the 2014 IEEE International Symposium on Multimedia, 2014
Proceedings of the IEEE International Conference on Fuzzy Systems, 2014
2013
Truly Useful 3D Drawing System for Professional Designer by "Life-Sized and Operable" Feature and New Interaction.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
Proceedings of the Human-Computer Interaction. Human-Centred Design Approaches, Methods, Tools, and Environments, 2013
A pre-experiment on effects of horizontal and vertical touch displays on group work in card classification tasks.
Proceedings of the IEEE 4th International Conference on Cognitive Infocommunications, 2013
2012
Three design principles learned through developing a series of 3D sketch systems: "Memory Capacity", "Cognitive Mode", and "Life-size and Operability".
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2012
Do tablets really support discussion?: comparison between paper, tablet, and laptop PC used as discussion tools.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012
An Architecture for Ubiquitous and Collaborative 3D Position Sensing for Ubiquitous 3D Drawing.
Proceedings of the 15th IEEE International Conference on Computational Science and Engineering, 2012
Simple augmented reality system for 3D ultrasonic image by see-through HMD and single camera and marker combination.
Proceedings of 2012 IEEE-EMBS International Conference on Biomedical and Health Informatics, 2012
2010
A generalized four-step inference method for fuzzy quantified and truth-qualified natural language propositions.
Proceedings of the FUZZ-IEEE 2010, 2010
2009
Support for seamless linkage between less-detailed and more-detailed representations for comic design.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
2007
An Inference Method for Fuzzy Quantified Natural Language Propositions Based on New Interpretation of Truth Qualification.
J. Adv. Comput. Intell. Intell. Informatics, 2007
A Generalized Inference Method for Fuzzy Quantified and Truth-Qualified Natural Language Propositions.
J. Adv. Comput. Intell. Intell. Informatics, 2007
Inference results for fuzzy quantified natural language propositions qualified by false.
Proceedings of the IEEE International Conference on Systems, 2007
2006
Proceedings of the IEEE International Conference on Systems, 2006
Proceedings of the IEEE International Conference on Systems, 2006
A Video Analysis of Eye Movements during Typing: How Effective is Handwriting during Note-Taking Tasks?
Proceedings of the Pacific Asia Conference on Information Systems, 2006
Implementation and Evaluation of Programming Environment using Real Objects for Children.
Proceedings of the 10th International Conference on Information Visualisation, 2006
Multimedia Informal Communication by Wearable Computer based on Real-World Context and Graffiti.
Proceedings of the 2006 IEEE International Conference on Multimedia and Expo, 2006
Proceedings of the 26th International Conference on Distributed Computing Systems Workshops (ICDCS 2006 Workshops), 2006
Rule-based Inference Method for Fuzzy-Quantified and Truth-Qualified Natural Language Propositions.
Proceedings of the IEEE International Conference on Fuzzy Systems, 2006
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
2005
Analysis of Symbol Generation and Integration in a Unified Model Based on a Neural Network.
J. Adv. Comput. Intell. Intell. Informatics, 2005
A Generalized Inference Method for Natural Language Propositions Involving Fuzzy Quantifiers and Truth Qualifiers.
Proceedings of the IEEE International Conference on Fuzzy Systems, 2005
2004
Proceedings of the Computer Human Interaction, 6th Asia Pacific Conference, 2004
Extended Godzilla: Free-Form 3D-Object Design by Sketching and Modifying Seven Primitives at Single 2D-3D Seamless Display.
Proceedings of the Computer Human Interaction, 6th Asia Pacific Conference, 2004
2003
Godzilla: Seamless 2D and 3D Sketch Environment for Reflective and Creative Design Work.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003
Design concept to promote both reflective and experimental cognition for creative design work.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003
2001
Syst. Comput. Jpn., 2001
User Interface with Seamless Cooperation of Multi-dimensional Media and Application to Design Work.
Proceedings of the 2001 IEEE International Conference on Multimedia and Expo, 2001
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001
2000
Deep Fusion of Computational and Symbolic Intelligent Processing by Symbol Emergence.
J. Adv. Comput. Intell. Intell. Informatics, 2000
1999
User Adaptation of the Pen-based User Interface by Reinforcement Learning.
Proceedings of the Human-Computer Interaction: Ergonomics and User Interfaces, 1999
1997
Deep Fusion of Symbolic and Computational Processing for Next Generation User Interface.
Proceedings of the Fuzzy Logic in Artificial Intelligence, 1997
Design Concept Based on Real-Virtual-Intelligent User Interface and its Software Architecture.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997
1996
Deep combination of fuzzy inference and neural network in fuzzy inference software - FINEST.
Fuzzy Sets Syst., 1996
1995
1994
Int. J. Uncertain. Fuzziness Knowl. Based Syst., 1994
A Rule-Based Method to calculate the Widest solution Sets of a Max-Min fuzzy Relational equation.
Int. J. Uncertain. Fuzziness Knowl. Based Syst., 1994
Three-layered Fuzzy Inference and Self-wondering Mechanism as Natural Language Processing Engine of FLINS.
Proceedings of the Sixth International Conference on Tools with Artificial Intelligence, 1994
Proceedings of the Algorithmic Learning Theory, 1994
1993
New Design Concepts for the FLINS-Fuzzy Lingual System: Text-based and Fuzzy-centered Architectures.
Proceedings of the Methodologies for Intelligent Systems, 7th International Symposium, 1993