Shuichi Kurabayashi

Orcid: 0000-0001-5967-7727

According to our database1, Shuichi Kurabayashi authored at least 30 papers between 2003 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Cross-regional analysis of RRM design and implementation in mobile games by developers in China, the EU, Japan, and the USA.
Entertain. Comput., January, 2024

Controlled Chain of Thought: Eliciting Role-Play Understanding in LLM Through Prompts.
Proceedings of the IEEE Conference on Games, 2024

2023
Adaptive Multi-NeRF: Exploit Efficient Parallelism in Adaptive Multiple Scale Neural Radiance Field Rendering.
CoRR, 2023

2022
Dynamic Motion Matching: Design and Implementation of a Context-Aware Animation System for Games.
Int. J. Semantic Comput., 2022

2021
Dynamic Motion Matching: Context-Aware Character Animation with Subspaces Ensembling.
Proceedings of the IEEE International Symposium on Multimedia, 2021

2020
Sketch2Map: A Game Map Design Support System Allowing Quick Hand Sketch Prototyping.
Proceedings of the IEEE Conference on Games, 2020

An Education Model for Game Development by A Swedish-Japanese Industry-Academia Alliance.
Proceedings of the IEEE Conference on Games, 2020

Investigating the Elusive Role of Level Design.
Proceedings of the IEEE Conference on Games, 2020

2019
Exploring Cultural Differences in Game Reception: JRPGs in Germany and Japan.
Trans. Digit. Games Res. Assoc., 2019

Kinetics: A Mathematical Model for an On-Screen Gamepad Controllable by Finger-Tilting.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

2018
Lambda Containers: A Comprehensive Anti-Tamper Framework for Games by Simulating Client Behavior in a Cloud.
Proceedings of the 11th IEEE International Conference on Cloud Computing, 2018

2017
A Large-Scale Visual Check-In System for TV Content-Aware Web with Client-Side Video Analysis Offloading.
Proceedings of the Web Information Systems Engineering - WISE 2017, 2017

The Handling of Personal Information in Mobile Games.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
Monochrome glove: A robust real-time hand gesture recognition method by using a fabric glove with design of structured markers.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Sensing-by-Overlaying: A Practical Implementation of a Multiplayer Mixed-Reality Gaming System by Integrating a Dense Point Cloud and a Real-Time Camera.
Proceedings of the IEEE International Symposium on Multimedia, 2016

2014
A Cross-Media Music Retrieval System by Converting Color Changes into Tonal Changes.
Proceedings of the IEEE 15th International Conference on Mobile Data Management, 2014

2012
A Geo-Location Context-Aware Mobile Learning System with Adaptive Correlation Computing Methods.
Proceedings of the 3rd International Conference on Ambient Systems, 2012

A Model of Evaluation: Computational Performance and Usability Benchmarks on Video Stream Context Analysis.
Proceedings of the Information Modelling and Knowledge Bases XXIV, 2012

Impression-Aware Video Stream Retrieval System with Temporal Color-Sentiment Analysis and Visualization.
Proceedings of the Database and Expert Systems Applications, 2012

2011
A Service-Oriented Framework for Personalized Recommender Systems Using a Colour-Impression-Based Image Retrieval and Ranking Method.
Proceedings of the Information Modelling and Knowledge Bases XXIII, 2011

2010
Morphing Parallelization Strategy to Support On-the-Fly Video Analysis.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2010

MediaMatrix: A Video Stream Retrieval System with Mechanisms for Mining Contexts of Query Examples.
Proceedings of the Database Systems for Advanced Applications, 2010

Multimedia Data Analysis on a Massively Distributed Parallelization Network of Anonymous Web Clients.
Proceedings of the 24th IEEE International Conference on Advanced Information Networking and Applications Workshops, 2010

2009
A Context-Based Whole Video Retrieval System with Dynamic Video Stream Analysis Mechanisms.
Proceedings of the 11th IEEE International Symposium on Multimedia, 2009

JoinSee: A Real-Time and Collaborative Hyper-Media System for Participatory Performances in the Opera of Meaning.
Proceedings of the Information Modelling and Knowledge Bases XXI, 2009

2006
An Adaptive Active Rule System for Automatic Service Discovery and Cooperation.
Proceedings of the IASTED International Conference on Databases and Applications, 2006

A Music Retrieval System Supporting Intuitive Visualization by the Color Sense of Tonality.
Proceedings of the IASTED International Conference on Databases and Applications, 2006

2005
An Automatic Extraction Method of Time-Series Impression-Metadata for Color Information of Video Streams.
Proceedings of the 21st International Conference on Data Engineering Workshops, 2005

2004
Aspect-ARM: An Aspect-Oriented Active Rule System for Heterogeneous Multimedia Information.
Proceedings of the Web Information Systems, 2004

2003
A Meta-Level Active Multidatabase System architecture for Heterogeneous Information Resources.
Proceedings of the Information Modelling and Knowledge Bases XV, 2003


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