Shri Rai
Orcid: 0000-0002-6644-5833
According to our database1,
Shri Rai
authored at least 12 papers
between 2005 and 2022.
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Bibliography
2022
Improving Engagement of Stroke Survivors Using Desktop Virtual Reality-Based Serious Games for Upper Limb Rehabilitation: A Multiple Case Study.
IEEE Access, 2022
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022
2019
Game Design Principles Influencing Stroke Survivor Engagement for VR-Based Upper Limb Rehabilitation: A User Experience Case Study.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019
A Hierarchical Classification Method Used to Classify Livestock Behaviour from Sensor Data.
Proceedings of the Multi-disciplinary Trends in Artificial Intelligence, 2019
2017
A usability evaluation of Neuromender's upper limb game-based rehabilitation system for stroke survivors.
Proceedings of the 5th IEEE International Conference on Serious Games and Applications for Health, 2017
Proceedings of the 5th IEEE International Conference on Serious Games and Applications for Health, 2017
Measures of Similarity in Memory-Based Collaborative Filtering Recommender System: A Comparison.
Proceedings of the 4th Multidisciplinary International Social Networks Conference, 2017
2010
2006
Static and Dynamic Difficulty Level Design for Edutainment Game Using Artificial Neural Networks.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006
2005
What affect student cognitive style in the development of hypermedia learning system?
Comput. Educ., 2005
Proceedings of the Entertainment Computing, 2005